1 person found this review helpful
Recommended
2.5 hrs last two weeks / 1,679.0 hrs on record (955.0 hrs at review time)
Posted: 29 Jun, 2019 @ 12:31pm

I purchased the original Binding of Isaac a number of years ago during a Steam Winter Sale but didn't play it for quite a while. The odd looking graphics and numerous images of poop keep me at bay for awhile, but the throwback to the Legend of Zelda dungeons always interested me. I finally bit into it one day and had trouble putting it back down. The clean gameplay and the constant struggle to unlock more of the game required my constant attention.

When Binding of Isaac: Rebirth was announced I was easily intrigued. Strangely I was again thrown off by the graphics. This time the improvements just seemed to alter my perception of the game. This didn't stop me from playing it after getting it shortly after release. The perfect gameplay was there with even more characters to learn and a plethora of items to unlock and mess with. In time the graphics became what I identify the game with and returning to original is now difficult.

The fact that I have at the time of this review played just short of 1000 hours and am still playing it (I'm in the process of 100%'ing the second slave slot) is a testament to the quality of this game. I have played countless video games over my life and few games have kept me playing for such a long period. Sure the game is very simple and by its nature repetitive, but the great number of randomness to what you find and how it all interacts with each other gives it new life each time you play it.

I'm proud that I have gather 100% of the achievements. It can be a slog to do so. Especially having to play with the weaker characters over and over as you meet with frustrating defeat, but when you finally get those achievements there is such a great feeling of accomplishment. With the new expansion on its way, I look forward to ensure for the umpteenth time that I 100% the game again.

This game is one of the best games you can find out there.
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