113
已评测
产品
2460
帐户内
产品

coolz 最近的评测

< 1  2  3  4  5 ... 12 >
正在显示第 21 - 30 项,共 113 项条目
尚未有人觉得这篇评测有价值
总时数 6.3 小时
SPACEPLAN is a story-driven idler with some solid synthwave music. I'd prefer something with more active progression, but the idler/clicker genre comes in too many varieties. I used a clicker script, which would otherwise double the time needed to complete. None of the game's experience was lost from it. The final animation sequence was a treat.

Would love an optional auto-click, fixed multiplier upgrade, or longer offline progression.
No achievements - a simple "game complete" would be a nice touch, too.
发布于 3 月 15 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 2.1 小时
A lot of clicking, short, fun, and simple to 100%. Thanks, Rat Monthly!
发布于 3 月 14 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 1.1 小时
Short, sweet, achievements, FREE.
发布于 3 月 14 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 4.1 小时
Short, cheap, and scratches that progression itch you have. This is not a "clicker"-focused nor an "idler"-focused game, which is a good thing.

Flashes cannot be fully disabled and they get irritating very quickly.
发布于 3 月 13 日。 最后编辑于 3 月 13 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 5.5 小时
A light and visually interesting unboxing game with some puzzle elements. Most navigation is straightforward. Some frustrating hidden objects. Hint system is a nice feature and does not penalize.
发布于 2 月 21 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 2.1 小时
Short, enjoyable, and easy to 100%. Great work, Ben!
发布于 2 月 13 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
总时数 21.1 小时
Simple premise, no forced idling or cooldowns, plenty of synergies to explore, fun. Last few prestige points and final level take some grinding and planning. Most achievements were earned naturally, with the last few requiring dedicated runs. Helpful guides available from the community, but not necessary. Thanks, Myco!
发布于 2 月 6 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 6.9 小时
Neat concept - fun little puzzle platformer. Achievement with "choose mom/dad" is busted for the 2nd choice.

Recommended approach for hunters: beat game, repeat (swapping characters), delete SaveFile.es3 (Windows: %localappdata%low/tokoronyori/BOKURA/), play game past that choice up to the hunter/dog cutscene.
发布于 1 月 16 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 34.0 小时 (评测时 12.3 小时)
抢先体验版本评测
Builds upon the fun had in the original Unrailed! Best played with a party of 3-4. I have not used the bot teammate to any extent in either title, but was impressed with a few minutes with it here. The emoji-management aspect was difficult over my typical VoIP shouting.

Enjoying the new biomes, grinding the unlockables (bring back more OG Unrailed skins!), and the typical mulitasking mayhem. Small dev team is very active with content and bugfixes. "Early Access" is managed correctly and the odd bugs have not diminished our fun. Easy to recommend both Unrailed titles and will stay tuned to other Indoor Astronaut games.

Devs: Please add the BUCKINATOR WAGON, only to relive the past glory of of wielding a overhead bucket while commanding my supercharged friends.
发布于 1 月 3 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 1.5 小时
Up Left Out is yet another great puzzle title from Maciej. The game succeeds with a sensible difficulty curve with challenging later levels, no penalties (nor hints), and executes well on simple concepts. Also available on mobile, which I imagine translates to touch very well.
发布于 2024 年 12 月 14 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3  4  5 ... 12 >
正在显示第 21 - 30 项,共 113 项条目