97
Products
reviewed
509
Products
in account

Recent reviews by supernaut

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Showing 1-10 of 97 entries
3 people found this review helpful
26.5 hrs on record
Off the top I've to point out I lowered Enemy Chatter and Gun Chatter frequency to Occasional and I feel good about that choice. Also, I got this for a tenner through Humble Choice, I'm one of those poor people you might've heard about. Yeah, we exist. I did not go for the 30% coupon for High On Knife DLC though. High On Life, I guess I would describe it as ... charming, in its own way. It's not a cash grab, these guys obviously love games even though Justin Roiland, one of the founders of Squanch Games, comes from a different medium. Roiland is no longer part of the studio, so whoever is in charge there, I hope you keep this group together.

In terms of FPS games, this set itself apart from everything else I've played in the genre, not necessarily for all its individual elements, but how it all came together. It satirizes video games, breaks the 4th wall, not to mention the swear jar and it does it with relative ease. Eventually it just sucked me in, it sucked me off and it sucks that it ended. I did get a craving for the DLC, but it seems overpriced even at 30% off. It's detailed and very fun to explore as you buy upgrades, the boss fights or bounties were surprisingly challenging and I very much enjoyed the humor. How Roiland's brand of humor comes across to non-Rick and Morty fans, I can't say, personally I've seen 3 or 4 seasons of it and I like it, though I know for sure it's not for everyone. What is? Something bland and safe, tap water, you know. I actually love tap water and all the microplastics therein. Anyway, I recommend this if you have a sense of humor, if you can soldier through the colorful language and casual violence, if you enjoy exploring an alien world and fighting a cartel to save Earth. I mean, what else do you want me to say? It's a fun game. Buy it, don't, I don't give a ♥♥♥♥.
Posted 30 August. Last edited 30 August.
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5 people found this review helpful
3.8 hrs on record
Find cats, help cats, save cats. Easy game to perfect, if you're into that. It's short, sweet and cheap. Wholesome stuff.
Posted 14 June.
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26 people found this review helpful
1
71.5 hrs on record
I played this twice in a row during a bout of depression and there's something really comforting about a linear action adventure, survival horror game. My level of comfort is Standard and a B rating, just to be clear, but I plan to tackle most of the RE games on a higher difficulty in the future. Despite or because of their brand of 90s cheesiness, thankfully carried over but fine-tuned in these remakes, this franchise has grown near and dear to my heart. Weirdly enough, that all started or rekindled with RE8, since I'm an FPS gamer through and through. I'm sure RE4 was divisive among hardcore fans back in 2005, relaxing the rules on camera angles and speed of gameplay, but I'll say it again, these type of titles that may seem like a risky or wrong move at the time, introduce franchises to gamers they would otherwise maybe never consider. RE4 paid off in a major way, both critically and financially, so relaxing the rules has its benefits.

That being said, I'm starting to prefer and appreciate the roots of Resident Evil more and more, the fixed camera angle and slower, more tense gameplay, because that's how it started, that was the original vision and it still works if you're up to playing REØ HD and RE1 HD. For some reason, the original RE2 and RE3 are not available anywhere digitally, making it yet another case for video game preservation. Remakes are not supposed to replace original work. I'm all for director's cuts, but what George Lucas did to the original SW trilogy in their Special Editions is an act of megalomania. Do we have to visit the Japanese equivalent of the Library of Congress to play these deleted works? Before someone sends me an eBay link of a used copy of RE2 and RE3 on PC, you're missing the point. Capcom, thank you for not deleting RE4 (2005), I guess, but do better. If not for game preservation, do it for the money, if that's what gets you out of bed in the morning.

Try the Chainsaw Demo to better consider your purchase. We need demos, so make use of them. The game is gorgeous, exciting and fun and still Resident Evil at its core. Separate Ways is more than worth the additional tenner as well.
Posted 9 June.
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2 people found this review helpful
6 people found this review funny
22.0 hrs on record
♥♥♥♥ this game! Level 53 is my limit in adventure mode. A casual game? What an adventure this was. I've either got anger issues or this game was developed by a sadist. Take your pick, I don't care.
Posted 26 May.
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63 people found this review helpful
12 people found this review funny
4
2
2
84.7 hrs on record
I finished the game, I killed the lesser and the prime evils, I picked up the lesser and the prime loot and then I decided to step away after 84 hours because my apartment is a mess, my brain is a mess and this game that's designed to keep me engaged is simply not good for my brain. I'm not saying I won't return to it with Vessel of Hatred or make another character and possibly get it to level 100 just to challenge myself, but I'll still narrow the experience down to thousands of quick mouse clicks and hotkey presses. That's mainly because story matters to me and when someone raises the bar elsewhere, the world that existed before that game's release almost seizes to exist. People grow and expectations change. The only choice for developers then, Blizzard or whoever, is to rise to the challenge and hope to raise the bar higher.

Diablo IV hasn't been developed entirely in a vacuum though and its effort in making the story more personal, more mature dare I say, should be commended. Despite those attempts, some of which are surprisingly touching, it falls short of games released since Diablo III. Visually Diablo IV is a superb response to the fan backlash of its predecessor that spawned a great meme and there are also a number of QoL changes here, needless busywork consolidated that's meant to keep you having fun. It's also worth noting that the amount of high quality cinematics we've been accustomed to between act breaks has been cut in favor of cinematics of in-engine quality, to have your chosen character appear in them, but without the specific garb and armor you currently have equipped. I believe that choice worked here and the two pre-rendered cinematics it does have can be rightfully included in Blizzard's impressive body of work when it comes to animated short films.

I've never cared about multiplayer in Diablo games because of those excellent short films, it sort of breaks the illusion of the game world for me. Yes, I'm not the only hero in its world and it would make sense to topple an enormous boss, who only spawn in specific areas, with more than one player, but the hero's journey is a solo affair. I'm instantly reminded that I'm playing a game when another real person appears on my map, be it friend or foe. Diablo is a franchise worthy of expansion packs, not seasonal content, horse cosmetics or auction houses for that matter. It's blizarre when a developer still doesn't understand that what they have in their hands, what they've created, is precious, like a soul stone if you will. Why corrupt it with anything that doesn't belong? I'm not against multiplayer as a concept mind you, but it has a tendency to become a gateway to hell, where the demon, El Capitalismo, reigns over his greedy minions. What's meant to keep me online, keep me engaged and coming back for more actually makes me recoil in disgust, because the mutual trust and respect has been broken in the years since Diablo II. I played almost 15 minutes of the game one day with the indication up top that the game is 'Reconnecting to Diablo IV.' Let me translate that. 'Diablo IV is connecting to Diablo IV.' Is the uncertainty of losing progress enjoyable to anyone? Do you guys not have souls?
Posted 5 May.
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3 people found this review helpful
1 person found this review funny
14.2 hrs on record
F.E.A.R. is a highly regarded FPS game, especially for its fun slow-motion combat and great AI. That's where I agree with fans, but it's also from the gray-and-brown era of games where everything looked as depressing as a padded cell covered in ♥♥♥♥. If you work 9-5 in an office building then I highly recommend staying as far away from F.E.A.R. as possible. I enjoyed my second playthrough, but you'll be enjoying this slo-mo gameplay in a variety of facilities, dilapidated buildings, buildings under construction, office buildings, parking lots, a wastewater treatment plant, etc. I'm not talking about graphics here, but choice of setting and that compared to other similar games like Max Payne or even Doom 3. While Far Cry or Crysis were set in the actual jungle then F.E.A.R. is its concrete equivalent, both in repetitive level design and lack of variety in locations. I don't know which city Fairport is based on, but I'm glad I don't live there.

In terms of light and shadows used in a horror game, Doom 3 BFG Edition has it beat by a country mile, even though both games look equally gray and repetitive. F.E.A.R. also features the worst flashlight I've seen in any game, ever. You're supposedly playing a rookie in an elite United States Army unit F.E.A.R. (First Encounter Assault Recon) and its standard gear includes the world's ♥♥♥♥♥♥♥♥♥ flashlight. Does Alma and Fettel have the supernatural power to drain my flashlight battery, is that what I have to believe in order to enjoy a game that's set in 2025? Yes, I've pointed out other times that flashlights do run out of battery and that the player should get over it, but this is the most useless flashlight featured in any game, period. The Imalent MS32 has a lumen output of 200,000 and its longest battery runtime is 345 hours. Neither game is scary in 2024 though, no matter how dark you make these horror games. If I want to actually scare myself these days I only have to read the news. I don't fault the game for its story, but it's not strong enough to overcome the dark, mundane levels where it's played out.

Another thing that doesn't improve on repeat playthroughs is the embarrassing lack of support for old games in general, even though Monolith Productions is still around and Warner Bros. Games has hundreds of millions to sink into such surefire hits as Suicide Squad: Kill the Justice League. You deserve games that flop if this is how you treat your back catalog. The fact that the fans have to make guides for would-be customers, who've no idea what they're getting themselves into, to be able to run the game on Win 10 or Win 11 on Steam, the only Windows OSs currently supported on Steam since January 1st 2024, then everyone involved, including Valve, are scammers for selling these games in their current state. You have no excuse for this. Respect what you've created, warts and all, cos this is worth preserving no matter how jaded gamers like myself feel about it. F.E.A.R. is worth playing, but with each old game I play on a modern system, few are worth the extra work I have to put in in order to play these beloved titles. Get your ♥♥♥♥ together, Warner, this is literally your job. To be a gamer is to give You money and then waste time on wiki pages, config files, unofficial patches and/or mods just to be able to run a game in 2024, in the age of drone warfare, self-driving cars and robots that do backflips.
Posted 20 April. Last edited 20 April.
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3 people found this review helpful
5.0 hrs on record
The review is really in the subtitle, but I'd like to add that to combine the art style of Renaissance paintings, classical music in the public domain and add a dash of Monty Python-esque humor was a real master stroke by Joe Richardson. The game developer, not the comedian. Happy to see he made a sequel, The Procession to Calvary and looks like he's working on another one with Death of the Reprobate. Very glad I finally finished it, even though it's a 2-3 hour game at the most.
Posted 31 March.
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2 people found this review helpful
2.3 hrs on record
TIMEframe is a push W and move mouse simulator. Walk in the direction of a structure while listening to the lovely soundtrack. Upon arrival find the artifact within, read its historical or philosophical musings and then continue on your path. It's short and somewhat contemplative, if you're in such a mood. Consider it a departure from your usual games, a palate cleanser. After completing it fully I can't say I'll be revisiting it ever again, but I appreciated it while it lasted.
Posted 30 March.
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48 people found this review helpful
13.4 hrs on record (11.4 hrs at review time)
If you haven't played a new Portal game in almost 13 years that's because they haven't made one, so once again the fans have gone ahead and made one for themselves and other fans to play. Portal: Revolution is a mod built on a modified Portal 2: Community Edition engine and the story is set between Portal and Portal 2. Them's the facts. I finished it in about 11 hours minus the idling and frankly, sad attempts at achievement hunting, but I'm sure many accomplished Portal fans managed it in 5 hours. There's some solid voice acting here and the story strings all the clever puzzles together in a satisfying and seamless way that kinda makes me want to see what else this team can do. The cynic in me 'hopes' that they aren't picked up by Valve, because then it'll probably be the last game we see from these lovely people. This is a free and enjoyable way to kick off your gaming year, if you already haven't, so I endorse Portal: Revolution and implore you to play it, at your leisure of course.
Posted 2 February.
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2 people found this review helpful
139.1 hrs on record
I'm voting this down because I have no space on my laptop to install another big game and that's partly due to GTA Online hijacking 55.9 GB of precious SSD space for no reason whatsoever. Simply deleting the dlcpacks folder will cause certain issues in story mode, so I'm not keen to do that. I guess it was beyond your knowledge and resources to make GTA Online a separate download like so many games on Steam. It puts me off replaying the game, so after installing it and not playing it for months I'm just going to uninstall it, again. I hear that's really good for the environment.

This might come as a shock to you, Rockstar Games, but not everyone is interested in GTA Online. I mean, it's a possibility that they're not even remotely curious about it. When I look at the Hardware & Software Survey for Free Hard Drive Space, I'm shocked by the amount of free space most people have, so in that sense you're in the right, but you're also not the only 100+ GB pony out there. People are making guides to trim down oversized installs on Steam, be it unnecessary language files, online content or whatever. You're probably going to repeat this with GTA VI and nothing I say or do will change that because you don't care. Why should you, right? You've made $8.5 billion off this game. Writing this is about as useful as telling Bezos to stop being a greedy inhumane ♥♥♥♥♥♥♥.
Posted 5 January.
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Showing 1-10 of 97 entries