2 people found this review helpful
Recommended
0.0 hrs last two weeks / 9.6 hrs on record (9.4 hrs at review time)
Posted: 18 Nov, 2014 @ 6:11pm
Updated: 18 Nov, 2014 @ 6:14pm

This is a fascinating game. You make decisions with time always-dwindling, but in a turn-based way so that each decision is the product of how much you thought about it, which is good because you never have to make a snap decision, but it also means each outcome is the fault of your planning alone. For fans of games like Telltale's The Walking Dead and The Wolf Among Us, GWBW similarly shows how your decisions compare to other players'.

What makes it really interesting is that each chapter (of which there are seven) uses completely different choice mechanics, although they use the same interface. All have an element of time running out, but beyond that, the choices you must evaluate differ entirely. You might have to manage your crew's morale in one chapter, or just keep them well-rested in another. Each of these sections almost feels like they're in completely different genres, despite sharing similar decision systems; I wonder if they were designed by different people. At least one of the sections plays kind of like a roguelike, and another like a long quicktime event.

The music and art are also fantastic and memorable, and I regret not buying the soundtrack DLC, but at least you can get .OGGs of the music in the game files. The plot is also interesting enough, but for me, the gameplay system is what stuck with me.
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