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Not Recommended
0.0 hrs last two weeks / 14.6 hrs on record (6.1 hrs at review time)
Posted: 22 Dec, 2020 @ 5:50am

Before getting to the pros & cons, let me just say there is a good game to be found here. The problem is, it's buried beneath layers of flawed AI design and a plethora of still-unfixed bugs, among other things. The problem is that the developers shoved this out way too early. This game needed another few weeks or months of work before releasing, because this game has faults that no simple handful of bug fix patches are going to necessarily fix.

Pros:
-The Prohibition-era aesthetic is one that's rarely explored in videogame form, and from a historical angle, this game is a pretty accurate (if obviously exaggerated) depiction of said era.
-The visual quality is impeccable, no complaints there, especially during mob boss sit-downs.
-The soundtrack likewise is a joy to listen to.
-The overall city management is pretty well handled, although not quite as elaborate as other prominent business/city simulator games.
-The companion characters are surprisingly detailed and memorable.

Cons:
-Building upgrades have almost no meaningful variety to them. While each building technically has its own unique upgrades, they all fulfill nearly identical purposes across the board, distinguishable really only by their visual icons.
-There is no automation for any task. You better love handling everything manually without exception, because that's effectively the only playstyle this game supports, even if it's for something as minor as handling a customer who might secretly be a government spy looking to bust you for breaking prohibition. I hire bartenders for a reason. What's the point in paying AI staff to work for me if they won't even handle anything? This kind of thing gets really annoying the 100th time it happens in a single game.
-The game will frequently soft crash during combat sequences. I've had a single character continue to spray bullets for upwards of 5 minutes at a time nonstop, just looping the animation nonstop.
-Hope you really love seeing the same lethal finisher animation again and again, because your character seemingly only has two: 1 for their primary weapon, and 1 for their melee. My character just cackled insanely like Mark Hamill's Joker while spraying bullets into the enemy's chest, or slitting their throat with a knife. With the cackling, it was kind of creepy over time.
-The skill trees for both the player character and the NPCs you hire are laughably simplistic. It felt like an honestly good concept that was given almost no depth, when the game could've really benefited from having more depth.

This goes to my biggest overall gripe with this game. It doesn't seem to know what it wants to be. Does it want to be a more streamlined action-driven XCOM 2 like experience? Or does it want to be this slow methodical experience that appeals to more traditional RPG and city simulator type players? The end result feels like a failure on both ends.
I do not hate this game, there are some aspects I really enjoy. It is on the verge of being what I would consider an amazing game. But its lack of focus, and overall mediocre quality even now, almost 3 weeks after its initial launch, means I sadly cannot recommend it to anyone in its present state.

My best wishes to the Romero Games staff. The fact that you guys were able to work on this game during this time is a testament to your dedication and work ethic. I just wish your team was allowed a little more time to focus on polishing what is otherwise a very solid game.

(For my full thoughts on the game, I put out a video review, linked below.)
https://youtu.be/XMXmJyZIQk8
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