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Selphos 最近的评测

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正在显示第 81 - 90 项,共 95 项条目
1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 210.1 小时 (评测时 89.9 小时)
Worse than 5 in almost every way but the few things it does better than 5 are a big enough deal that I can never appreciate 5 again and I keep going back to this to kill time

Thanks firaxis for the terrible new launcher btw, you broke all my xcom mods
发布于 2020 年 5 月 26 日。
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总时数 64.2 小时 (评测时 19.5 小时)
I've never felt so hollow after spending a weekend playing a game.
I wanted to explore, I wanted to create, I wanted to build - but this game doesn't actually let you do any of that. It's a theme park ride, a tour - you will not so much as take a step outside of the carefully laid boundaries of your "building" experience, or be swiftly reprimanded and refused permission to progress. I've never played a game that keeps such a firm grasp on your hand for so long, to the point I was anticipating and expecting the next thing they would tell me to do before I even got there.
The writing is a complete joke, as I expect from Dragon Quest, but the peak of it is the game's incessant teasing of your partner's "true nature" and how he must awaken to it, in the form of unskippable floating text which hovers for an eternity per line before automatically advancing (no other dialogue in the game auto advances and there is no toggle to allow it to). This tedious "god voice" dialogue only gets more frequent and longer as the game goes on. It wouldn't feel so wasteful if they didn't thoroughly explain to you at the very start of the game that your buddy Malroth is in fact the Master of Destruction, but since he has amnesia they keep pushing it on him until, I suspect, he becomes the final boss or something after you're done building.
Eventually they drop all pretenses and rip away all control from you as your character is captured and thrown in a prison, enforcing slow, menial repeated tasks and identical dialogue for days while exposition is passingly thrown at you. This entire sequence ends up having no bearing on the rest of the game once you escape, which was really my final breaking point.
I don't want to play it anymore. I'd rather pretend I never played it. But since that's not an option, and I got the game to build with friends, I'll probably end up trudging through it and see if it gets better by the time it hits free build mode.

Edit: So yeah, that's exactly what I did. Verdict: no, the main progression of the game never gets any better. The third leg of the game introduces a base defense aspect with traps and chokepoints, but again, this is all done for you, and half the monsters aren't stopped by your defenses anyway, so it feels flaccid. Due to plot contrivances you also lose access to your destructo-buddy for the rest of the game so the molasses-paced god voice can convince him he's evil, making the already tedious combat take even longer as you lose both his raw power and your huge aoe team attack, which they eventually compensate for by giving you command of a squad of NPC soldiers to literally play the game for you.
And once you get home and prepare for the finale of the game as you're warned of a point-of-no-return trigger? Grab something to eat, because it takes exactly as long to get through as the last leg did, marred continuously by odd side-jobs and fetch quests. It's not like there's anything you have to be worried about leaving behind anyway, since the game has strict level caps per area and you literally invent alchemy to forge the tools you need to build the final project, with superior weapons and armor simply dropping from scripted enemies.
In the end, it's one of those games that puts you in a spaceship and makes an on-rails shooter of the final boss, like Kirby or Devil May Cry, which wouldn't be so bad if it weren't effectively a playable cutscene as your attacks are frequently rendered null so you can magically add new powers to your ship, while each time you take lethal damage you're automatically repaired. You save the world, credits roll, you get your buddy back, and bam, you're now free to build whatever you want. Your clear reward is a recipe for an ultimate hammer, the ingredients of which including materials you've never seen up to this point.
Good luck. See if you can complete all the remaining build objectives like "make 300 farmland tiles on these rolling desert hills" and "build 25 room types that nobody will tell you the composition requirements of unless you look up a google doc in the steam community section, which is also slightly incomplete and might catch you off guard that a Reception Room specifically requires an unlocked furnishing called a Wall Hanging, as opposed to any other item in the 'Wall Hangings' section." You might even get rewarded once in a while with a hat or a completely useless copy-paste tool that physically places the bounding box on the ground and counts from the inside corner rather than the outside, making it impossible to copy rooms without knocking out the walls. But hey, these extra-curricular activities on your island are the only thing you're able to do with friends, so you might as well make the most of that.

I'll be honest, I'm not the kind of guy who can slap-bang together a beautiful mansion in Minecraft. I just go with the flow and hope I'm making something good. So maybe me and this game were never going to be a good match. But the constant vice grip on my wrist combined with the miserably plodding pace that it pulled me forward really dulled any hope I had that I was going to enjoy this game about dragons, questing, and building. I've been enjoying embellishing my castle that the NPCs intentionally did a very poor job of constructing before the game ended, but I wish it didn't take fifty hours to unlock it all. Only stuck to it because I had friends around to keep me company as I spiraled into this abyss, but it would have been nice if they could actually play through it with me, and not simply parallel to me for us to meet on the build island at the end of it all.

Look, just play Minecraft. Your dogs miss you.
发布于 2019 年 12 月 23 日。 最后编辑于 2020 年 1 月 7 日。
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有 3 人觉得这篇评测有价值
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总时数 0.4 小时
This game is a technical catastrophe. First of all, if you tab out of it while fullscreened it will automatically tab itself back in. Which led me to the next concern, which is that windowing it - and thus reducing the resolution, because changing the resolution back to your screen's native will automatically revert to fullscreen - doesn't downscale the interface properly, causing aliasing text and graphics. Following that, I tried fullscreening it again, and the game realized my monitor is 144hz, and panicked, erratically running the game faster or freezing. There's no Vsync option to alleviate this. Very cool.

Speaking of the text, the numbers on your meters are even worse scaled, and don't even fit in the graphics they're supposed to label. Which wouldn't be as bad since you can turn them off, except the energy gauge is always displayed numerically. But I guess that's a minor gripe by comparison.

Additionally, there is no master volume slider, and the other sliders are unnecessarily difficult to control. Try to reduce both the music and sound volumes to the same value below 100 and you'll see what I mean. I'm not even sure the sliders accurately represent the volume reduction, as the music seemed to be just as quiet after I turned it back up somewhat.

The controls are garbage. There's too many things going on and their mappings are questionable at best, I had to unlearn what I garnered from similar games. There's a reason that Dark Souls and its wannabes typically only put one weapon in your hand at once with a swap function instead of having you use multiple. And remapping them? Good luck. I don't understand why the config menu is in plain text.

Oh yeah, and dualshock 4 controllers are unsupported, but I honestly expect that at this point.

This is all unfortunate because I liked what I *could* see of the game itself. The music was very good, the characters were likable, the voice acting was pretty alright (although it was kind of odd that the player character communicates via text despite not being customizable), and I liked the ideas of different classes actually operating differently via soul energy gathering. Can't say much about the plot considering I wasn't even really out of the tutorial, but it gave me good expectations.

Basically, it was a pretty package but it was unplayable, which makes it worse than Salt & Sanctuary, which is at least playable, despite being the ugliest and least enjoyable "souls-like" game I've ever experienced. Not an accolade I thought would ever change hands.
发布于 2019 年 7 月 7 日。 最后编辑于 2019 年 7 月 7 日。
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有 2 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 0.8 小时
"Do not launch superhot.exe again."

Done. Thanks for the advice.
发布于 2019 年 7 月 7 日。
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尚未有人觉得这篇评测有价值
总时数 1.6 小时
I'm not sure what's declined in this series faster, the writing or the soundtrack
I used to think B O R N F R O M N O T H I N G was awful but in retrospect it grew to be velvet to my ears compared to the more recent titles with the likes of S O ME T H I N G I S B R O K E N

Speaking of broken, this one froze my computer for multiple minutes on launch and is unrecoverable if tabbed out of while fullscreen, and additionally doesn't remember its fullscreen/windowed setting, so a solid half hour of my listed playtime is just trying to start the game, so that's pretty cool

At least the artist realized he can't draw labia to save his life so everyone just has a puffy vuIva this time around, except for Russia who looks god awful

Oh and hamfisted political commentary because it's Earth. Why do I keep buying these kusoge
发布于 2019 年 4 月 28 日。 最后编辑于 2019 年 4 月 28 日。
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总时数 0.9 小时
I enjoy Groove Coaster in the arcade, so of course I was eager to give this a shot. And, well, they brought over the arcade gameplay without a problem, but...

The good news is that this game actually works pretty well with a Steam Controller, though it's kind of silly that slides are done by merely tapping on a side of the touchpad instead of actually sliding.

The bad news is that the game's actual content is hilariously barebones, and it's clear that their plan is to pump the songlist with paid DLC. At, what was it, two dollars per track? Yikes.

The worse news is that I bought a Steam Controller for this.
发布于 2018 年 7 月 17 日。
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有 104 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 0.6 小时
This game lost me the second it kicked me back to levels I already did and said "now do it again, but under these arbitrary constraints, or you won't get to play beyond this point."

Which was on like, the fifth mission.
发布于 2017 年 12 月 5 日。
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有 4 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 7.3 小时
Pretentious moralwank forced down your throat and held together through uninspired cover-based shooter gameplay.

Mercifully, I only paid $1 for the humble bundle this came in. If I had paid any more to have a game try to make me feel bad for six hours, I'd be disappointed in myself.

Take the game's own message. The winning move is not to play.
发布于 2016 年 7 月 31 日。
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有 1 人觉得这篇评测很欢乐
总时数 34.4 小时 (评测时 25.2 小时)
I'd like this game a lot more if I never had to play Tuner.

But joke's on me, I have to practice all five disciplines, on tracks that quickly get samey even in the disciplines I do like. Why are you taking me to the same location three times in one championship going different directions?
发布于 2016 年 6 月 29 日。
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有 7 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 3.8 小时
I remember when this game was fun.
Oh wait, no I don't. I just remember when it wasn't literally unplayable without money.
发布于 2015 年 12 月 23 日。
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正在显示第 81 - 90 项,共 95 项条目