26
Products
reviewed
355
Products
in account

Recent reviews by I'm tired

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Showing 11-20 of 26 entries
No one has rated this review as helpful yet
14.5 hrs on record
I know you can no longer buy this, but this game is just ok.

I can't speak on the remake, so maybe it improves things, but this version is really only good during the human combat sequences (which is about half or a little less of the game). The human AI is fun to play against in most instances, as they play pretty realistically and act randomly as if they have a strategy of flushing you out by flanking, rushing, grenading, ect. When I say "most instances" though, there is only one really bad sequence, where you must have a moving shootout in a trolly.

The monster combat is probably my least favorite part, as they are bullet sponges, overanimated and jumpy, and die in positions where you can not tell they've died. I wasted ammo a good few times on corpses, thinking they were still alive. The devs also think throwing a thousand enemies at you is a good fun idea, in a game where ammo is very valuable; it is not. The enemy variety is lacking on top of this. You'll have the most common big run jump monster, then a big run jump monster that screams, gorilla run monster you can't kill, flying monster you can't kill, small run jump monster, and exploding balls of ♥♥♥♥ that regenerate every 5 seconds and zoom at you and explode in 2 seconds. The ladder 2 were the most annoying, but everything besides the gorilla and flying monster were only a little less annoying. Never did it feel fun.

Bullet spread was and is almost always awful. There were a ton of times where I knew I've aimed at an enemy in the same areas as prior ones, but my bullets decided otherwise. I hate bullet spread.

The story is fine, but a little slow and boring at times. I dislike how how some cool concepts and ideas are introduced but then used once or a few times, and never shown again. Frankly, I like the world and atmosphere more. The Half life 2 gameplay influences are very apparent, in the way it makes you play cutscenes.

As said, there were things I liked, but I'm going to have to give a "no" in regards to its reccomendation. There are just not enough good qualities. I would only do so if someone desperately needs another apocalyptic game in their life.
Posted 3 February, 2024. Last edited 27 August, 2024.
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3 people found this review helpful
2
2
1.4 hrs on record
these girls better be glad i'm not the naked mole-rat
Posted 19 January, 2024.
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No one has rated this review as helpful yet
10.7 hrs on record (0.8 hrs at review time)
release peggle 2 on steam. NOW!
Posted 4 January, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
35.7 hrs on record (5.4 hrs at review time)
Cool and immersive space garbage man sim. dont know why theres robots and mutants trying to kill me though.
Posted 4 January, 2024.
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No one has rated this review as helpful yet
1.2 hrs on record
Larry is a cool dude
Posted 26 December, 2023.
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No one has rated this review as helpful yet
19.0 hrs on record
Ready or Not returns to the, seemingly, dead genre of commander/team based shooters, and does the concept well. The only issues I have had, have been with the command system, squad members, and grading system.

You could chalk this up to an issue with my own play-style, but I noticed the command system will switch randomly when looking in specific areas. It also requires you to be annoyingly close to areas you want your men to stack.

Speaking of your men, I found certain animations to be really slow, like when your squad member opens a door and throws a flash. He always ends up being shot in the face, despite that being the stealthier option. You're almost always better off selecting the "kick" or "shotgun" the door and clear options. Squad grenade throw distance can also be improved, as I notice they usually throw very weak, and at awkward angles. On a minor note, i've also sometimes noticed red or blue run to random locations, after direct commands.

The grading system is fine for the most part, but everybody shot and incapacitated seems to register as "death" on the score. A little bit of randomness wouldn't hurt.

Regardless of my few complaints, this game gets a recommend solely on how polished and replay-able the game is, and how it doesn't compromise in what it tries to present. Developers and publishers don't have balls anymore (in lots of ways), and don't attempt to make anything considered "unsafe" because they're projected by non-gamers as "unprofitable". Glad VOID went self published with this, and I look forward to the future with this product.

Nevermind.
Posted 18 December, 2023. Last edited 30 September.
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No one has rated this review as helpful yet
8.0 hrs on record
The game is very confused. My major gripes with this are the stealth mechanics, some writing, and the game's identity.

For one, don't listen to people saying this is like fear. This is only fear in mechanics alone, and stealth may as well not exist. You can take out those lights, and hide in the shadows, but 99% of the time you'll be detected somehow and die trying to be sneaky. Cloaking is ridiculously short too, and frustrating, since your meter is instantly depleted at any point you deactivate it. Both cool features just seem wasted.

Gamplay aside, the writing is pretty bad. The f*ck word does not make your characters sound cool or threatening when its used 5000 times in a 30 second dialogue exchange between two characters. Almost every character sounds like how I would've thought soldiers talked when I was playing with legos as a kid.

Last thing is the game's identity. It's inconsistent. It felt as if the devs liked a bunch of different "things" and mushed them together. Going from something like dead space, to blood, felt like whiplash. The most blatant example of this was the use of "the backrooms" for a horror segment. It really cheapened the experience, and makes it feel like a tech-demo.

Besides those issues I had, I'm giving it a thumbs up. The FPS gameplay was enjoyable, and other things like (stealthless) enemy interactions felt good (same can also be said for the grunts dialog interactions). For the whole game, you feel in control of any situation you're put in; you can take on anything. So if you're looking for a FPS with satisfying combat, this will probably do you well; If you're looking for a FPS with something deeper, (story, characters, situational approaches in gameplay) I would say look somewhere else.
Posted 22 September, 2023. Last edited 21 April, 2024.
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1 person found this review helpful
0.7 hrs on record
Early Access Review
Seeing some thousands of players who've dumped thousands of hours of their lives into this game, now being unable to sneed since EAC was added, is a real sight to behold. I only have this game to thank for the laughs, so for that alone, it gets my recommendation.
Posted 5 August, 2022.
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29 people found this review helpful
1 person found this review funny
1,210.3 hrs on record (350.2 hrs at review time)
I've had a lot of fun learning and working with SFM in the last and current year. For new people, it may seem intimidating, but I promise you it's easy if you take your time and go at your own pace. There is also some jank and crust obviously with SFM being pretty old, but once you understand SFM, there's a lot of value to be gained. If you have the time it's worth starting, because we know how valuable the practice of 3D animation has become these days. (also make sure to use the clavicle for posters, not a lot of people use them for some reason, and it makes poses more expressive)
Posted 30 January, 2022.
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No one has rated this review as helpful yet
73.4 hrs on record (66.8 hrs at review time)
The game is rough around the edges (haha) sometimes, and janky, but always ends up being a pretty fun experience. I recommend this based on the combat, and recommend it even more with the dungeon crawler campaign and the dedicated workshop community. (Here's to hoping for VR capability in the future)
Posted 30 January, 2022. Last edited 28 September, 2023.
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Showing 11-20 of 26 entries