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Recent reviews by Catinkontti

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Showing 11-20 of 279 entries
4 people found this review helpful
7.6 hrs on record (7.5 hrs at review time)
A mixed bag of good and bad. I prolly had my hopes too high in this one. Definitely there is that unique Swery's touch and I did feel the story and its characters, but nevertheless it just felt bit flat and simple. As much as I was hyped for its first input text saying "This game was made with the belief that nobody is wrong for being what they are" and info that this game is about gender-identity, I still was left a little disappointed in the end.

This reason for the sullenness might actually become from feeling of lost opportunity because I really was waiting some deeper story and even more this philosophic pondering about body, existence and identity. While the story brings these things up I did not like or care too much of supporting storylines, which although matter but mostly they are just nonsense with poor writing and moreover the chat windows for minor characters is not the most effective way to build tension or emotion. The game's story imo could have been so much better with live characters with voices feeling shame, anger, grit, happiness and joy. I also felt that some characters were written in just to add some so obvious stereotype of over conservative parent or a rich bully and the dialogue just made me sneer rather than getting deeply into. That alas is a huge shame for ending part again is quite good and warming, but it could have been so much better if that journey into that time and place'd have offered more.

In gameplay aspect it's very medicore platformer with the light puzzle designs, but I did find the gore theme very unique and an original and a bit pervert feature to actually hurt yourself to get further and solving puzzles takes the cake. Sometimes the game can even punish you by making clarification that you could have gotten past something without severing your limbs or cracking your skull. In the end this won't matter too much for protagonist can heal herself back to normal, but I have to say that every mistake I made during this game felt much more grim than any other platformer.

This self harm plays huge part in the game and I felt that its presence was one of the best feats in the game technically but especially in storytelling aspect - for the pain can be and is a metaphor about something else.. If I should recommend this game for anybody I'd say those beautiful people and souls who struggle with identity or have a crisis in their existence. I have read some other reviews and I do have a positive impression that this game possibly can offer some support and courage to push forth in life. The Missing J.J. Macfield and the Island of Memories ain't truely the best or most wholesome game in the market but I totally can see the potential it can offer to people if the timing is right. <3 The most powerful thing is love.
Posted 19 April. Last edited 19 April.
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6 people found this review helpful
92.5 hrs on record
I never had thought that I would find this game a masterpiece which went under my radar for 9 years.. Metal Gear Solid V: The Phantom Pain is damn solid and wholesome gaming experience and the way that how it succeeds to invent itself over and over again chaining me to my chair for hours and hours, made me realize how addicting and destructing the gaming can be to busy adult life. ^^

Jokes aside, the thing which makes it even more amazing is that its almost a decade old game and technically nothing becomes even close to the features that let's you to be an ultimate commando going guns and cannons blazing like Rambo or wiping an entire village of enemies in silence like a Predator. Stealth is one of or even the hardest genre to create properly for it needs so strict and delicate work to provide an outcome that gameplay won't feel too frustrating or too easy. The experience should be hard to master, but yet again so easy to learn and rewarding. This is the thing where the game shines like a diamond thanks to features like Reflex Mode and eternal freedom to choose your tactical approach on big wide open areas that gives you just the right amount of freedom and mercy to fix a mistake, but yet again won't forgive you much more than that. Although even if you should mess up bad you are usually gonna be okay for Snake can take a bullet or two, especially if you have handled most of the enemies at breaking point. In my whole playthrough I cursed unfairness only few times while messing my well proceeding stealth and all the rest of hundreds of times I knew that blowing was on me and only my own mistake. While stealth gets a bit more complicated when the game proceeds this is compensated by achieved technology making the game even more entertaining! By unlocking even better assets and weaponry with money achieved throughout main missions, side missions and sold resources you'll find yourself taking the enemies quicker and badassier and just when you might feel satisfied the game provides you with something even better. All this huge variety of tactical approach is set into big open world of two large areas welcoming you always with something fresh.

In addition of doing missions and earning money you also manage your base that is pretty straightforward, but adds a nice features to fill it by volunteers and enemies you extract from battlefields. Each recruited has different skills and especially in the beginning it is always exciting to be able to extract some very talented enemy to your ranks, especially after you have risked the whole operation to neutralize that one guy non lethally. The safest and most stable way is to kill enemies of course, but getting some specialist to your team can be that crucial it'll be wothy to take the chance. The better your staff is the better your stuff is - shortly describing this is about your gear, support, intel gathering tools, and medical assets. After certain point getting enemies extracted and volunteers become so easy that this is no longer so huge deal, but especially in the early missions the talented specialist or elite among normal soldiers is like a rare Pokemon waiting to be tamed.

After spending over 90 hours with it and beating the main storyline, only thing which bugs me could be described as phantom pain for the feeling that something is missing and was cut out - a flaw in the game which despite of this ranks so high in my book. The storyline is odd and unfinished and while it delivers some epic cutscenes with twists and turns somehow the execution dryes out a little bit, but just enough that it is obvious that devs and Hideo Kojima might have ran out of time to transcribe the plot and rearrange/recompose some scenes. Knowing that many mock this game for the story I therefore add that I am not claiming that the story would be bad, but rather a disappointment of the lost opportunity that had made this an ultimate game with a plot which the rest of the game's majesty should have deserved. On the other hand knowing Hideo's nature to create mysterious phenomons like P.T. it could have been a plan all along to leave the player wondering "whatta feck" time to time. Although there is some material of deleted scenes which prove that something was meant to be attached and this have made a fans all over the world to theorize and speculate how the things would have wrapped originally - some even say that the missing chapter is still hidden in the game never to be discovered and this just underlines how epic this game is and how its legend lives on. Lives on in Tabula Rasa, for Kojima got actually fired for the game, as ridiculous it sounds, but game industry is business like any other and this game took 80 million dollars to make, which technically shows, but the selling numbers did not match nearly with this.

Nevertheless, buy this game! I don't care in full price or in sale, for Metal Gear Solid V: The Phantom Pain is a classic and it's value priceless and solid like a platinum even with its loose end! Just remember to pick The Definitive Edition to pick the short, but vital introduction chapter Ground Zeroes.
Posted 19 March. Last edited 19 March.
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12 people found this review helpful
7.3 hrs on record
It's melancholic, a bit gay and definitely woke but so am I so I find it kind of nice. Totally not GOAT, for in the end it does not have branching storylines, the dialogue choices won't have a significant effect and even if you would like to go rather offensive with the stressed dialogue option it just flattens out by actual dialogue which is played by your choice. So yeah - even if I said I am woke, I still wouldn't mind that the game had a bit of spice in it. I do act like a jerk sometimes when I am mad, even being part of LGBTQ+. I mean that sometimes life can be a real bummer and arguing can be more identifiable than it being filtered softer and peaceful even incoherent perhaps..

Nevertheless the story in total is still pretty good and time to time there is hard relationship issues and arguments, but devs keep the story strictly on rails and no matter what everything is gonna be really static despite of your choices. And yes the rhythm parts are also ultimately meaningless and they do not have any impact on the story no matter how you perform, but yet again that does not need to mean to lose your marbles about it when we could just enjoy of them! I felt that they were casual, but refreshing and gave that tiny adrenaline kick to push forward. At least there is achievements related to them..

Some people are also claiming that the game ain't actually a Visual Novel, but more like an animated movie or series that were never aired, and I take it as a good thing because it is! Animation is smooth, likable and original imo and the script is touching and bittersweet and all main characters have their own poses and manners making each of them feel unique person.

I do recommend despite of some hatred it has gathered. Try to get it discounted. Peace.
Posted 16 March. Last edited 28 March.
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6 people found this review helpful
27.9 hrs on record
The glass can be half empty but...

..it could be also half full. After trying this out recently and having completed 2, The Third and IV: Re-Elected I see that there is point for disappointment and even hatred towards the remake, but every riot has its limit as well. No need to shout or yell for I am not going to actually praise the game but some things can be better than expected when having expectations low and looking at the bride side.

Volition, may god have mercy on its soul, now dead and buried was no doubt cornered themselves within this title. Taking absolutely unbelievable and brave routes in their games before that actually went to universe domination and hell and heaven as well wrapping all the possible things up with no possible loose ends there was actually not much other option than just to reboot the series. This itself wasn't mistake but how they executed it was.. well the results I've seen now.

So Saints Row ain't a perfect game, time to time I can see that they did try to lift that essence which made the series feel so special and unique, but hate say that it just isn't enough to actually fall in love with it. Waffle maker scene especially still gives me creeps - that is not a good way to lit the storyline. The chaotic and anarchic nature in the game is like a beast gotten old and grey and tamed. I wouldn't call the script awful but it's lazy and feeble and atmosphere becomes watery without vitality. To describe all this with one word: meh..

But still "meh" means to me not great, but not too terrible either. Actually was the story ever the thing you played the series for? In every single game you go guns blazing across the city or virtual reality taking the enemy factions down sovereignly and this reboot is not an exception. The story has been decent in its best times and while all the action between might not be a specific improvement, but it has provided some nice times on past evenings and I'm not gonna stop yet. There is dozens of different activities to do and while some of them like landscape history lessons are as entertaining as putting hand in a waffle ma..erm.. a toaster I just ignore them and concentrate on the good content.

And when you give the game a chance there is something good as well even something excellent. The graphics - Visually Saints Row is a gorgeous game with astonishing lightning effects creating very variant and remarkable looking landscapes on every daytime. The driving is super arcade but fun and responsive and there is a lot of radio stations to listen. I haven't heard any bangers though but sometimes quantity challenges quality. Also the controls on foot are good enough and action is nice, maybe some enemy types are like bullet pillows for some but I have been already able to unlock some weapon upgrades and skills to take the annoying enemies faster.

Another thing which was absolutely phenomenal especially in SR2 was a wide wardrobe options making your character looking always like a super badass, super funky or super crazy and after more limited times of The Third and IV the remake gets back on the freedom and also making it easier than ever to modify your character for you can recreate your character at any time, any where and dress them up with clothes you have found or bought and pick any colour mix to fit your tastes. I say that to make your dream character haven't been this easy and rich in the series ever before.

Speaking of before there is no after - for now at least. The series is dead, the company defunct and I find it a huge shame but also indifferent. Good franchises come and go and while the Saints Row reboot might go down in the history as the flop that lost its way and killed the series, yet again I wonder where the series lost their way to begin with? To be frank I'd say that this game became closest to the original formula of the first two titles. Third one just drugged the formula fourth left it to rot. And peeps who claim this woke do exaggerate or clearly have a very edgy opinion about it. This is far from woke. Just give this deadbeat game a chance while its on sale and see for yourself can it deliver anything for your Open World gaming needs. I was lucky to have this for free but I'd buy this for few bucks at anytime for sure.
Posted 17 December, 2024. Last edited 28 August.
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4 people found this review helpful
2.5 hrs on record
It was this one winter day I opened Steam
Scrolled down my wishlist out of theme
Stopped my movement for once or two
Just to sneeze my nose due the flue
The list must have had games I no longer needed
Despite of this I further proceeded
It must have been more than a hundred games I passed
Appeared the thing which I waited at last
Tags of Walking Simulator and Atmospheric it wore
Bodur's name as its maker and price discounted

No longer I dared to wait
but slightly open my wallet for a coin or pair
Few moments I have spent to play it
Writing a poem as a review I see fit

Genie's gameplay value is medium as its best
But I'd be fool to decline it has put my mind to rest
So if you want to take a break and a moment of stop
Then Genie won't be a jiff destined to flop

However to make sure not praise the game too much and call it genius
For many can write a poem or a book of them and that should be obvious
Posted 11 December, 2024. Last edited 14 April.
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3 people found this review helpful
22.9 hrs on record
Vice City is a pinnacle of the Trilogy I think. There is just something incredible in the 80s Miami and while map is not huge compared to nowadays standards being presented first on San Andreas there is no empty gameplay either for every minute spent is a treasure. I did above 66% of the game completing all the main tasks and side missions and assets - so now to avoid the grinding I have uninstalled the game and left this edited review behind.

Thank you The Definitive Edition for letting me to visit Vice City one more time.
Posted 3 December, 2024. Last edited 8 December, 2024.
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4 people found this review helpful
16.1 hrs on record (2.3 hrs at review time)
Yesterday is gone forever.
Tomorrow will never be here
So live for today...

That most outdated game in the trilogy which after certain patches deserves more love.. its not perfect but much better than yesterday, hopefully even more honed in the future.

It never will feel as good as decades ago but the memory lives and now enjoying them and the present as well. <3 Forever..
Posted 1 December, 2024. Last edited 1 December, 2024.
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8 people found this review helpful
1 person found this review funny
26.3 hrs on record
No, n0, no, no no nOoo, no and one no on the top of that, right Zach?

I'm gonna be straight (despite being queer) up with you. Deadly Premonition 2 ain't a good game. It might have some value for the people who praised the first one, but it never felt it led me home- So if you did not like the first game pass this, if you haven't played first game pass this and find a way to play the first one (good luck), but if you love the first one as much as I do then I need to spill few beans below.

One of the feats which made DP1 feel so special was alluring ambition creating a huge map where you could go almost everywhere you wish and despite there was not much to do there was time to time some side missions you could easily miss if you did not go exploring a bit at right time. Le Carre might be literally size of the downtown of Greenvale and now for some odd mishap presented in the beginning York's only available vehicle is skateboard - but alright - it is forgivable for it is a nutty Deadly Premonition, right Zach??

Let's move on to the atmosphere, which was the core of the awe of Deadly Premonition 1. The trick Swery, the game's director used so well was to create a very harmonic storyline which started like a quirky detective tale, but the further you played the things got slowly more serious and fatal. The environment which felt almost like a dream or nightmare or both at the same time, still felt like it could be from this reality. Not sure how large role the influence of Twin Peaks had in its artistic success, but it never felt like a pure replica mixing also some features seen in Silent Hill and imaginative choices by Swery himself.

This unique feeling was also partly owing it to wonderful casting where everybody had their quirks and quacks, but it still felt like an almost normal society leaving very inspired feeling. However this oddness which maybe should be considered charming is taken to the whole new level. While this might sound like a proper and reasoned recipe - I felt that the change wiped out all that personality and identification of the characters and story. Like, wau there is a guy who speaks like a radio transmitter at the graveyard district - what is his backstory?? not explained, move on. I wanted something as epic as Mr. Stuart and his assistant! Almost all the side characters even brightly interesting ones are layerless figures which might have only that one trick in their sleeve and then fall into surpriseless medicority. In DP1 was those meaningful deep deep conversations between the main cast were the ones which made them seem like humans almost making you forget what were you playing. And 'boy there was some good writing time to time! These moments are one of the treasures why DP1 shines so brightly and as unfortunate as it is we are not getting there in this game except few very faint moments. One such case made me actually shed a tear or two for there was something for me to be personally identified with so it was not completely dried out trip but like I said it does not have it to be worthy sequel in this aspect.

And what about the Otherworld where environments turned to eerie nightmares with terrifying enemies? In original game the Otherworld was set as replica of the real world and executed well. You might be walking hospital corridors, mansion's lobby or forest path when suddenly after reaching the certain point environment changed - usually these red vein looking things were growing everywhere, walls turned moldy and sky red, attached with ominous music. In this game however the "Otherworld" is just some kind of static space with rooms which look pretty much insignificant with no detail and imagination. When I first set my foot in it I was mesmerized at best, but the moment of realization that they are all the same was a huge disappointment.

Speaking of Otherworld which are the places were games surviving horror happens - while in DP1 you needed some effort or bad luck to die on normal enemies, but there was usually that special someone to be chased by and I do remember dying many times as short game over theme is still tattooed on my eardrums. Make a short guess how many times I died in DP2 for the answer is ---------> only once*, and even that was for I am chronic achievement chaser and one made me to die. So am I a super pro gamer or is the game just a little casual, right Zach???. There is even a couple achivements related to boss matches and I unlocked them too having full HP when taking them down. And this was supposed to be something super epic like clash of titans, final countdown, divine intervention??? Not even half as epic as in the original... At least there is some tiny tint of effort to wrap up the storylines of both games, but this merge felt more bluntly forced than carefully knitted having holes and so on. The ending is kind of sweet but nowhere as deep as the first one.

One of the setbacks of first game was the lack of gameplay and this is the side to which the sequel tries it hard to invest in. There is a fistful of minigames like bowling, stone skipping and skateboarding - but alas none of them are exactly entertaining either complicated and nothing to yearn for after few try-outs. After long grinding they provide some rewards though to upgrade your weapons, but considering the game's minuscule difficulty they become forgettable. The main mission designs underperform as well - you need to chase a dog across the town turning the game lifeless walking-sim, fetch some stupid items for THE LORD HUNGERS and after that you are rewarded to fetch some more freaking items for THE LORD still HUNGERS?!?! You might have heard about this lord thing already and it might be funny once or twice but after that incarnates to a bad joke with no punch-line. Btw the lord asks you to shoot some squirrels and skin them. Once you actually need to solve a puzzle where the solution is provided before you got started... like wtf, why? I also found game's many conversations awfully tedious underlining every trivia for me who was already too fed up of the disaster and just wanted to see the ending..

It makes me sad even mad that it's so hard for me to point out any silver lining in this game, for even York who I found very enthusiastic, but eccentric detective in DP1 gave a reason to take him as an idiot few times and if the protagonist causes you to sneer, something is terribly wrong! Ironically the port might be the best thing providing solid 60fps when the games Switch version had fps set to 15-20, but I heard a rumor that even this was originally a feat rather than a problem beyond repair - isn't that clever Zach???!? Maybe in some parallel universe there is a reality where this game was never made and they got a proper Remastered/Definitive edition of Deadly Premonition 1. I believe that could be a huge hit and yes - the phrase really wraps it how I feel about this game. I'd not mind if this game ever existed at all!

So if you are considering to try Deadly Premonition -series then don't be a moron and purchase the first one and if you find the compatibility issues overwhelming then refund and forget the whole thing. Although if you are the game's fan in to the mind and spine then try to keep your expectations low and buy this only in significant sale. IMO it is the only scenario to get that pinch of value for your spent money.
Posted 28 November, 2024. Last edited 21 March.
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3 people found this review helpful
21.3 hrs on record (1.1 hrs at review time)
1 hour in this game and I have heard "NAZI BASTARDS" at least 5 times, and that's good enough for me.
Posted 11 November, 2024. Last edited 11 November, 2024.
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13 people found this review helpful
75.5 hrs on record
The best Chinese game I've played! The only Chinese game I've played - and the thing which I found so hard to get started with this was I didn't have any clue about franchise which have already released the third part. Also missing actual confirmation that is the game available in English. Btw: It is. After 72 hours later doing almost everything the game had to offer I can totally verify that we're talking about a hidden gem here, or even better: a hidden diamond!

Story

After the gorgeous cutscene the player is thrown into a first battle and the player character, the fey king gets mortally wounded in combat and hands over his throne to his reluctant twin brother who has lived modestly outside of royalty and power at the small village. When things get nasty the brother accepts the throne and this character is Beilou turns the true protagonist whom you gonna play as the rest of the game. Soon you are introduced some companions and two of them will stick with you til the end. All three characters have their own original backgrounds and motives and their chemistry thickens and dialogue is always nice to follow.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3299820471

The overall tone of the screenplay might be something which varies from many other long RPGs is that the story and the characters in Gujian are slightly more serious and dark and there ain't so much room for comical relieves or sidekicks although they are still there, but remain rather low-key. This doesn't mean however that story would be all about pain and suffering but it is more like stoic, plaintive, contemplative and elegant. Anyhow it holds steady and lasts totally well of those hours I spent with the game and is very entertaining and quite unoriginal, sometimes switching even time and space. The story has a tint of Inception and Matrix in it and also I have a itch that Devil May Cry has inspired it as well, and the devil may cry a lot in Gujian. The game's voice acting is only in Chinese, but subtitles are available in English and is fully translated and I believe 97 percently understandable, although facing some sloppy writing time to time. However, I am very thankful for the team of providing translations and making it possible to play the excellence in the western world.

Gameplay

Being semi-open-world you can mostly revisit the places you have been in. While the spaces and traveling are limited I never felt too much linearity and while there is some loading screens they go swift having a normal ssd.

I am not a fan of turn-based-rpgs and thus I can't but praise the Gujian's real-time fights which are always intensive occasionally challenging and never feeling totally unfair. You have the normals like basic strike, heavier strike, dash, block, but then some special strikes which can be used by spending some "mana" which is collected by attacking enemies. Seldom you can launch more powerful ultimate strike to change the tide of the battle in the best case scenario. Special strikes are unlocked in rather simple skill trees and points for these are of course awarded on level ups. Gujian doesn't try to be a hardcore RPG for you can change your used points at any time and try different skills and combinations + you are able to try them all in single playthrough. Another thing to develop your characters is upgrading their weaponry with crystals and socket gems that is also very simple and painless.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3445688468

After knowing the basics of the game you are soon introduced with Lotuscape - a place where you can farm, fish, mine and make different things like previously mentioned socket gems, food, armors, accessory and even furniture and buildings to decorate your home garden the way you wish. Even when the decorating is not essential and totally trivial is is amazing addition and one more line on the long list where Gujian managed to surprise myself. Even the use of Lotuscape and its opportunities are ignorable, but to play the game efficiently you should use them frequently and you can enter Lotuscape almost any time. Harvesting almost everything by yourself without any help is possible, but think that if you had some minions to do your bidding in the mean time you are fighting some monsters and proceeding in story. These minions are many kind of creatures who join you after you win them in fight or just joining you out of admiration. Persimmon "Percy" a talking lemming like creature acts like a leader for these minions and acts also as that rare comical relief when needed. To be specific Persimmon is actually an Artisan and these are workers to create things out of the raw resources which you and the minions have collected. They are cooks, tailors, blacksmiths, enchanters etc. and each artisan has their own skill level making it impossible to access to best products in the game early on even if you had the resources needed. The more famous you get the more famous and talented artisans want to join you as well.

Visuals and Audio

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3301504345

Okay, here is the thing. Gujian 3 is still one of the best looking games out there! The environments of the areas are unique masterpieces and the characters especially main ones look astoundingly detailed, lively and emotional. If you love taking screenshots this game is a real horn of plenty for it does not shy away from showing cutscenes. There was even a moment when I felt both happy and frustrated having a cutscene for every walked 100 meters. Although cinematographical grip plays huge part in storytelling.

I speak just a few words of chinese, but I felt that they did their job and each character felt like an unique being. Gujian does not underachieve in music either. In mood and tone they are in harmony with the environment and situation changing from intense folk music to epic opera ballads.

Replayability and Extras

I dare say that while Gujian 3 is the best game I played on summer the thing what it lacks is the dialogue choices and story related choices (except one single time randomly in midway), which are basically coming a standard in RPG genre in both AAA and indie powerhouses. I may have missed a couple of side quests, but nothing too significant. Unstressed character development was good for me, but on the other hand there is not much to see something new in that perspective either. At least the game offers you some bait for second round, which isn't exactly new game+, but you get to keep some items you have had in your inventory when beating the game. These should give you fine, but not overwhelming headstart to get in the top of things. After winning the game it also unlocks a separate challenge mode which is nice but not groundbreaking. The sweet feature is that you collect rewards by earning medals and these rewards are accessories which you can purchase on the shop in the main game. So there is another small step for re-beating the game.

That one more thing about DRM

Just to make it clear if you did not already know that this game needs constant internet connection and understandably this may be a deal-breaker for some. I do recommend to read some other reviews and posts about this thing, but I never had a single crash on my long playthrough and while I do admit that I am not a fan of being controlled by the devs - I do add nothing ventured nothing given.

In conclusion:

Gujian 3 is all the way an excellent game, which knows who it is and barely leaves nothing unpolished, but on a contrary keeps giving even when you might not dare to ask anymore. Well crafted story, solid controls and nice unique details provided constant entertainment for those 72 hours it lasted from the fierce start to the wistful ending. Now I want my Gujian 4! Neither would I mind to have translations for 1 and 2.

Score: 93/100
Posted 14 September, 2024. Last edited 16 March.
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Showing 11-20 of 279 entries