8
Products
reviewed
440
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in account

Recent reviews by Vescrit

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
194.0 hrs on record (191.5 hrs at review time)
A "finished" survival crafting game so that's already a plus. Pretty solid game, just needed a bit more time in the cooker but at least the devs seem to be trying to fix stuff.
Posted 22 November, 2022.
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2 people found this review helpful
7.7 hrs on record
Got the game on sale, was a survival crafting game that WASN'T in early access so I thought, "huh might as well try it out". It might as well have been, though I failed to check the reviews for any sort of shenanigans, as some claim the game was abandoned by devs and nothing was really done with this game. It sure felt like it

You start out next to some broken cabin that you have to fix with some planks and twigs, easy enough at first since they are littered about your cabin. Once you fix it, you have a place to sleep and save your game but that's about it. There's no crafting that can be done by hand, you have to build a room specifically to craft which takes more planks and a few parts that you have to wander out and scavenge for. Given how you have no real map at the start and you have to tend to your needs which at first don't feel a chore to keep up, chances are you won't find the specific spots that more planks and other odds and ends spawn at, so you'll just have to run back to your cabin before you freeze to death at night and try again. Eventually you'll find one of these spots and if you're lucky, it won't have a bear wandering around it. The bear seems to be the only threat in the game but he's a needlessly annoying threat. he wanders around the scrap heaps that are pretty much the same as any other, I don't even think the site I searched around with a bear had a blueprint at all. The bear has bad pathing, so prepare to get attacked because you tried to search a pile of junk only for him to turn around instantly because his pathing is so bad. Now half your health is missing and you're bleeding, I sure hope you have 2 old rags that you have to hope to find from these junk sites or you're gonna die or just be bleeding for days on end until you find a site you haven't picked clean for them.

I could keep going on but the gist of matter is that the game is needlessly slow and obtuse all for little to no payout, it doesn't even seem like there is any goals besides making the cabin bigger with rooms and cozy with decorations but none of it was really fun, just a slog in every manner.

One last thing, the inventory in this game sucks. No hotbar for important tools, they all just take up slots in your tiny bag and whoever decided a packet of seeds should take up a whole inventory slot should be flogged.
Posted 28 February, 2022. Last edited 28 February, 2022.
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1 person found this review helpful
1,186.4 hrs on record (508.9 hrs at review time)
Pretty/10 but not Well Coded/10
Posted 27 November, 2021.
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1 person found this review helpful
124.1 hrs on record (73.3 hrs at review time)
Early Access Review
You get stupidly overpowered and have a blast until you get killed by something you probably couldn't see in the chaos. 10/10
Posted 26 November, 2019.
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No one has rated this review as helpful yet
89.0 hrs on record (87.9 hrs at review time)
Comfy and Spooky
Posted 21 November, 2018.
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6 people found this review helpful
1 person found this review funny
284.5 hrs on record (217.4 hrs at review time)
Nope
Posted 2 August, 2016. Last edited 26 November, 2019.
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39 people found this review helpful
2 people found this review funny
42.2 hrs on record
A game with lovely visuals and outstanding soundtrack that is marred by some of the worst game design decisions I have ever seen. There is a difference between challenge and artificial difficulty and the issue that I seem to find the most glaring is already quite fixable in the game.

Basically the combat is built around comboing your enemies and continuing said combo with a Skill Cancel which breaks you out of your animation and acts as a sort of invulnerability to dodge or get behind your foe and allow you to resume your combo anew, unfortunately you have a limited amount of these cancels and for some reason when you are in combat you cannot regenerate them unless you are completely inactive in a fight. Even a character who can summon minions is penalized for them attacking an enemy by not being able to regenerate. This probably wouldn't even be an issue if you had an alternative way of being defensive but unless you build specificially for blocking and parrying, a non defensive build character will not be able to block strong physical or any magical attack whatsoever, so you're stuck taking damage from an attack that you might not be able to dodge if you are out of cancels and cannot block without eating some heavy damage because any sort of attack no matter how weak will send you into a stunned animation that every enemy in the game will take advantage of. You're not even allowed to break out of a stunlock like you should be able to until an almost arbitrary number of hits.

What's worse is that with these flaws is that the game expects you to be perfect with a ranking system in bossfights that at first seems pretty neat, until you release later on that perfect ranking is very heavily out of your favor. You're ranked on how fast you kill the boss, how well you attacked without taking hits and finally by not using any life potions or essentially never losing all your health. This is fine but you soon learn that bosses become damage sponges who love to prolong fights by either constantly running or even blocking your attacks midcombo, can easily stunlock you out of cancels in their usually cramped arenas that they take up a good chunk of, and in later game do high damage that you can hardly seem to mitigate so getting downed is probably likely if you're not aware of their patterns, if they even have any. Its just an amount of perfection required that seems outlandish even for people that love this sort of unforgiving "challenge."

I want to love this game but damn was the magic gone when I saw just how unenjoyable it was at times.
Posted 25 June, 2015.
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No one has rated this review as helpful yet
1 person found this review funny
2,240.4 hrs on record (984.7 hrs at review time)
Sleekest of coding
Posted 12 February, 2014.
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Showing 1-8 of 8 entries