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coolz 最近的評論

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目前顯示第 21-30 項,共 113 項
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總時數 6.3 小時
SPACEPLAN is a story-driven idler with some solid synthwave music. I'd prefer something with more active progression, but the idler/clicker genre comes in too many varieties. I used a clicker script, which would otherwise double the time needed to complete. None of the game's experience was lost from it. The final animation sequence was a treat.

Would love an optional auto-click, fixed multiplier upgrade, or longer offline progression.
No achievements - a simple "game complete" would be a nice touch, too.
張貼於 3 月 15 日。
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總時數 2.1 小時
A lot of clicking, short, fun, and simple to 100%. Thanks, Rat Monthly!
張貼於 3 月 14 日。
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總時數 1.1 小時
Short, sweet, achievements, FREE.
張貼於 3 月 14 日。
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總時數 4.1 小時
Short, cheap, and scratches that progression itch you have. This is not a "clicker"-focused nor an "idler"-focused game, which is a good thing.

Flashes cannot be fully disabled and they get irritating very quickly.
張貼於 3 月 13 日。 最後編輯於 3 月 13 日。
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總時數 5.5 小時
A light and visually interesting unboxing game with some puzzle elements. Most navigation is straightforward. Some frustrating hidden objects. Hint system is a nice feature and does not penalize.
張貼於 2 月 21 日。
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總時數 2.1 小時
Short, enjoyable, and easy to 100%. Great work, Ben!
張貼於 2 月 13 日。
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總時數 21.1 小時
Simple premise, no forced idling or cooldowns, plenty of synergies to explore, fun. Last few prestige points and final level take some grinding and planning. Most achievements were earned naturally, with the last few requiring dedicated runs. Helpful guides available from the community, but not necessary. Thanks, Myco!
張貼於 2 月 6 日。
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總時數 6.9 小時
Neat concept - fun little puzzle platformer. Achievement with "choose mom/dad" is busted for the 2nd choice.

Recommended approach for hunters: beat game, repeat (swapping characters), delete SaveFile.es3 (Windows: %localappdata%low/tokoronyori/BOKURA/), play game past that choice up to the hunter/dog cutscene.
張貼於 1 月 16 日。
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總時數 34.0 小時 (評論時已進行 12.3 小時)
搶先體驗版評論
Builds upon the fun had in the original Unrailed! Best played with a party of 3-4. I have not used the bot teammate to any extent in either title, but was impressed with a few minutes with it here. The emoji-management aspect was difficult over my typical VoIP shouting.

Enjoying the new biomes, grinding the unlockables (bring back more OG Unrailed skins!), and the typical mulitasking mayhem. Small dev team is very active with content and bugfixes. "Early Access" is managed correctly and the odd bugs have not diminished our fun. Easy to recommend both Unrailed titles and will stay tuned to other Indoor Astronaut games.

Devs: Please add the BUCKINATOR WAGON, only to relive the past glory of of wielding a overhead bucket while commanding my supercharged friends.
張貼於 1 月 3 日。
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總時數 1.5 小時
Up Left Out is yet another great puzzle title from Maciej. The game succeeds with a sensible difficulty curve with challenging later levels, no penalties (nor hints), and executes well on simple concepts. Also available on mobile, which I imagine translates to touch very well.
張貼於 2024 年 12 月 14 日。
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目前顯示第 21-30 項,共 113 項