3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.3 hrs on record
Posted: 14 Jul, 2024 @ 5:50pm

In this game you have 1 slashing attack and 1 thrusting attack, a roll with no iframes, and no defensive controls. Yes, enemies will stop your attack chain by blocking, but you cannot block. The only way to meaningfully deal with enemies is to stand just on the edge of their attack reach, take two steps back, and then wait for the lock-on to glow red, at which point hitting them will dramatically send the enemy flying and deal most of their health, if you do it right.
That's pretty much the gameplay.
Details? Everything is obscenely stiff, the limited mechanics crumble in the presence of multiple enemies, healing is limited to more or less a single pickup per segment that gives you a varying amount of charges, enemies hold the items you need to progress so the description suggesting avoiding them is simply a lie, ranged enemies simply continue firing at you while you stand in their face cutting them up, enemy vulnerabilities are often in the middle of a combo and if you don't hit them at the right time you just eat the rest of the attacks, NPC dialogue is immensely drawn out to tell you nothing at all, I honestly can't think of anything to say that's complimentary.
I know I got the game for three dollars and I'd be the first defender of "souls-likes" trying to do something different, but this isn't different, this is just lacking.

Remember: If a game has an extremely limited number of reviews, and most of them have reviewed almost no other games, they probably aren't remotely indicative of the game's actual quality.
It's nothing personal dude. Your game just isn't fun.
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