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There is an uncertainty about the game’s long-term vision, especially regarding its tone and direction. While I appreciate the more serious tone, it’s unclear whether this is a definitive choice or just part of an experimental phase. All updates so far have felt inconsistent about this.
And the elephant in the room, features or improvements that should have been priorities are delayed because of the inclusion of new content in each update.
However despite those problems, I still enjoy it so far and I look forward for more.
Soundtrack is still banging, and Gustavo still delivers.
They are moving in the right direction, slowly but surely. While they’ve started dipping into PAYDAY 2 territory, likely to appeal to a larger community, I worry they may lose the balance that made this series unique.
Eight new heists have been added since release. While I have a few nitpicks, they are solid additions overall. Stealth gameplay, in particular, has seen significant improvement, along with stealth-to-loud transitions in heists. Planning a heist that starts quietly and then explodes into chaos is an unmatched experience!
The game still requires an internet connection, but they’ve introduced a solo mode. This allows you to host your own server while playing alone, and it works quite nicely. A bonus is the ability to use gameplay-changing mods freely in this mode.
Cross-play has improved with the addition of VOIP and chat support. Since the UI update, lobbies and social systems have been revamped for the better. However, quality-of-life features like renown or level-limiting lobbies are still missing. At least hosts now have the ability to kick players.
However, a lot has changed since that time. Do you still recommend the game the way it is now, in 2024, nearing 2025?
While I am somewhat on the fence about this question, I am disheartened by the recent developments.