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Recommended
0.0 hrs last two weeks / 16.4 hrs on record
Posted: 5 Jul @ 5:40pm

Short but sweet is the simplest way to describe this game. It’s got an above average story, paired with pretty fun combat and amazing graphics. Unfortunately, it’s pretty quick to play through, a full completion coming to around 15 hours, and not really much longer in challenge mode to grind bolts for Omega weapons if you want to do that (because of bolt multipliers combined with gold bolt no. 23).

Pro(s)
- Graphics: The true highlight of the game. While it’s not anything on the level of hyper-realism, the effects used are so incredibly thought out. The character models are highly detailed and every world has their own thematic architecture, and not to mention all the rifts. The use of them is perfectly seamless and so stunning.
- Story/Characters: While it’s not the best story, arguably the short length of it allows for it to still be pretty decent. All plot points don’t take longer than they need to and each have their own clear objectives to keep things moving. While on the other side, the short length doesn’t give each individual character besides the main four their time to shine.
- Combat: While on the surface the combat is all the same - endlessly shooting guns, when you actually play it you see the differences in each type and weapon and how they affect how you play around the enemies. Even besides some of the more basic guns you’ve got minions, bombs, lasers, even a shield, and that’s not to mention the upgrade every weapon gets once you level it to 5.
- Completion Experience: As mentioned several times before, the game to completion is pretty short, which on its own is one thing, but what makes this so interesting is how to get 100% achievements, you can very easily spend only 10 hours. Almost none of the collectibles need to be all found, most of them only need around a third of their total amounts. Besides that, the majority of the achievements are achieved from the story or will likely be obtained during it.

Neutral(s)
- Difficulty: Pretty standard difficulty settings of PlayStation games, increasing aggressiveness, damage, and health, as well as having the no death mode.
- Exploration: While the collectibles are few in number, except for one planet, the majority of the maps are largely linear, with most of the collectibles being found on ‘that one small offshoot from the path’. While it’s definitely nice to see something so casual, I wish there was a bit more substance to them.

Con(s)
- Price: Now as the big one, there is no way they are asking for a reasonable price for this game. While the quality is good, there’s no real reason that the base price should be 4-6x the expected time you’ll get from the game. Even when it goes on sale, it hasn’t even dipped to half off yet, which is a bit ridiculous for a year-old PC port of a game that’s already three years old total.
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