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Recommended
0.0 hrs last two weeks / 10.6 hrs on record
Posted: 6 Apr @ 8:39pm

Interesting take on the card battler with some neat synergies and mechanics - each oracle has a few branches of unique builds. Each seemed viable for my first few runs with each.

The RNG tends to drag turns way too long: chaining rerolls + skill refreshes + self-damage + heals + my discard pile + etc. There are some animation speedup options but still a lot of decisions & actions to churn through. That is the obvious tradeoff with "dice deck" mechanics but it made me yearn for a simpler system.
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