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Recent reviews by val ≽^•ω•^≼

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Showing 11-20 of 41 entries
No one has rated this review as helpful yet
26.9 hrs on record (21.4 hrs at review time)
upload videos to ghost liveleak and earn bank
Posted 3 April, 2024. Last edited 8 October, 2024.
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767 people found this review helpful
476 people found this review funny
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357.7 hrs on record (107.5 hrs at review time)
WHERE IS YOUR AUTOCANNON BACKPACK!? DON'T HAVE ONE? YOU EXPECT ME TO BELIEVE THAT, MAGGOT?! THE TRUTH IS, YOU *LOST* AN EXPENSIVE PIECE OF HELLDIVER-ISSUED *EQUIPMENT*! THAT SUIT IS GOING TO COME OUT OF YOUR *PAY*, AND YOU WILL REMAIN ON THIS DESTROYER UNTIL YOU ARE *FIVE* HUNDRED AND TEN YEARS OLD, WHICH IS THE NUMBER OF YEARS IT WILL TAKE FOR *YOU* TO PAY FOR AN AC-8 AUTOCANNON MUNITION CARRIER SYSTEM YOU HAVE *LOST*! CALL IN THE STRATAGEM AND HAVE A NEW BACKPACK ISSUED TO YOU, THEN REPORT BACK TO ME, CADET! DISMISSED!!!
Posted 28 February, 2024.
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81 people found this review helpful
23 people found this review funny
1
0.0 hrs on record
Most certainly not worth it, the content is accessible for grinding towards in the standard store (as far as the PREMIUM armour and SMG is concerned, I quickly replaced the exclusive SMG within the first 5-10 missions I complete, the armour also has an similar counterpart stats wise that can be obtained by progressing through the free store).

The premium store has a few nice guns and cosmetics but it's nothing worth stressing over missing out on, as like I'll iterate, everything can be obtained by generally just playing the base game.

You get a silly dance dance revolution stratagem practice game, accessible through a console in the lobby of your ship, which is entertaining when your friend is taking a break and you're bored in the lobby, otherwise absolutely pointless and should be included in the base game.

Aside from that, the only reason I am positively upvoting this is because I have been berating my friends for being lesser citizens, as I, a super citizen, am more democratic than the bottom feeding lower class standard citizens, flexing my title as a super citizen in every lobby I join, boasting a DEMOCRATIC yellow livery on the side of my ship. Jokes aside, worth it to support the game, having a lot of fun with my friends, wouldn't have the same opinion if the game was mediocre.
Posted 15 February, 2024. Last edited 15 February, 2024.
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1 person found this review funny
7.1 hrs on record (5.5 hrs at review time)
Early Access Review
being hit frontally in the face with an RPG has genuinely proven a more potent jumpscare in this game than anything the FNAF series could ever dream of producing

unfinished and probably won't be finished for a while but i don't particularly care, it's pretty fun with a friend or two, wasn't particularly expecting much to begin with.
Posted 3 November, 2023. Last edited 3 November, 2023.
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2 people found this review helpful
1 person found this review funny
183.2 hrs on record (154.5 hrs at review time)
Here we are again, another title which is playable to the point of earning a positive review, but the content available is more deserving of a 'mixed' review if it were an option.

I'll start my review by quoting former Bethesda design director, Bruce Nesmith, "We started to talk ourselves into the fact of we were infallible. There was nothing we couldn't do. And clearly that's wrong." Which was written in the context of Fallout 76, and clearly still hasn't left their system on the release of Starfield.

A lot of people have already mentioned the bad far better than I ever will within their own reviews, so you should refer to them, instead I'll actually just base my review off the developer responses for the currently most popular reviews.

Some of Starfield’s planets are meant to be empty by design - but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.

Starfield, at least in my opinion, is marketed as a game about space exploration, especially given that the faction you're initially forced to join entirely revolves around that concept. As is typical of Bethesda games, they tend to pride themselves in environmental story-telling.

However, declaring that a planet is meant to be empty by design entirely seems like an excuse for reducing workload, when in actuality.. it is boring. The difference is, I am sat at my desk, staring at a monitor made up by a bunch of pixels that poorly mimics a planets surface, I cannot explore in any direction for too long before the game throws up a text message telling me I went too far, and once you explore a handful of surfaces, you've seen them all, because nearly every planet uses the same random generation of assets and landmarks. If you deleted 90% of the planets and populated the 10% with a vast array of content I'd be infinitely more pleased than having a large percentage being "empty by design".

Quests were made to be completed in several ways. You get to decide who lives and who dies at crucial points of the story, as well as how to go about meeting any given objective.

This is not true, the vast majority of quests have objectively 'good' dialogue responses or a RNG based persuasion system that determines a generic 'positive' outcome or a 'bad' outcome. It's no more intuitive than this, you do not have the creative freedom to solve many tasks yourself and I often find myself just picking what the game wants me to pick instead of what I'd think truly reflect my character I'm trying to build up.

If you are looking to feel "OP", we recommend looking at completing the quests that grant you special powers to go along with your heavy weaponry. If you don't feel unstoppable then, we are not sure you will feel like that in any game!

Special powers and heavy weaponry is a cop-out justification for face-tanking spongy enemies, it's artificial difficulty and most actual combat is entirely reliant on sponging. As the original review this was sent under accurately pointed out, one fight pretty much summarises all the fights you'll have in the game.

We recommend playing around with ship building and increasing the difficulty you play on if you find it underwhelming. Its a completely different experience playing a fast ship that can dodge projectiles vs a slow tank of a ship that is shooting at enemies in a shield depletion race.

Spaceship combat is a welcome addition, as is this modular customisation, both elements I enjoy. But it's underutilised. The combat can be reduced down to very basic dog-fighting, of flying behind a spaceship so it can't shoot you, and holding down left and right click until the on-screen health-bar hits zero. It's not particularly involved, and even outside of combat, flying ships has absolutely no purpose as the vast majority of travel is done from the fast-travel map. I spend more time in the workshop on my ship than I do actually piloting it, so it has just become a glorified flying outpost.

Outpost creation is helpful for those who want to be able to craft resources or to proceed with building an area where advanced research can be done like Alien breeding. You will always gain lots of XP for your production progress as well as the ability to continue to expand your own outpost.

Alluring to my previous point about the ship, I keep all my companions on the same ship (despite needing an unnecessary amount of steps to get a crew larger than 4), I use my ship entirely for storage, I use my ship entirely for travel, I use my ship entirely for modding weapons and researching. It's just a flying outpost, to the point of making actual outposts totally redundant.

So of course, I may need an outpost to gain resources right? That can totally be skipped as there are a great variety of vendors that provide any resources you need for sale, as well as the fact that the majority of the resources you need can be collected by hand fairly quickly with the cutter.

It makes the process of waiting between genuine hours of loadscreens, of scouring the universe for perfect resource planets, then to interlink all your individual outposts, make sure they're all powered and producing resources, perhaps even populating them, and then producing the desired end product, totally futile. I can alternatively just go through 1 loading screen to Jemison Mercantile, and buy the titanium I needed for a ♥♥♥♥♥♥♥♥ tactical grip on a gun I'm going to bin in a few levels.

If you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband.

No. The side quests are mostly glorified fetch missions that have a linear outcome and smidge of interesting content at the best of times, I often find myself doing them for LACK of anything better to do, to unclog missions list of reiterations of the same task and score a few creds, rather than as a genuine source of entertainment. The smuggling side of things is just pretty much pointless when I have enough fuel to skip all the way to the Den and sell them without worry.

Companions can be valuable allies and assets, if you choose to invest in them. Just like Crew members, Companions can lend a hand in the field. Your companions can provide extra storage, extra firepower, various bonues, and much more. They can also be customized with different weapons, outfits, spacesuits and helmets if you did not like what they started with.

The companions are woefully one-dimensional, they all have backstories and a place in the plot I'm sure, but none of them particular stand out to me as anything but "mildly-quirked up space explorers". While in cyber-punk I was having genuine trouble picking who I wanted to invest my time into, or the outer worlds where I felt compelled to help Parvati simply just for existing.. I like Barrett for his care-free, quip cracking nature but.. I cannot for the life of me bring myself to care about him while the game just thrusts information about the characters onto me for dialogue at inappropriate times (while I'm stealing aurora in Neon city, Barrett decided he wanted to talk to me about his dead husband ) where the range of my available responses is "noooo I won't help you loser :P", "yeah sure thing buddy i am here for you :D" and "i am going to kiss you because i am attracted to you", quite genuinely, it even labels the option to start romancing someone with [Flirt] before you even select it.
Posted 2 November, 2023. Last edited 2 November, 2023.
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1 person found this review helpful
134.1 hrs on record (65.4 hrs at review time)
Early Access Review
there are no joys greater in life than sneaking up behind an enemy sniper, using the VOIP to deliver an unfathomably loud banshee call directly down their virtual ear canal, then mag-dumping them in the back of their head the split second they begin to turn around.

10/10 would inflict psychological horror on hill campers again.
Posted 23 July, 2023. Last edited 23 July, 2023.
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No one has rated this review as helpful yet
10.6 hrs on record
In this game, Max Payne canonically overdosed on fentanyl and broke the fourth wall, narrating to himself that he is in a graphic novel and video game, this is not mentioned again afterwards.

This game was an experience, a throwback to a simpler time of games, where the objectives were simple and the graphics were oatmeal.

There were so many little things that just stood out from games nowadays, you could genuinely interact with anything that looked like it could be used, I remember pausing to play the max payne theme on the piano mid-way through gunning down bad guys in a manor and thinking; "damn that was so unnecessary from a game design point of view but somehow I felt like it was vital to the experience." A lot of containers could be opened to find additional loot and there was very rarely ever a point where a dead end was truly useless, often hiding ammo and guns. There were a few puzzles that I didn't immediately get but once I realised what the game was asking of me it was gratifying rather than annoying, the game essnetially never handheld you while playing aside from the occasional interaction prompt. The AI was surprisingly challenging at times and while the movement isn't as fluid as the newer max payne, it was still satisfying enough to keep me enticed.

Yet despite having interactable objects that do nothing to plot or gameplay, nothing felt overdone or drawn out aside from the ♥♥♥♥♥♥♥ nightmare sequence, the crying baby drove me insane. The story was short and sweet, and just pure hyperbolised non-serious action film plot, but unfortunately a lot of characters often just pop up as filler and the shortness of the game gives you very little time to appreciate their charm.

Definitely worth playing if you were like me and started on Max Payne 3 first, the character has all the same brooding charm with less of the midlife crisis.

OH AND PLEASE LOOK UP FIXES IN THE STEAM GUIDES, AS ON NEWER SYSTEMS IT WILL CRASH ON STARTUP OR EXPERIENCE PHYSICS ISSUES DUE TO THE FACT THE FPS ISN'T CAPPED BY DEFAULT.
Posted 14 May, 2023. Last edited 14 May, 2023.
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2 people found this review helpful
140.6 hrs on record (26.2 hrs at review time)
Originally wrote a pretty lengthy review in favour of the game and why I think it has elements that were overlooked by a hyper-critical fan-base, certain things that just made this game a gratifying experience, for that reason I'll keep the review positive.

But if I could leave a 'Mixed' review I would, because as is typical of games in the recent years, the content on release was just about acceptable, albeit underwhelming if you wanted an extended experience. The issue I have is the pace of which this is amended,
I can tolerate slow updates on a game that has a seamless community interaction or a game that was delivered with promised content by the time I got around to playing it. But this game is at a near constant standstill, since it was released 7 months ago, the game is essentially in no different state as it was on release.

The experience got stale quickly, what there was that I enjoyed became common and the lack of anything new to retain my attention (aside from content that should've been present on release) just put me through a cycle of doing the same thing over and over again. This was appealing when I was 10 playing Left 4 Dead, but games today have the potential to do so much more with their budget and labour, just to fall flat as a result of no doubt corporate greed and bureaucracy, suits ruining it for everyone and killing developer creativity all to reach their financial quota..

The developers did an excellent job with what content they could actually put out, it's a shame they didn't have the chance to do a lot more.
Posted 31 December, 2022. Last edited 21 July, 2023.
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2 people found this review helpful
8.1 hrs on record (8.0 hrs at review time)
"Did that little shxt just kick me?"

storytelling at its absolute best, scratches that inquisitive itch of wanting to know every outcome, bad or good, in the most perfect way.

fell in love with the characters, the art-style and the everything, the fact it can be finished in a relatively short amount of time isn't even a negative because I don't see how the story could be prolonged any further, the canonical ending was sweet and tied up everything in a way that didn't leave me expecting.

my only qualm is that i don't have the opportunity to play it for the first time again.
Posted 10 December, 2022.
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2 people found this review helpful
1 person found this review funny
38.3 hrs on record (22.2 hrs at review time)
addictive game.

my staff are miserable and my coin is high, the ale flows freely and some absolute dunce has set fire to the legitimate mona lisa painting I just got from only selling main courses for the whole day.

10/10 would run a multi-story medieval capitalist fire hazard party tavern again.
Posted 2 December, 2022.
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Showing 11-20 of 41 entries