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Saving is not possible in the challenge modes: Escalations and contracts. Elusive targets even go further. Tooltips can be disabled in the settings and you get a promt after the tutorial to turn them off.
The challenge is brought by the target and method - not by a slider regulating HP and AI reactions.
Omygod. Are you for real ?
"get .... MGS5: Phantom Pain or the Batman games..."
LOL no, if we wanted that shit then we'd be playing that. Hitman, Thief, Splinter Cell and Deus Ex have always been the only genuinely good stealth games out. Now that we have a Hitman title with good gameplay I don't think we'll be going back to Blood Money or the worst console abortion that is Absolution EVER EVER EVER, regardless of how many nitpicks you can come up with! The only good thing about that game was the contract mode. If I was to nitpick this game I'd say the sales strategy sucks major ass & the tutorial level was incredibly lame.
All explosion kills count as "accident kills"? Lol no.
Stealhty kills have always had the same impact on ratings as any other kills - so long as you managed to still meet the conditions for SA.
If you're hung up on different scores for different kills, then you're thinking of Absolution - which was the exception to the other 4 that preceeded it.
What makes it funnier is that your recommendation of Blood Money somehow doesn't mention that all the criticisms you've mentioned and I highlighted also apply to that game.
Gamers are not SJWs, why the fk are companies trying so hard to virtue signal? As if feminist tumblr hamplanets will ever play a game, much less hitman
Personally I am the type of gamer that plays for the world and story. I've never cared for scores or bragging rights (I certainly don't knock those that do, we all enjoy our past times in our own way).
I am an avid reader, so I almost always liken playing my games to reading a book. I don't need to know that I read a paragraph without having to re-read a given sentence, or that I finished a chapter faster than Murd3rD34thSpree82 (any similarity to an actual user name is coincidental...).
That being said, I realize each of these reviews is a given individual's take on their experience. And each (usually) holds helpful information. Thanks again.
I second that. Restricting saves does not make game harder or more interesting, it's making it simply frustrating and time consuming, especially when gameplay mechanics are not always working as intended. Games should not be limited by any checkpoint system, and should have right to avoid repeating same sections of the game which do not pose challenge.
(And yes, I have spent countless hours in all games of the franchise since Hitman 2)
@Zed I hope you're as principled at the voting booth as you are here. In case you were raising an equally principled family in the meantime, and had no time to play the older Hitman games: the difficulty level used to dictate your amount of quicksaves.
@Booch that's a really good point, I didn't think of it while writing the review. Even Hitman Absolution had the titles. It's such a little thing, yet not having them really detracts from the experience. The game is unfortunately packed with these little things. They would also be easy to fix, but instead the many issues ared ignored, and the gouging high price kept high.
As a result, despite having good levels, this is the lowest-rated Hitman game on steam.