1 person found this review helpful
Recommended
0.0 hrs last two weeks / 23.2 hrs on record (18.3 hrs at review time)
Posted: 16 Feb, 2023 @ 3:29am

Wizard duels: A unique take on ranged combat where no aiming is required but spacing, dodging, and countering is key. Think Batman with cooldowns (and more murder).

Exploration: The world is surprisingly large, and gets bigger when you can simply fly anywhere you want, anytime.

Loot: Your clothes, cloaks, scarves, facewears, and hats have Destiny-like offensive/defensive stats, but you can just set
your cosmetic look to whatever you want.

Collectibles: There's a seemingly endless list of things to find across Hogwarts, often concealed behind a micro-puzzle. Not enticing enough to seek out, but fun to grab on the way to bigger things.

Talking: You do a lot of it, often with two or three dialogue choices that express a chosen personality within bounds (but only rarely seem to influence the outcome of interactions).

The Room of Requirement: A personalized living space for your wizard with an almost Animal Crossing-level of decoration options. Eventually, it gets a lot bigger.

I AM NOT MUDBLOOD ANYMORE
9.36/10
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