No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 20.6 hrs on record (14.8 hrs at review time)
Posted: 22 Jun, 2014 @ 2:52pm

This game is great! If you aren't familiar with what this game is about, it is basically an open-world type game where you go around and help people with their problems. You do this by either creating objects to help them (or hinder them) or by adding adjectives to them or surrounding objects. It is a very unique idea and plays very well. I would definitely recommend this game. - Overall Score ... 90%

The story is "OK" it revolves around helping your sister and doing good deeds in order to save her. Nothing fancy, the gameplay is the focus here. Furthermore, you barely have to do any of the levels at all to "beat" the game. You can always go and explore afterwards with the only achievement being earning more Starites (in-game collectible). - Story... 8/10

I like the cartoon style. If you are looking for a 3D game you should look elsewhere, but the 2D graphics of this series are excellent and very well stylized. Plus, you gotta give credit to any company who trys to make a game where you can do "anything" and they literally have to create graphics of... everything! - Graphics... 9/10

I judge good music by either 1. I remember it, or 2. It doesn't bother me while I'm playing the game. (Ex: Isn't annoying). The music in this game fits the style and while not standing out, it doesn't need to. Nothing was offensive to me while playing. - Music... 8/10

The gameplay is great, but after a while you learn a few words that are "overpowered" that you probably constantly will come back to over and over. In previous Scribblenauts you could only complete a puzzle with a certain word a certain number of times. I would like to see that brought back because it is quite easy to beat the game using a small vocabulary. I think this detracts from the gameplay since you aren't forced to try new words and get met with the feeling of surprise when something interacts in a way you didn't think of.

The game provided some challenges, but often had manufactured difficulty in places where the game was looking for one particular object, even though other objects with similar properties could have logically been substituted. As an example, there is a man in one level who asks for help finding the fountain of youth. Well, even though the Fountain of Youth, and Youthful Fountain can all be spawned in game, he doesn't care about the Fountain of Youth spawned right in front of him, since he is looking only for a specific object.

The "unlimited" in this game comes from the idea that they have incorporated adjectives as well as so many new nouns into the game that you can basically do anything. However, as I mentioned, there are still only a few that you will use frequently. "Invincible, Fast, Small, Big" etc. all come to mind. There are also still a few words that it doesn't recognize. I hope that future versions continue to build off this premise and find a way to give us limitless possibilities while still encouraging us to use new words. Additionally, I would hope they can make more objects "interact" with each other. For example, if you spawn a dog and a cat, the dog will generally chase the cat. Well in the same light, I should think if I put a curious scientist next to a suspicious lever that he would trip the switch for me. - Gameplay... 9/10

As I mentioned, you can beat the game very early. There are a ton of levels, but you only have to complete a few of them. If you consider all the extra levels, replayability is great, if you consider replayability after beating all the levels, then it is pretty poor. You are only left with collecting "object shards" which are difficult to track. If it was easier to see them, I would like to tackle them (and probably will at some point) but the fact that you have to go through 5 menus just to see them, and then track through multiple pages makes it not worth it.

I hope that future versions continue to build off this premise and find a way to give us limitless possibilities while still encouraging us to use new words. Additionally, I would hope they can make more objects "interact" with each other. For example, if you spawn a dog and a cat, the dog will generally chase the cat. The cat chases the mouse, etc. These interactions are there. Well in the same light, I should think if I put a curious scientist next to a suspicious lever that he would trip the switch for me. A few of these items could be worked on in a sequel of which I really hope there is one. This game is great and deserves to be an established successful series.

Plus, its one of those games and developers that you are "rooting for" because of their creativity with bringing a unique and fun game to light. - Replayability... 8/10

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