3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 23.5 hrs on record (3.5 hrs at review time)
Posted: 6 Feb, 2022 @ 11:04am
Updated: 14 Feb, 2022 @ 12:20pm

Alright, let me start if off by saying that for 9.99€, this is a crime. However, for 99 cents when it's on sale this is genuinely a decent choice.

Team 6 went with the motto "quantity over quality" and it shows. The game has plenty of content, but nothing, NOTHING is finished. Not even the elementary stuff like AI which is absolutely stupidly overpowered or just plain stupid (classic case of making no mistakes whatsoever, but the moment you make a mistake they'll crash on a straight road).

The driving model is surprisingly okay-ish, and depending on your car choice you might have a good time going through some of the tracks. I did encounter a bug where the car refused to steer to the right properly though, and instead went sliding and spinning out immediately, which was fixed after restarting the game.

The maps are a split issue. While it seems to be the only thing where they at least tried, they're absolutely unreadable and the stiffness of half the objects on the road makes no sense whatsoever. Some of the hills in the offroad tracks are overly large, and some cars (including the AI) will struggle going up on them, which ruins the whole feeling. The circuit tracks are pretty well made though (probably because of the layouts already existing, yes, I noticed that half-assed Hockenheimring Team6).

The derbies are boring and poorly made. Not only is the damage model overall absolutely garbage (which is pretty crucial for a demolition derby racing game if you ask me), but the way the game counts points is absolutely retarded, plus the AI also shines here (you will get ganged upon by 3-4 drivers, eventually get stuck on their roof and get 10k points for staying there as the games will consider that as dealing damage for whatever reason).

The stunts are surprisingly okay. While the camera is absolutely terribly made, the stunts now allow you much more control post launch than the previous franchise entries, and this allowed for some interesting concepts for stunts, on which Team6 capitalized successfully.

The game also struggles with not having any unified career/campaign unlike the previous FlatOut games, and it shows - you do unlock some cars and tracks as you progress through certain types of events, but overall it all feels only like one huge "quick race" (in racing games, this stands for simply playing a track with a car of your choice while not progressing anywhere, just to get a feel for it/beat a certain time/whatever you want to do there). I can't also overlook some of the bugs I encountered while playing (broken UI after alttabbing, Justin Case's texture being broken during stunts and the driving model one I mentioned).

...and last but not least, the sounds are all very questionable. You'll get your eardrums blown off every single time you start, as there will be good bunch of cars NOSing instantly, but other than that there's not much, no songs (besides the main menu music), nothing.

I'm almost certain that I missed some points, however I won't go into details with every single gamemode in the game, since as I said, there are plenty and none of them are finished properly, so it would be a bit pointless. However, let me say this - the game is better than the general public makes it out to be, if this came out seven years earlier, and was being given out for free in those magazine CDs, I bet I'd have nice childhood memories of it. It's by no means a good game, but it also did some stuff correctly, and has it's moments where you'll genuinely be having fun. If you have a spare change left in your steam wallet, and don't want to buy either Unity asset abomination or a furry porn game, give this one a go.

Update: oh, and the multiplayer still works, and is actually pretty fun to play. Bonus points for that)
Was this review helpful? Yes No Funny Award