28
Products
reviewed
241
Products
in account

Recent reviews by Tipzntrix

< 1  2  3 >
Showing 1-10 of 28 entries
1 person found this review helpful
1 person found this review funny
78.7 hrs on record (35.9 hrs at review time)
this game really makes my palms sweat
Posted 26 August.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
276.0 hrs on record (214.8 hrs at review time)
The balance is very nicely tuned for a game with so many moving parts. It's a great mix of deckbuilding and "tower" defense
Posted 6 August.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
289.5 hrs on record (59.1 hrs at review time)
Early Access Review
As a longtime player of Yomi 1, I will say the bread and butter of the multiplayer game is all here and the bugs are fixed very quickly if found. It's a very solid multiplayer game at its core and the changes in the sequel give more to make the true hybrid of hand management from a card game with the mindgames of a fighting game.

I feel like the polish and presentation are lacking with the Live2D looking art, and there are cutscenes for big attacks but not really any animations for most of the regular attacks. Perhaps this may change outside of Early Access.

The singleplayer Career mode is very barebones. The setting is that you are a Yomi player going pro (in-world, Yomi is also the same card game it is in real life) with parodies of real life people also playing, but it's presented in the form of a Twitter or social media feed, full of cliche stuff, political arguments, and nothing in the way of actual plot. It's mostly just a small distraction from the fact you're just playing game after game of the regular game. There's one arena with special modes that mixup the game rules, but the overall story here is not very compelling. The AI has multiple difficulties (including easier ones that tell you the kinds of cards they are going to play in a range like 40% block, 60% attack) and they work quite well, so they can provide a challenge.

As for the changes, the way the balance shifts from player to player every turn gives a natural ebb and flow to combat, making one player more likely to go on the offensive on their turn with more cards and faster attacks. This makes the battle feel and move a lot faster and more naturally than the stalemates that occurred in Yomi 1. Certain attacks are now unsafe on block, and so spamming fast attacks has been nerfed, which is also a welcome change. Lastly, Jokers still kinda exist, but cannot be used as Blue Burst to escape combos anymore, just as combat options. Generally, offense has been improved and big combos are easier to do.
The removal of two-sided cards while still having the same hand limit leaves many more cases where you don't have the options you want in battle, since you can't have one card be both a Block and an Attack at the same time. This is not better or worse objectively, but I don't like it as much. The super cards (previously Aces) can also now only do one super or the other, and they also require a separate super meter to perform, so they can also take up space in hand as a dead card at times.

Overall this is a solid game with no frills, and I would recommend it for the multiplayer experience, but I feel the single player experience is quite lacking unless you like doom scrolling so much that you want to do it in a fantasy world too.
Posted 4 February.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
24.4 hrs on record (13.7 hrs at review time)
just can't GET ENUF

edit: the English dialogue is a little stilted though
Posted 8 January, 2024. Last edited 8 January, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
127.7 hrs on record (44.9 hrs at review time)
they fix bugs, game is good
Posted 24 December, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
105.9 hrs on record (15.8 hrs at review time)
SF5 was very weak on singleplayer, and Capcom turned it way around with SF6.

As for multiplayer, the game has some solid mechanics. Drive Impact is a little weird, but the Parry Drive Dash is great!
Posted 6 June, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
34.0 hrs on record (6.7 hrs at review time)
I started playing Disco Elysium last week and I think it's the hardest hitting philosophical game I've ever played. Every line is voice acted, and every character is an intricate woven pattern of desires and motives, not unlike real life. The whole game is about being a policeman who's made some grave mistakes but has to keep working, but in a wartorn area where every faction has their own bones to pick and reasons to help or harm you. There's no right or wrong answer and the story is truly branching, where you can pick a wide variety of personal, political, and professional paths to take. This game is NUTSO. There are so many hard questions and so far, I have no good answers yet.
Posted 23 January, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1,705.7 hrs on record (11.2 hrs at review time)
Air hockey MOBA

AIR HOCKEY MOBAAA
Posted 19 September, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
18.0 hrs on record (17.9 hrs at review time)
very interesting whodunnit where you don't play as ANY of the characters in the mystery, but a bird's eye AI with mind control powers, trying to turn the situation into a safe 3 days as the detective, or a successful undetected murder as the evil AI.
Posted 5 July, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
70.4 hrs on record (4.9 hrs at review time)
cook so that you don't get eaten
Posted 2 July, 2022.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 28 entries