279
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Recent reviews by Catinkontti

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Showing 1-10 of 279 entries
3 people found this review helpful
22.1 hrs on record (10.5 hrs at review time)
Gotta catch 'em all!
I know it's my destiny!
Pokemon! ... I mean chip...omon??

This game just rocks!!! - alright I do have nostalgia and it is strong with this one. Playing with my GBA and competing with my brother who is gonna catch the rarest chips in the universe. This game is just super addicting and 10 hours I have spent so far was originally meant just small sessions, but look at me going in to the mouth of doom and getting distracted from my adult life. I need a break to at least to write this review.
Past 20 years have approved that we are getting closer to Mega Man Battle Network's world but maybe, not quite in the straight way. In Megaman universe every kid has a PET device basically a tool which reminds me of current smart phones, although this device has an AI being attached, which is your personal assistant, almost like chatgpt, but much more personal.. just wait few years - they are coming. Our protagonist Lan's PET is Megaman.exe which can be linked into the network and the network is world where you fight against hundreds of different viruses and collect their respective chips. This chips aid you in combat, which start out frequently when adventuring in the web. There is tons of different strategies combining huge variety of chips. While simplest ones can strike single target the most powerful ones can wipe out whole enemy area - some give Megaman an temporal enchantment others heal injuries and so on. The combat is extremely fun, cohesive, addicting and also pretty challenging if you want to go hunt some rarer, stronger chips. The bigger the reward the higher risk.
I also must admit that the story is still pretty damn fine and kinda feels even more familiar than in those early of 2000's Network of items, cyber terrorism, AI discussions, etc. Of course it is bit naive to think that one kid is able to save the world from international evil corporation, but yet again, Lan's Megaman is something special and the game has nice amount of twists and turns on their holy journey. Some even more touching ones.
The Legacy collection consists the games pretty much they were although with optional softer graphical setting and also opportunity to fight with other player's online. It is a very decent port, but having a gamepad is absolute. I haven't really dared to try out yet but maybe later when completing at least the first game. I know that I'm not even close to the ending yet so, I believe that I need to use dozens of more hours before I reach the 3rd game conclusion!
I'm so glad that this game found itself back to my favorite cloud service and I'd recommend this everyone who are into deckbuilding games! If you are a new player I plead you to buy Vol. 1 first and see if it's for you. You get 3 quite long games and I could bet that there is not many who play them all in one sitting.
I conclude this review with a tip: Remember to save your game frequently! Back in the day we did not have such things as autosave!
Posted 1 October. Last edited 1 October.
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13 people found this review helpful
38.9 hrs on record
Mad max is hard to review - it is definitely a good game, but when reading claims that it is underrated I'd say that it is rated the way at it should be - good, far from great! If you are into open world action with cars you will get it and if you are familiar with Just Cause series made by the same studio you surely are going to have same kind of experience - in both good and bad. While Mad Max shines in gameplay - fighting especially is awesome visually and truly makes you feel each strike you get or give. Driving is kinda nice - it works as it should, it's easy to learn, but mastering it is more like a natural outcome than a process.
So after basic movements of the game is about being handled let's move into what my 40 almost hours long gameplay consists. Mad Max is about grinding and I find it hard to claim otherwise for main story is laughably short although you are not be able to play it all the way through from start to finish in one sitting, for Max must upgrade his gear and skills both on foot and on wheels to get forth. This of course leads to reason to go exploring the world, doing smaller tasks for friendly outposts, invading enemy outposts, scavenging hundreds of shelters etc. These things which may sound good in paper and can feel super entertaining at the beginning the further you proceed you realize that same challenges wait in the next part or province of the world and then in the next and next after the next. It is a rinse and repeat progress and while recipe is functional it is going to get flat much sooner than you could hope. If you wanna go mad (pun intended) and strive for platinum you must go after even more frustrating task such as clearing minefields which almost made me to hate dogs.
That being said Mad Max offers a good gameplay in the big vast world with a short main storyline and simple grindy side quests. Although I did have fun with it I did see the lacking features that could have made the experience much better. Firstly the game should have need much more flesh around its main storyline core - all those very few more important characters I met were barely more than talking heads giving you task after task - no deepness, no attachment just an excuse for you to go grinding a bit more. In many cases it is the supporting characters you meet during your journey that pump air into the immersion and life into the world. The world feels static and your actions won't change it much. Secondly, not sure if the game tried to have some survival features for you can theoretically ran out of gas or water, but that outcome already needs skill. Avoiding abundance is futile. Thirdly the lack of interesting places in the huge sandbox like an abandoned metro tunnel or a vast airport buried in the sand - it was these two and few other cases where I felt that my grinding torpor eased for a while - it needed more of these spots. When you create a game about Mad Max world you are of course going to have a dead desert, but it is not enough imo to satisfy player interests for too long. Lastly, the main story, while I said it is short, but it felt also indifferent and if the devs thought that their game's other features were going to pay this up, they got it wrong. It turns out to be simplistic with some promises from which writers might have been too unaware about where to clearly take it. One particular dreamy cutscene caught my attention in the middle way, but when the story concluded the way it did I felt just disappointed, the romance interest, the comic sidekick and the nemesis were paper thin objects swiftly decaying in to my faintest memories. Some do love the ending I despised it!
All this being said and gotten out of my system I once more add that all in all I liked this game, but not nearly enough to join the praises of underrated classic - it's bulletproof action won me over to give it at least positive rating - it is good decent game with a huge sandbox, that I'd purchase any time on sale! Never raise your expectations too high however.
Posted 30 September. Last edited 1 October.
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3 people found this review helpful
9.8 hrs on record
I really waited something more.. after 8 hours of gameplay consisting mainly grinding even when I took head start by reading some guides beforehand. Prolly it needs a longer hatching time but still 8 hours is 8 hours and I see no breakthrough in anywhere! Moreover the atmosphere is quite disappointing as well for I was waiting good ghastly set up even some real horror, but what I got was a childish jumping skull with amnesia - a talking commie donkey had potential though, but the progression is far too static to enjoy the dialogue. It just gets dull when every problem you face you are suppose to 1) Just go blindly searching an item like carrots, wondering aimlessly for hours (might see a farm site having carrots but you can't pick them), 2) get your google open and find a solution for such simple task or 3) build an telepathic link between you and the dev, who seems to believe that everybody thinks how they do. Owkey.. there is nothing wrong with google, but when it seems that the only way to prevent grinding is to go look for 3rd party information, problem after another it does ruin the mood - to the bottom! I have spent more time in google than digging graves, damn it!!

Also the world is quite small, of course you unlock some new places while you progress, but like I have already made clear - it is an obtuse process. There have been few fights and this far I have seen "magnificent" 2 enemy types which could be dealt blindfolded and provided some ingredients which use remains still undiscovered. The musical yield grows thin. The scores are ok, but nothing near to spectacular that you would want to hear them in loop over and over and over again.

I am not a farmer simulation specialist, but there should be always a some sort of carrot - a bait to keep you going. Graveyard Keeper however gives you bait so stiff and moldy to chew that it just leaves you exhausted and unsatisfied. I may give it another 8 hours, which might be a mistake but I am brainless enough to take my chances. For now however the game has proven far too boring to call it entertainment. At least if you value your limited free time.
Posted 10 September. Last edited 12 September.
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6 people found this review helpful
7.6 hrs on record
I prefer Black Mesa and would pay the full price of it anytime, but if you want to experience vanilla version with a modern, more intensive fashion you can't go wrong with this one!
Posted 2 September. Last edited 16 September.
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4 people found this review helpful
19.4 hrs on record
Epic story and soundtrack
Great fighting system and nice puzzles
Good graphics and up to date

Having some warcraft vibes for some reason
The series should deserve a bit more love
Nice to see that the og protagonist War is making his return in the 5th game!

Solid 8/10
Posted 27 August.
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1 person found this review helpful
0.7 hrs on record
That good game - the old testament of all modern gaming! The Gaben said - let there be light and light there was..
Posted 15 August. Last edited 15 August.
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1 person found this review helpful
2.5 hrs on record
Fantastic - absolutely fantastic!! Interesting start - a bit confusing but entertaining middle part, the last third part pure magic! The protagonist motives leaves some questions, but he's some kind of convict trying to make amends for the resistance in suicide mission. Very good level designs with some nice new textures and effects that truly justify the guy was hired by Valve itself.
Posted 13 August.
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7 people found this review helpful
7.2 hrs on record
Extremely good concept with mediocre execution. I do like the setting where Gordon is nowhere and protagonist is just a resistance agent trying to do his job in bizarre situation. There is few good hours of gameplay and you must settle literally on the poor man's Gordon's gear such as huge magnet, a crude looking jeep and soviet era sniper rifle - the immersion of desperation exists and time to time I was getting some Stalker or Metro vibes. There is also some features that really show the imagination of the devs of using Source engine. However, I do criticize occasional very crude looking animations and character models and voice-overs who mostly felt just being recorded with one shot and drunk. These things do decrease the immersive feeling and moreover when odd turns in storytelling exist all the way I stopped believing on the tale altogether but yet again the contents is much more than adequate - especially when this is a free mod. It even has 2 different endings and another feels pretty much cannon.

My final verdict is positive - Swelter has its weaknesses and it is not always that entertaining but still remains a very nice addition on Half-Life Universe, and great example that modders can create places outside of City 17 and its events. While in overall quality imo Swelter does not reach Entropy Zero 1 & 2 - we are still talking of the cream of HL- mod community plus it's free! Just give it a try!
Posted 10 August. Last edited 12 August.
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2 people found this review helpful
19.1 hrs on record
I never played Silent Hills in 00s so I find it so exciting to be introduced with it two decades later! All I knew that original SH2 is considered the best of the original series (some may prefer SH3) and possibly the best game of its genre at least psychological horror genre. For starters this remake does not disappoint, it scared me, hooked me, but more than everything made me to think, deeply think the message of the game. SH2 is not just about scares in zombie epidemic or just any regular survival horror just to make out alive. This game has a philosophy and deeper meaning - something much much more than its excellent gameplay and designs first show. Of course you can watch and play it like normal horror game, but if you really delve into it you may realize how sad and depressing the story is and how its outcomes might shift on how you interact with it (wink wink). The game is like an ode for the struggle of humanity - hurt and suffering and there is no exactly very likable person in entire game. This makes James Sunderland - the games protagonist so remarkably fantastic! He is not neccessarely that superman - not Leon Kennedy nor Sebastian Castellanos, but more like a fall out drifter with a desperate rather unsolved, insecure motive to arrive into Silent Hill, the place where all poor souls and their fears and obsessions meet.

Silent Hill 2 is both audio-visually and emotionally outstanding masterpiece and I found it surprising that it was made by Blooper Team SA (Layers of Fear, Medium), only designed by KONAMI, but devs surely knew what they were doing and this is just another title to fill their wonderful portfolio. The game's terrifying atmosphere with eerie sounds and quite imaginative and variable super detail rich environments create a very disturbing feeling. Moreover the quality of the use of shadows and lights is just divine and the spacing of horror, ambient exploring and few warmer moments of lingering hope always hit their mark. Only bigger complaint becomes from the narrow variation of enemy types - if you do not count the bosses there is just a fistful of enemy models - they are good and perhaps serve some bigger meaning, but compared to other games of the genre this one falls behind. However this problem is a minor one.

Otherwise SH2 is a super well made remake and totally hope that the fans of the originals have accepted it as well. For me it was a super nice introduction into series that I only knew by name and I am already eager to see what is coming next! The herald of horror gaming has awoken from its sleep!
Posted 17 June. Last edited 19 June.
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7 people found this review helpful
1 person found this review funny
8.9 hrs on record
I find this overrated and I want to throw that "wanted to like it" into the trash canister right away just to point out that the Emperor wears no clothes. Postal BD is very typical bullet hell game which tries to be those modern DOOM games, but just with underwhelming graphics and kinda disappointing execution all together. Although the game starts promisingly - you wake up at the american dream neighborhood with nice dreamy twists and lively Sims inspired theme is ringing at background- yet again you go postal and there is random hillybillys trying to waste you and rest are panicking and hiding from you. Your task is simple and kill as many as you can. Is it alluring or perhaps stimulating? Kinda, but after the first stage the game begins to lean too much on retro and boomer shooting area designs for few maps and hours that almost made me uninstall the game. If you like boomer shooters be my guest but if you think that it is great idea to give you just few different weapons and throw dozens of enemy waves in area where each room feels repetitive and extremely cramped you have understood the term "fun" in a really wrong way at least on my account. Luckily the areas get bigger after a while and the action began to remind me more of Serious Sam games - especially when you pick up more weaponry.

The game's story overall doesn't impress too much either. Throughout the whole game you chase your "evil" twin or something and it doesn't develop anywhere except you keep chasing him deeper and deeper in to your crazy mind, yet again through level - and enemy designs the path feels just random - from different games and genres. There was something special and original in Comic Con festival map however, delivering that essence the series are known about. Being an antichrist who arrives to punish those whose actions annoy the mainstream. Postal and its Dude still seem to enjoy wide, but controversial reputation which stems from then infamous Postal 2, but yet again Brain Damaged's themes are usually more undefined and unconnected.

This leads to very harsh fact, that maybe I am out of the customer base. I never thought highly about the series and this retro bullet hell shoot them up mixture is not my thing moreover when it's clear that this game is not gonna be noticed of its story and deep character progressing either - so the reasons to like this game go very thin. Time to time I enjoyed the action but the rest of it I felt that I was more grinding than actually living it.

In short: Did I like to game at all? A bit and sometimes, but clearly not enough to provide positive rating. Completed it only because it is my stern but rather idiotic principle. That's it - goodbye.
Posted 13 June. Last edited 5 August.
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Showing 1-10 of 279 entries