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Not Recommended
0.0 hrs last two weeks / 8.1 hrs on record (1.0 hrs at review time)
Posted: 25 Oct, 2023 @ 4:39am
Updated: 20 May, 2024 @ 1:34am

Early Access Review
Initial impressions are ok. -ish.

On 3rd run after 15 min mark none of my weapons were able to kill anything. At 18 minutes mark I've picked up XP magnet and got nothing. It's the lowest difficulty...

Not all weapons have evolutions.

Will add more later.

UPD: okay, so the first level is very weird. I've beat 2nd and 3rd, but not 1st.

The worst in this game:
- Dmg resist types on enemies. Imagine you have fully upgraded gun and in 3-4 clips smg doesnt kill a single enemy on a "NoOb" difficulty. Or evolved spear also cant kill some enemies after 10 pokes. Even with 2-3 lvl gear enemies are just bullet sponges.
- Rerolls are tied to mutations which are RNG. This is beyond dumb.
- I think at least 50% of Weapons and their Evolutions are exactly the same things we had in Vampire Survivors. There's Bible, Daggers, Sacred Water and other clones. 6 weapon slots, 6 support perk slots. Exactly the same Chest system, except timer. 1-3-5 perks inside and resources after last perk received.
So the devs took the best, but added some, sorry not sorry, ♥♥♥♥♥♥♥♥♥ like mentioned above. Folks, there are 5 or 6 difficulties and even the initial is a mess.
100k kills for a Pyro class ? Ok..we'll manage. 300k for a single Perk ? Hard pass.

FPS issues in second half of the Raid. Especially with certain weapons, like Cluster Nades or whatever it called.

So at the end I have mixed feeling about this one and they're rather Negative. It's too sweaty and unbalanced right now. If the devs will adress the issues, I'll visit this project later.

UPD 20.05: recently dev asked to recheck the game. Installed, played 1 match, uninstalled.
Good changes:
- optimization; even with before mentioned Cluster nades FPS was above 120 all the time. Sure, every now and then from 20 to 30 min fps drops, but gently, without stuttering or slowdowns.
- devs added random but time limited events with materials and "mini bosses" (there's no real bosses afaik, unfortunately), so mats grind became much easier. I figured chips were and are the most rare resource, but again, gaining it is much more bearable now.

All that was added for half year, at first glance (I didnt read every patch note so I'm sure there's more) - 1 new map, 1 new merc, several new weapons. New facility at base. Content-wise. I've picked all 3 weapons I didnt see before, none had evolutions.

The rest is the same. It feels like you're using plastic bullets until 15 or 20 min mark, that is if you're still alive. Enemies just bullet sponges. I had lvl 4 merc with T5 or T6 gear with several mutations. Played on LOWEST difficulty. What will new players experience without upgrades ? Feels awful. There are 4 or 5 difficulties, cant imagine what's on most hard :D

Dear devs, I'm sorry, but there are several other projects that do such games so much better.
To name a few:
Nordic Ashes
Halls of Torment
Vampire Survivors ofc
and..hell..even Death Must Die dev surprised me
I think I even had more fun with Scarlet Tower.

Not all great things can be invented and must not. Some older ideas from another games may give you another perspective on development.
Devs, play those games, read the reviews and figure out what target audience of the genre wants. Because it isn't exactly what you're doing.

Best regards.
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Developer response:
Magnificat  [developer] Posted: 16 May, 2024 @ 7:47am
Since receiving your feedback, we have done a lot of work optimizing our game. We would be glad to hear what you think about the results!
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