313 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 38.5 hrs on record (27.6 hrs at review time)
Posted: 13 Nov, 2016 @ 4:11pm
Updated: 13 Nov, 2016 @ 4:15pm

I'm sure a narrow audience will enjoy this, but by that I mean fans of old Hitman games who are also willing to pay an unjustified amount of money. The levels are very well made, there is a ton of freedom and multiple ways to eliminate your targets and the audiovisuals do a good job, so I don't have any problem with those parts.

The problem, however, is that the solid level design is expected to carry the game alone, while terrible decisions regarding other aspects weigh it down almost every step of the way.

It feels like yet another skeleton of a great game that had the engine stripped down to work on consoles and then dumbed down for a "wider audience", hereby alienating both core Hitman fans and PC gamers. And here I thought these two were your primary demographic.

Here are some bullet points off the top of my head:
  • Every time you boot up the game, there will be this unskippable message: "HITMAN WAS DESIGNED BY A MULTICULTURAL STUDIO WHERE STAFF IS OF VARIED ETHNIC BACKGROUNDS". You'll then learn that there are no difficulty options. Savescumming is completely unlimited, and even encouraged by tooltips. Everyone is a winner, let's all hold hands and sing cumbayah. Hey kids, you can play Hitman too! Here are some tooltips that will make the game basically play itself. Scores? Everyone gets the same score! Accident kills or shotguns to the chest, same score! I think you see where this is going.

  • My biggest gripe is that there is no difficulty setting. You can disable psychic powers, seeing through walls, slowing down time and tooltips that hold your hand throughout the game, but this will not affect your score in any way. This is unacceptable for a Hitman game.

  • Your score is not accessible at all during gameplay. If you get spotted, you often won't even notice, or be able to find out until the mission is over. The only way to check your score is to finish the mission. Even then, the scoreboard is minimalistic at best. Despite its' many other faults, Hitman Absolution (2012) did this exceptionally well.

  • The preparation and equipment still pales in comparison to Blood Money (2006). There are no newspaper headlines either. What is new, is the ability to start at predetermined checkpoints (such as starting in the kitchen with a cook disguise), but only if you already completed the mission.

  • Explosion kills of any kind all count as "accident kills". This makes it very easy to cheese, but it doesn't matter since there is no such thing as a "signature kill" or "accident kill" anymore. The score for genius environmental kills or just clicking on someone with a shotgun are the same. They give you more level points, but all that does is unlock new starting locations and starting disguises.

  • There is no penalty for savescumming. The tooltips even encourage it.

  • Some of the stealth mechanics are sloppy and too easy to cheese. There are no difficulty options to reduce their effectiveness.

  • The story and characters aren't bad, but they won't blow your socks off. Let's just say they're interesting when acting naturally during gameplay, and boring in the cutscenes.

  • Releasing the game in episodes may be convenient for the developer, but it certainly isn't for the consumer. They've shot themselves in the foot by failing to explain it properly as well. It is, however, the consumer's fault, for enabling this kind of behaviour with preorder culture, and it is lowering the quality of games in all genres. I won't go as far as calling it beta-testing for money, though, since they are well-designed and have a lot of attention to detail once actually released.

  • Selling the first level is not the way to go, that's what a demo is for. The game is already expensive as is, and the high price for individual levels is terrible value for money. Additionally, if you buy individual levels and decide to buy the full game, you will be stuck paying for them again since it's a bundle. A big ♥♥♥♥ you to the consumer.

  • If you liked the first season (7 levels for 40-60$), then you will love the next one. Be sure to drop 40-60$ for the next batch.

It's not a bad game by any stretch of the imagination, don't get me wrong. The levels are great. Everything else about it, however, is sub-par. I loved the little things, but the big picture is a mess.

The potential is there, but they absolutely have to solve some of the issues I mentioned above. Just introduce difficulty options, fix the scoring system and wait for the price to drop. How hard is that? I won't even mention the sales strategy.

Until they address these points, I'll reluctantly say that Hitman: Absolution was more enjoyable, though I'm sure 90% of you will disagree with me. If you are looking for good a stealth game, I would recommend you get Hitman: Blood Money, MGS5: Phantom Pain or the Batman games. All of them bundled together are likely to cost around the same as this title alone.
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13 Comments
B1337 13 Dec, 2016 @ 9:07am 
"Savescumming is completely unlimited, and even encouraged by tooltips."
Saving is not possible in the challenge modes: Escalations and contracts. Elusive targets even go further. Tooltips can be disabled in the settings and you get a promt after the tutorial to turn them off.
The challenge is brought by the target and method - not by a slider regulating HP and AI reactions.
Dzaïr 8 Dec, 2016 @ 11:20am 
"I'm sure a narrow audience will enjoy this, but by that I mean fans of old Hitman games who are also willing to pay an unjustified amount of money"

Omygod. Are you for real ?
TheUnbeholden (ChainBreaker) 8 Dec, 2016 @ 11:15am 
I don't ever remember scoring system to be "accesible during the game" except in absolution, we all know what gets you the right rankings anyway ie limit kills to 2 per level, do not alert anyone, retrieve all evidence of you being there ie suit/CCTV footage, custom weapons etc.
"get .... MGS5: Phantom Pain or the Batman games..."
LOL no, if we wanted that shit then we'd be playing that. Hitman, Thief, Splinter Cell and Deus Ex have always been the only genuinely good stealth games out. Now that we have a Hitman title with good gameplay I don't think we'll be going back to Blood Money or the worst console abortion that is Absolution EVER EVER EVER, regardless of how many nitpicks you can come up with! The only good thing about that game was the contract mode. If I was to nitpick this game I'd say the sales strategy sucks major ass & the tutorial level was incredibly lame.
snavis 1 Dec, 2016 @ 6:29pm 
"HITMAN WAS DESIGNED BY A MULTICULTURAL STUDIO WHERE STAFF IS OF VARIED ETHNIC BACKGROUNDS" xD
theonewhoknocks 1 Dec, 2016 @ 5:38pm 
You're either lying or you just don't know the game very well.

All explosion kills count as "accident kills"? Lol no.

Stealhty kills have always had the same impact on ratings as any other kills - so long as you managed to still meet the conditions for SA.

If you're hung up on different scores for different kills, then you're thinking of Absolution - which was the exception to the other 4 that preceeded it.

What makes it funnier is that your recommendation of Blood Money somehow doesn't mention that all the criticisms you've mentioned and I highlighted also apply to that game.
Styke 29 Nov, 2016 @ 7:40pm 
Pretty damn accurate review, but considering the absolute shit that gets passed off as pc games (even though they're clearly xbox ports) hitman actually has uncapped fps and decent pc settings. Sadly, the hobby is over and the industry won't fund a project unless it caters to every mouth breathing retard on the planet. Thus you're always going to get dumbed down games, and they're only going to get dumber. And so it goes.
it ain't me 22 Nov, 2016 @ 6:28pm 
>"HITMAN WAS DESIGNED BY A MULTICULTURAL STUDIO WHERE STAFF IS OF VARIED ETHNIC BACKGROUNDS"

Gamers are not SJWs, why the fk are companies trying so hard to virtue signal? As if feminist tumblr hamplanets will ever play a game, much less hitman
wyrmgear 22 Nov, 2016 @ 11:55am 
Thank you for writing up this review; very helpful with a wealth of information.

Personally I am the type of gamer that plays for the world and story. I've never cared for scores or bragging rights (I certainly don't knock those that do, we all enjoy our past times in our own way).

I am an avid reader, so I almost always liken playing my games to reading a book. I don't need to know that I read a paragraph without having to re-read a given sentence, or that I finished a chapter faster than Murd3rD34thSpree82 (any similarity to an actual user name is coincidental...).

That being said, I realize each of these reviews is a given individual's take on their experience. And each (usually) holds helpful information. Thanks again.
Dragobrath 19 Nov, 2016 @ 4:24pm 
> Your complaint about savescumming is pretty stupid. What I do with my game has no impact on you, so fuck off.
I second that. Restricting saves does not make game harder or more interesting, it's making it simply frustrating and time consuming, especially when gameplay mechanics are not always working as intended. Games should not be limited by any checkpoint system, and should have right to avoid repeating same sections of the game which do not pose challenge.
(And yes, I have spent countless hours in all games of the franchise since Hitman 2)
The Ultimate Potato 19 Nov, 2016 @ 3:52pm 
@Roy a bit harsh, though it definitely applies to the online DRM and sales strategy. The gameplay itself, however, the scoring system, and the bells and whistles suffer from a vast array of small problems, that, only once compounded together, ultimately weigh the game down.

@Zed I hope you're as principled at the voting booth as you are here. In case you were raising an equally principled family in the meantime, and had no time to play the older Hitman games: the difficulty level used to dictate your amount of quicksaves.

@Booch that's a really good point, I didn't think of it while writing the review. Even Hitman Absolution had the titles. It's such a little thing, yet not having them really detracts from the experience. The game is unfortunately packed with these little things. They would also be easy to fix, but instead the many issues ared ignored, and the gouging high price kept high.

As a result, despite having good levels, this is the lowest-rated Hitman game on steam.