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Recent reviews by YummyCatsMmm

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16 people found this review helpful
51.2 hrs on record (14.6 hrs at review time)
Early Access Review
I'm not a huge fan of turn-based games that play like a deck builder, but this was... surprisingly addicting?

What I enjoyed about the game:

  • A good handful of content for its launch and its price. The Campaign has around 8 episodes available for Season 1, which is set in the Water Dimension, with characters you can unlock. And even once you have completed that, you can do the Master Raid mode, which is like an endless mode for players who like to test the limits of their builds.
  • The game provides a summary of your Expedition run and a Timer in the settings, which is good for players who like to best their personal records.
  • Interesting enemy designs and writing. Even the earliest enemies show so much character, like the King Crab Specter, Ceviche. It has a shiny crown dangling from it's overgrown horn and even has interesting flavor dialogue such as "My golden Crown...how it sparkles in the resplendent ocean light.." and insults like "Ye of little culture!" made me laugh :)) I was not expecting to read that from a glorified crab.
  • Vibrant, animated environments and characters in comic style is just chef's kiss.
  • Favourite characters are silly Shork and money grubbing Shopkeep (or should I say, "Regulus"), together with their animations <3 Even without the voice acting, I can imagine what they sound like when I read the dialogue hahaha


    What I hope they can improve on while in the early access phase:

  • I'm one of those players who is not a fan of reading tutorial windows and would rather skip it to get to the gameplay experience. Perhaps the devs can give the players the option to choose either "Skip Tutorial guide" (for players who want to learn on their own), or have a live overlay tutorial that a player can follow along and learn while playing at the same time, and it can pop in when the game presents something unfamiliar. And should the player want to read them again, they can be directed to the pause screen where they can access the tutorial guide, and show those detailed pop up windows that the current game is using.
  • Have Setting option to "Click to use" instead of dragging an ability to the target. I find clicking faster and more efficient.
  • Not knowing about the Resets. I wish there was a window pop up warning or an option to choose whether I keep or reset my build when I continue to the next episodes. I automatically assumed all my accumulated abilities would carry over once I click the next story, and am surprised when they don't appear and are instead replaced with new abilities.
  • Clarity of some Abilities. Perhaps the game could issue a warning or a sound that tells me when a move's requirements are not being met, because it feels like a waste of Mana when new players make small mistakes such as using Shork's 'Cover when he has no Defense to spend for the ability.
  • During Granny's potion shop in the tutorial, I was confused as to why my 41 remaining Gold could not buy a 40 Gold potion item. Strange.
  • Equippable and Non-Equippable Inventory. As a new player, there are times when I receive items that I'm not sure where they are used in. I think those are one of the moments I would appreciate a tutorial popping in.
  • Just a preference (and a bit of story spoiler), but wondering if I can see more "sad" or "concerned" emotions from Koa when he is referring to his missing Grandpa?


    There is so much potential for improvement over the next updates and fixes, but I think Mino nailed it with the visuals and loveable charcters. Wishing them the best for this game!

    About Reviewing Player's usual preferences (for anyone's reference): immersion, story, stunning art, affordability, fast-paced, flavor dialogue, 2D, 1st person shooters, 3rd person RPGs, Side scroller, metroidvanias, lore
Posted 19 November, 2024. Last edited 20 November, 2024.
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No one has rated this review as helpful yet
0.8 hrs on record
Secret word: Angel

I was pretty terrified playing this game, given that i don't play horror games in general but I was very curious about what this was all about. I could've watched a Let's Play and felt safe in the comfort of my disconnection to the playthrough, but when I started watching I realized in the middle that I wanted to answer the questions myself and see what would be waiting for me at the end of the journey.

After playing the game for some time and occasionally looking behind in case my dog missed any lurking shadows, I was surprised to be met with feelings of motivation and sentimentality. Good game, short but great experience. Excited to see this future project mentioned.
Posted 25 February, 2022.
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6.5 hrs on record (6.4 hrs at review time)
Very much recommended for gamers who enjoy a good laugh, charming characters, and a unique way to do storytelling. The game mostly focuses on the dialog and interactions with people and objects rather than gameplay, as well solving puzzles to progress (with the occasional strife encountes with enemies but battles are mostly won through puzzle solving).

Right now, I'm just eagerly waiting for Act 2.

If your worried about jumping into this without any knowledge of Homestuck (the webcomic which the game's lore and characters are connected to), I assure you that Hiveswap can be played independent from it.
Posted 11 May, 2018.
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Showing 1-3 of 3 entries