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Recent reviews by SupMike

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
27.7 hrs on record
Where do fps's go from there? How can you possibly hope to top that?
Posted 6 September, 2020.
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4 people found this review helpful
1 person found this review funny
1.2 hrs on record
While the movement scheme might not be for everyone, the game is fast, brutal and the weaponset is diverse and interesting. If you're into old-school arena shooters and are wondering how that concept would translate to VR, definitely give this one a go.
Posted 9 April, 2019.
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8 people found this review helpful
0.9 hrs on record (0.2 hrs at review time)
I really enjoy 6DOF games, whenever I have a chance I try to play any proposition from that genre.
Detached is a very interesting entry, doing away with shooting (almost entirely, you do get rockets at some point). Not without it's flaws (the control scheme is weird, it shows that it is really meant to be played on VR) and I wish there were more people in the multiplayer (fingers crossed, the game was relased recently, so there's a chance).

All in all, if you like 6DOF games, space and hardcore manovering, Detached is well-worth recommending.
Posted 27 July, 2018.
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No one has rated this review as helpful yet
1 person found this review funny
1.3 hrs on record
My early impresions of Meadow:

Wow, I just spent an hour following a very kind and fun-loving red-furred deer (or a doe) who left trails of fire behind them. They showed me around, guided me through my first unlocable emotes and a skin. We met a silly white fox, who made a show of jumping off a cliff only to appear behind us. The fox had to leave and waved us goodbye, so we said our goodbyes and caried on for another 20 minutes or so. During this time we encountered a large pack of animals. It didn't take long for me to get lost, only to find out my deer(doe) friend was waiting for me. When it was my time to shut down the game for the day, I asked my friend to step aside from the group. We shared a couple of sad emotes, (unfortunately I don't know how to wave goodbye yet) and sat down as I logged out.

THEN IT HIT ME. I felt a little sad, as this is probably the last time I'll encounter those players, and even if I do, they would look different, as they must have unlocked a new animal or a skin. I know I would look different, I don't plan on sticking with the starting animal.

Meadow succedeed in fostering a real feeling of a fleeting connection, without any words involved. Kudos for that.

I need to play more, but technical difficulties aside (THE LAG!), I feel oblidged to recommend Meadow if not for the single fact of evoking those feelings. Plus, look at the price tag, come on!
Posted 8 August, 2017.
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1 person found this review helpful
1.2 hrs on record
So far I only spent about an hour in the game, but already it feels like somehting I want to play with my friends (as well as on my own). The rules, though a little overwhelming at first, are presented in a very straightforward manner. Alright, break over, time to get back into the game, hehe.
Posted 11 April, 2017.
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No one has rated this review as helpful yet
43.1 hrs on record (20.5 hrs at review time)
Early Access Review
IMHO this is the best thing to happen to roguelikes in 2014. I picked up the game along with the Bundle done in collaboration with Extra Credits, and I can honestly say that however long you'll sink into this title, it just doesn't get boring, ever. I find that to be very rare even among roguelikes. The mechanic of using cards as levels is brilliant, it grabs hold of the player and keeps them engaged and wanting to reveal everything there is to be revealed.
Posted 25 November, 2014.
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1 person found this review helpful
1 person found this review funny
77.8 hrs on record (77.8 hrs at review time)
#FreeHoxton
Posted 27 October, 2014.
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Showing 1-7 of 7 entries