4 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 3.6 hrs on record (3.0 hrs at review time)
Posted: 16 Mar @ 10:36am

This is a great recreation of DVLoper’s idea.
I really appreciate that this game isn’t just a 1:1 copy of the original—it takes the same core concept and gameplay loop but builds upon it with unique ideas from the developer. In a way, it feels like a fusion of those games into one.

The atmosphere is incredible—both eerie and immersive—but I feel like the random jumpscares somewhat undermine it. Don’t get me wrong; they can be genuinely terrifying when unexpected, but some of them feel forced just for shock. In my opinion (which may differ from others), this isn't the best approach to horror. The general atmosphere, sound cues, and subtle jumpscares—ones that don’t rely on Slendrina suddenly popping up in front of the player's face, are more than enough to create a deep sense of fear.

Of course, there are bugs, but that’s expected in a game like this. From what I’ve seen, the dev team is actively working on fixing them. I bought the game right after release, and at first, it was completely unplayable for me. However, after the first update, I was finally able to finish it. I won’t go into detail about specific bugs, as I’m sure most of them will be patched over time, and there’s no point in discouraging potential players because of temporary issues.

One thing I will mention: If you experience optimization issues on your first launch, try restarting the game and lowering the settings. If that doesn’t help, stop streaming it on Discord if you do it. It helped me. Sound bug is bug related to the game itself so for that you will need to wait to be patched.

What really bothers me about the game is the lack of a storyline. This has always been, in my opinion, weakness in DVLoper’s Slendrina games—characters wandering into a scary place for no real reason. Slendrina herself also has no reason. I don’t expect a complex narrative, but even a simple explanation of why we’re here, and why she's here, would make the experience much more engaging.

I also feel the game lacks environmental storytelling. Many rooms seem completely random and don’t serve a clear purpose, which ties back to my point about the need for actuall storyline.

That being said, the game is genuinely enjoyable, and I had a great time playing it. Congratulations to the developers on completing the project! I’m looking forward to future updates and all the amazing improvements they’ll bring.
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