31
Products
reviewed
323
Products
in account

Recent reviews by thelogicmatrix

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Showing 11-20 of 31 entries
No one has rated this review as helpful yet
110.3 hrs on record (81.4 hrs at review time)
Cookie. I click.
Posted 7 May, 2024.
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4 people found this review helpful
120.8 hrs on record (27.4 hrs at review time)
I really do enjoy the game, the core gameplay is really enjoyable and building battleships and other vessels is really fun.

However, in the current state of the game i cannot recommend it, as far as I understand on going support for the game will end in July, and while the core of the game itself is great the game is unoptimized, buggy and unpolished. It's something that doesn't exactly deserve it's 1.0 designation.

Not to mention looking at the game there is a clear opportunity to greatly improve it's support past developer suppory through steam workshop support. As a simplified version of a 4× game focused on naval warfare, it's is ripe for different mods and custom models, textures for the game.

While I do understand that it is a niche product, i hope that the devs can pull off a good level of polish before ending support, while leaving workshop as an option for a dedicated community that loves the game to continue to improve and support the game where it wouldn't be profitable for them to do.
Posted 25 April, 2023.
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No one has rated this review as helpful yet
1.8 hrs on record
Early Access Review
whau
Posted 21 January, 2022. Last edited 9 June.
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No one has rated this review as helpful yet
187.9 hrs on record (14.9 hrs at review time)
Ship go boom.
Posted 26 June, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
15.8 hrs on record (13.4 hrs at review time)
It make me sad, me likey
Posted 20 June, 2021.
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3 people found this review helpful
23.6 hrs on record (11.8 hrs at review time)
Quick FYI this is a opinions dump of everything I noticed from the game as someone who really enjoyed the prior game.

Positive Stuff:

The game is really solid and is a great improvement to the prior game. I really like the improvements to the UI, especially what they did with the guns, the guns are so much better in terms of UI you just can just instantly tell if you can get additions to an item and what you have on it, soooo much better than the previous entry in a way i didn't know I needed. the tutorial is a lot more informative, really showcases the cool and unique elements of the series. The sounds are ♥♥♥♥♥♥♥ amazing. the sound designer needs a raise. The way the visor works is amazing, it's a lot more informative giving you the battery life. The new thermals are great looking a lot less bland then the prior and how steam and lights play with it create interesting scenarios where you can't rely on it. The challenges are actually rewarding and seem a lot more feasible and in line with what you should be pushing the player to do in a sniper game. The upgrades really give you better decisions and really give you a better feeling of progression compared to the prior entries, really giving you all the good stuff together rather than having you pick between two amazing things they give you both and leave the choices for more situational improvements. The new mask design is okay I prefer the prior design but it's good. I love the dynamic between the operator and the Handler, it's really entertaining and they have character compared to the prior ones. Enemies feel a lot more reactive since they will zero in on your location. The game now has better accessibly for players who are less able to guess where the bullet will land, and this game needs that with the ranges the player needs to shoot at so mad props for that. I like how collectibles were handled this time the skins are a nice touch, the prior game's collectibles were busy work the skins really make you want to get those collectibles for the inherent coolness of having more customization options The Bounty system in this game is solid I like it better since it actually rewards you with points for the sniper guns, rather than just money, replacing the purpose of the collectibles from the prior game, not having the gadgets tied to points and having the suit upgrades only being tied to points is a good new direction, it allows the player to make separate choices rather than having to weigh too many options. Special ammo is easier to get in this game and literally is one of the first few upgrades you get, LOVE it. incentivises using them earlier and boosting a unique element of the game. The melee improvements are great, they really give you the ability to react in a panicked close quarter situation when you are out of bullets, or mess up a silenced pistol shot. The loadout while doing the mid mission exfil is great too, it really adds the option for the player to use the money they earned mid mission to get upgrades that they can use quickly and meaningfully. I like the changes to the heavy Enemy, the fact that you can't defeat him with a couple well placed headshots was originally annoying but they really means that you need to invest into special ammunition, a heavier sniper weapon, a explosive gadget or the upgrade that lets you knife them. It's great, just adds that additional layer of depth to the game. Changes to the way the game deals with saves and loads are a lot better, it's still auto saves which isn't bad btw but it does so more frequently, so no having to redo entire portions of the map. The new gun descriptions are amazing, they give you a quick way to understand why you'd use a gun, be it cheap attachments, low recoil, and why you wouldn't low stability, no silencer, lovely sweet and simple way for you to make a purchase decision.

Netrual thingies:

Loading was okay, nothing special but solid.
I think that the remote sniper needs to have a change where until the player fire's a shot at an enemy with their own rifle, the enemies will run and attack the location of the remote sniper rather than the player, Kinda was a little immersion breaking for the enemies to start firing mortars at me when the remote was shooting them and I hadn't been revealed proper.
The detection system can be a little unreliable, enemies without the full red icon can be shooting directly at me from range.

Negative ♥♥♥♥:

The game has a couple minor issues in terms of bugs, the first is that the first military jammer's fuse box was entirely bullet proof, which was kinda annoying. I had a black screen once where the sounds were playing but I couldn't do anything.
Fps does pretty well most of the time but sometimes especially after playing for a while, the game can go from stable 60fps vsync to suddenly jumping on the 39-46 fps range, mainly during movement.

more minor gripes, Noise reduction doesn't really tell you how far people actually can hear you from, personally I have no good idea on how to do that, the minimap would technically be one but tbh who looks at then when aiming down sights at some guy's head. idk, I'm not that good a UI artist XD. If the boys at CI games figure it out I'll be the first to praise it.

I preordered the game and got the delex edition, I personally don't often buy these but can I at least get all the skins and dlc guns, I didn't pay for the deluxe only to have to pay to get access to all the guns.

Conclusion I guess:
I really like this game, I'm still working my way through the 4th map and it's a joy to play. It's great fun. As per usual the number of maps are like ugh I want more but with amount 3 major locations in each map, 3-4 smaller encounters within them map and 2 bounties per map It's great fun. The challenges and the way they are handled just adds more to the pile of entertaining hours this game can give you, not to mention it's 4 tiered difficulty, nothing more fun than turning on the lowest one and kicking all the ass or turning it up to the highest and winning like a boss. Just be careful to bring the right gun and scope for the job, I ran a light rifle with a short scope on the first map and had to do no zoom long ranged headshots, not my idea of fun but definitely a stupid challenge idea for anyone who'd be up for that. Running and gunning is not really the best idea, unless you have the armor upgrades, those really give you a little more leeway. But to quickly sum it up, SGWC2 is like SGWC1. An elegant game where the sniping feels effortless (except when you miss 3 times and the alarm goes off because you're not really the best at long shots), stealthy (except that one time you thought the Deagle silenced would be silent but alert the whole compound), and fun (no caveat here lol) sniping game where you act all big brain and ♥♥♥♥ with some bots :D
Posted 5 June, 2021. Last edited 5 June, 2021.
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A developer has responded on 5 Jun, 2021 @ 4:48pm (view response)
No one has rated this review as helpful yet
26.6 hrs on record (13.0 hrs at review time)
This game is a brilliant sniping experience. There's a lot that goes into your loadout and how you want to play it. I found it to be a really enjoyable experience with me being able to snipe people from faraway getting hit by mortars being forced away from cover, quick scoping and killing people, panicking and pulling out my secondary or shotgun to deal with enemies in close range. The only issues I really had were that I'm not really good at stealth and that the game can be rather difficult at parts. But there's honestly never little that i find bad about the game. Dynamic, simple. Easy to pick up and extremely fun to master. Your gun is but another limb that you can use to cut down the enemies before you. You are death.

I couldn't possibly recommend the game more. Get it if you are able to and I look forward to any future entries in the series.
Posted 1 June, 2021.
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No one has rated this review as helpful yet
67.9 hrs on record (24.4 hrs at review time)
Shoes are good.
Posted 10 February, 2021.
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No one has rated this review as helpful yet
376.1 hrs on record (199.8 hrs at review time)
Really great reference for 3d art
Posted 25 December, 2020.
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1 person found this review helpful
137.9 hrs on record
It's really quite the experience. It's graphics are a bit old, but in it is a grand story with themes about family and moving past the loss of loved ones.
Posted 30 July, 2020.
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Showing 11-20 of 31 entries