13 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 4.1 hrs on record
Posted: 30 Jun, 2020 @ 7:02pm

*Spoiler Free Review*

As much as I wanted to enjoy Uncanny Valley, especially as someone who had been looking forward to it since the very beginning, ultimately I ended up finding more I disliked about the game than I liked. The other negative reviews largely mirror my issues with it, but I'll go over it again anyway to help drive it home that this game isn't worth your time.

Here's a quick rundown of what I liked:
- Choices. What you do (and don't do) leading up to the third night will impact how your game ends, netting you one of several endings. I wish more horror games had multiple endings like this one did.
- Story. You pick the story apart via bits and pieces of emails, dialogue, and tape cassettes which is something I enjoy in other games such as Resident Evil.

Here's what I didn't like:
- Controls. I have never, in my entire life, ever played a game with such a convoluted control scheme. It's not even consistent, either. I had to look up a guide because apparently instead of pressing E to interact with an item, I had to use ENTER instead. Enter ISN'T EVEN LISTED IN THE INSTRUCTIONS. It's uncomfortable at best, and will soft-lock you at worst, it's the most egregious part of this game.
- Moon logic puzzles. If you want an ending other than what you'll probably end up with, you'll need a guide for some of the puzzles.
- Leg injuries. In Resident Evil, when you're injured, you have a visual indicator in the character's body language that the character is hurt and injured. Here, if you hurt your legs, you may as well quit and restart because you're literally too slow to avoid anything.
- Subsequent playthroughs. Some games get it right, this one does not. With what little, precious time I have left on this earth, I literally can't afford to play a game with multiple endings but no save slots to explore those endings on my own time. There's no reason why I shouldn't be able to have three save slots and save when I want to save.
- Bullets do literally nothing. There's no point to even having a gun if it doesn't do anything. At the very least, it should be able to stun enemies, but aside from a single instance in the entire game, it does literally, actually, nothing.
- The time limit is superficial. Its only purpose is to move things along at specific time intervals. In a game where finding clues and piecing things together is paramount to its ending, forcing you to stop what you're doing to spend idle time running back to your apartment and then walk all the way back is boring, and makes you forget what you were doing to begin with. I would have rather had the game automatically warp me back to my apartment after piecing together a set amount of clues.
- Stealth barely works. You'll try to hide from things, but it's a total crapshoot whether the things you're hiding from will see you or not.
- The exit button. No confirmation, no "Return to title screen", just straight exit. Click it once and your'e unceremoniously dumped to the desktop instantly. If you're at the tail end of a day and the game hasn't auto-saved yet, then you'll lose all of that progress. It's a mistake you make once, but a mistake I shouldn't have been given the chance to make at all.
- Other bugs and issues. Dialogue can break, doors can break, even the "cinematic" effects like title cards will shift around while you move. You can click your flashlight's button even during scenes where you probably shouldn't. Even the save icon isn't attached to your GUI, it's a part of the world that'll move around at the bottom of yours screen if you're moving. So many visual issues plague this game and really take me out of the experience.
- 30 fps. Come on.

Overall, if the game had save slots, a decent control scheme, bullets could stun enemies at the very least, and leg injuries weren't a guaranteed game over, I would have been able to enjoy the game much more. I would have even enjoyed it to the point where I could overlook some of the other issues. As it stands, though, it's just too frustrating to enjoy.

I hope at some point Cowardly Creations comes back and remakes this game somehow which fixes all of the issues I mentioned. At this point, it's unlikely, but I'd love to see a fully realized remake at some point. As it stands, you're better off watching a playthrough online and seeing all the endings than playing it for yourself.
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