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coolz 最近的評論

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目前顯示第 101-110 項,共 113 項
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總時數 0.6 小時
Dialogue is dull and repetitive. Trying to skip banter leads to strange breaks & pauses. No real variation in poker play.
張貼於 2014 年 10 月 11 日。
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總時數 1.1 小時
Camera angles and respawn points are poorly executed and offers the only real challenge in the game. Music is nice and playful.
張貼於 2014 年 10 月 4 日。
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3 個人認為這篇評論值得參考
總時數 6.4 小時
The Bridge pushes the puzzle platformer genre even further with Escher-themed level design. The pencil artstyle, obtuse plot text (sometimes a bit too over the top), and the tinkering music all fit the theme well.

While there are a few timing and (seemingly) trial & error soltuions, The Bridge offers a unique world to explore and some very interesting puzzles. After Escher, where else can the puzzle platformer go?
張貼於 2014 年 9 月 24 日。
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總時數 3.9 小時
Mayhem Intergalactic is a very simple Risk-lite and it presents itself as such. Easy to pickup and the AI (at the Highest setting) provides a reasonable challenge while understanding the mechanics. While some extra UI polish & Numpad support would help, the game is functional and the build & conquer mechanic is classically enjoyable.

However, Mayhem Intergalactic feels like a game built for a community. As with many indie titles, any previously existing community has moved on and I cannot recommend it for this reason.
張貼於 2014 年 9 月 21 日。 最後編輯於 2014 年 9 月 21 日。
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總時數 2.3 小時
Simple physics puz-latformer in the same vein as Cut the Rope (collect 3 items before completion). Probably best suited for the phone/tablet audience, but the Steam workshop level designer earns it a few PC points.
張貼於 2014 年 9 月 10 日。
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總時數 2.5 小時
While Kario has some interesting puzzles, visuals, and architecture, it failed to keep me as an "explorer". After several minutes of "where do I go next" frustration while rerunning through bland empty corridors, I turned to a guide.

The pacing feels awkward/slow (even with Shift/Sprint held down), the scattered collectables are unnecessary, and puzzle satisfaction is quickly tarnished as you trudge forward (or even worse - backtrack) down long corridors to the next puzzle. Kario could still be complex and grand without the stairs, paths, and extra large rooms. The only thing which drove me to continue was my stubbornness to complete the game.
張貼於 2014 年 9 月 9 日。
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總時數 15.9 小時
More Hexcells: added mechanics, even more clever levels, and just the right amount of difficultly.
張貼於 2014 年 9 月 2 日。
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總時數 4.1 小時
Simple concept, beautifully designed, strictly logical solutions with minimal punishment (except striving for that perfect score).
張貼於 2014 年 9 月 2 日。
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總時數 12.5 小時 (評論時已進行 11.2 小時)
Retro-style platformer/puzzler, best played with a controller. Death will happen often, but a fast respawn time and short levels won't let you feel frustrated for long. The achievements & challenge levels are a great addition. The "rage warning" prior to the challenge levels was a nice gesture by the developer, but probably didn't save any controllers from being thrown.

I can only hope Escape Goat 2 delievers more of the same!
張貼於 2014 年 8 月 10 日。
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總時數 1.7 小時 (評論時已進行 1.6 小時)
Brilliant little geometric platformer with a jammin' soundtrack. Xbox contoller compatible, but must be on before the game is launched.

Super easy to pickup, but you must beat your level to "save" your progress. Even with regular checkpoints, the standard stages ramped up in difficulty appropriately, introducing new elements to keep things interesting. The bosses are fun twists that can be seen as challenging musical minigames.

While the mirror/challenge mode is too unforgiving (no checkpoints), this was a gem of a short game.
張貼於 2014 年 8 月 10 日。
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目前顯示第 101-110 項,共 113 項