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12 of 55 (22%) achievements earned:
Personal Achievements
 

Pupil

Train with Steve for the first time.
Unlocked 11 Jan @ 10:20am

Tacticool

Fully upgrade any weapon.
Unlocked 11 Jan @ 10:28am

Bullet Whisperer

Equip a pistol with a suppressor and subsonic ammo.
Unlocked 9 Jan @ 8:02am

Cooking with Gas

Kill 1 enemy with fire.
Unlocked 11 Jan @ 10:03am

BBQ Enjoyer

Kill 3 enemies with a single fire source.
Unlocked 13 Jan @ 7:14am

Abstinent

Finish a level as Sean without having used Slo-mo.
Unlocked 9 Jan @ 8:18am

Straight-Edge

Finish the game without using Slo-mo.
Unlocked 13 Jan @ 7:30am

Pacifist

Finish a level without killing anyone.
Unlocked 12 Jan @ 12:13am

An Unlikely Alliance

Meet Steve.
Unlocked 10 Jan @ 9:11am

Dragon Slayer

Save Sean's father.
Unlocked 12 Jan @ 6:36am

Lord of Nothing

Finish the game.
Unlocked 13 Jan @ 7:30am

The Goose is Cooked

Get the bad ending.
Unlocked 13 Jan @ 7:29am



Freeloader

Receive Steve's first training session for free.

Gun Nut 2.0

Unlock every single weapon.

Up to Eleven

Install the full-auto trigger group mod on the Auto-5.

Weaponized Perforator

Install the burst-fire trigger group mod on the M1014.

Small-Form-Factor Machinegun

Install any trigger group mod on any pistol.

Bullet Hose

Install the drum magazine on the Scorpion EVO.

Drum-fed Monstrosity

Install the drum magazine on the Saiga-12K.

Gun Schizo

Unlock all upgrades for every single moddable weapon.

Ammo Hoarder

Unlock all ammo types.

Rodent Annihilator

Install the suppressor on the MK4.

Silent Death

Unlock the MP5SD.

Ghost Trick

Install an infrared laser pointer on any weapon.

Silent Jackhammer

Unlock the AS VAL.

Flawless Ergonomics

Install the drum magazine on the Glock-18.

Arsonist

Kill 7 enemies with a single fire source.

Chain Reaction

Knock out 5 lights with a single charge of the PKC-EMP.

Relax

Knock out an enemy with a Gas Grenade.

Sleepover

Knock out 3 enemies with a single Gas Grenade.

Mass Hypnosis

Knock out 7 enemies with a single Gas Grenade.

Damning Evidence

Finish 'Police Precinct' with all the compromising material pickups.

Busy Night

Finish 'Night Club' without knocking anyone out or being sighted.

Private Interview

Finish 'Apartment Alleyways' without knocking anyone out or being sighted.

Wetworks

Kill every enemy while saving Sean.

Punisher

Kill every enemy while saving Sean's dad.

True Pacifist

Finish the game without Sean having killed any innocents.

Stim Junkie

Fully exhaust the uses on Slo-mo in a single level.

Duality of Man

Finish the game having killed no one as Sean, but having killed everyone as Steve.

Skydiver

Use Slo-mo for the first time.

Ghost

Finish a level without having been detected.

Hidden & Dangerous

Knock everyone out in a level without having been detected.

Hooligan

Get an additional soda can out of a vending machine.

Dumpster Diver

Get a throwable object from a dumpster.

Diabetes in a Can

Drink soda.

Hook, Line, Sinker

Fail to save Sean's father.

To Hell and Back

Finish the game with 100% Trust.

Money Launderer

Reach $25,000

Black Market Aficionado

Reach $65,000

Kingpin

Reach $120,000

Code of Honor

Get the best ending.

All's Well That Ends Well

Get the neutral ending.

Collateral

Get the worst ending.

Rise to the Challenge

Finish the game on the 'True' difficulty.

Classic

Finish the game on the 'Throwback' difficulty.