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Análises recentes de spendaem

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A apresentar 41-50 de 57 entradas
1 pessoa achou esta análise útil
28.4 hrs em registo (19.0 horas no momento da análise)
Not totally a bad game, but don't buy it.....

the whole map system is RIDICULOUS...

appaulingly repetative!!!!
Publicado a 12 de Novembro de 2020.
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1 pessoa achou esta análise útil
17.3 hrs em registo (16.1 horas no momento da análise)
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beautiful game, don't miss it... a wonderful minigame with lots of diablo 2 and 3 features embeded..
很棒的游戏,不要错过... 里面蕴含了很多暗黑2和暗黑3的游戏特征。
mercenary; runewords;tons of gears of different tiers; distinctive skill/passive trees; diversified builds; gems; crafting; etc
佣兵;符文之语;大量不同分级的装备;个性化的技能树,被动天赋树;多样性的玩法;宝石;锻造等’
This is a game you can feel "the essense of fun"..
这是一个你能感受到很纯粹快乐的游戏
Publicado a 27 de Outubro de 2020.
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7 pessoas acharam esta análise útil
2.6 hrs em registo (0.3 horas no momento da análise)
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其实对这个关注蛮久了,也默默做了些宣传。

但是实际出来后很失望 。

太枯燥了。 就是一把刀一个按键砍砍砍。

这和东方传统认知中的驱魔 ,真的不是一回事。

这游戏适合做成手游,目前按照个人对于单机游戏的标准说,真的难以打好评。

抱歉了。
Publicado a 14 de Agosto de 2020. Última alteração: 14 de Agosto de 2020.
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Um developer respondeu em 14 ago. 2020 às 20:59 (ver resposta)
Ainda ninguém achou esta análise útil
17.1 hrs em registo (5.7 horas no momento da análise)
致作者:
紫塞秋风在我心中是90分的作品,虽然你们翻了跟嗜血印一样的毛病。 难度设定的过高,让游戏失去了传播性。但游戏确实棒。

编辑2: 之前的是我理解错了 。。 原来滚刀肉第二次和第三次遇到都是可以不打的 。。我还白白耗了5个小时。。 希望你们任务引导在游戏右侧 做的更详细点。。。
Publicado a 11 de Julho de 2020. Última alteração: 11 de Julho de 2020.
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3 pessoas acharam esta análise útil
40.7 hrs em registo (0.8 horas no momento da análise)
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游戏并非一无是处,很多设定和设计还是可见心思的投入,但总体而言,为了满足联网的需要,这过时的画质,还和因网络影响而飘忽不定的打击体验,确实让人无力吐槽。设计组加油,等你们正式版再看。
对于那些谴责打差评是对游戏没耐心没爱心的人,我觉得你们应该知道一点,游戏评论和评分是对当前版本体验的真实反馈。另外steam给予了玩家打差评的权利,也给予如果作者努力去改善问题玩家可以更改评论的权利。
Publicado a 18 de Junho de 2020.
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1 pessoa achou esta análise útil
65.9 hrs em registo (22.1 horas no momento da análise)
为帝国献肝
Publicado a 23 de Maio de 2020.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
0.8 hrs em registo (0.7 horas no momento da análise)
一言概之, 不要被85%好评和视频迷惑, 等角游戏锁视角,还要不断平台跳跃和探索, 谁玩谁难受。

Publicado a 21 de Maio de 2020.
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3 pessoas acharam esta análise útil
5.4 hrs em registo (1.4 horas no momento da análise)
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Hi I'd like to recommend you this game after nearly 3 hours of trial of the EA version of Naxia. This is a really cool game but given the status quo, it also has many shortcomings. In general, I would recommend to let it sit in the wishlist for the moment, and see how it turns out after a few updates. But for those who are crazy about indie action games, buy it now, you won't regret.

1 Game feature
1-1 This is a fast paced action game but not so fast paced game. It requires some strategy and patience in heated battles. So don't try to facetank every monster especially at the beginning when your gears are not quite satisfying yet.
1-2 monsters are designed to out-number you and come in waves, so make sure there's enough life potions and be smart to use strategic retreat and dashes to divide up monsters-in-group.
1-3 You will get a private inventory at the end of trial after you get a deal of the Sky group and when you go back to the house/shelter near the farm, it's in the house.
1-4 You can craft items in the game, except crafting seems unfinished, very rough.
1-5 there's few treasure chests in a few scenes.

2 some positivities
2-1 game will pause when you pick up a life potion.
2-2 your equipped gears/items will not be erased when you are killed and have to load in an earlier archive.
2-3 dash almost has no CD, and free to use.
2-4 You will get several side tasks when you finish the trial, That makes the game a bit more dynamic.

The following parts are more of suggestive criticism. and I would really love to see some ideas taken in the future updates.

3 game design
3-1 it would be better to have auto pickup of life potion. What's point except for you to have 2 extra meaningless moves,which is to hit E to pick up and hit E again to claim/distribute it.
3-2 monsters have limited varieties yet sometimes too many in numbers, difficulty curse is not well-scaled. It's tend to become boring when you have to kill same monsters again and again. and it might intimidate new beginners.
3-3 There should be more alpha / elite/ boss monsters to make battle unexpected and more exciting.
3-4 Pickup window for life potion and items should be different, since most time that happen fast in battle so unlikely to read it carefully. In order not to miss the goodies, differentiated design could serve the purpose.
3-5 breakable items for environment interaction purpose is pointless. If nothing drops from the breakable, then what's the point to break things?
3-6 Execution has the same designing dilema, It looks cool to have execution but what's point? It would be nice that execution could deal heavier damage, or could cause some AOE damage to nearly monsters or at least to increase chance to drop life potions or gears. Yet, there's nothing but a cool animation once and once again.
3-7 For the majority time of the trial, the game is very linear, it would be funnier if there were side tasks in between, and to allow players to explore freely.
3-8 it would be quite helpful if to add some locations where to help you to regenerate health, or to allow it to slowly grow up when you are done with the battle.

4 Skill
4-1 The current setup for skills to get energized is not very ideal/successful. Each skill is assigned to a different skill bar, which are 1,2,3, and 4. In order to use a skill you'll have to wait for its bar to be charged up. Hence the later ones will have much longer time to be active to use. But rage will not generate except that you take hits. By design, the later skills have more weights, but they don't seem to have more damage. the most practical use of skills is to use the first one repeatedly, since the later ones take too long to charge and may not even be as damaging.

5 Task
safety in numbers - player's companion acts like a fool, he doesn't hide/dodge, he doesn't defend himself nor retaliate, but just a fool to stand still to take damages for waves of monsters. It doesn't fit his profile nor the fact he is carry a girl in his arm. Be protective! Be brave! Fight back!

6- gears and equipment
6-1 There's wwwwwwwwwway too few gears and equipment in the game. I've only collected less than 10 in total after several hours. Please let there be more, even that's just same gear with different rolled stats.

7- UI and tips
7-1 lack of exp bar leaves us in blank without knowing when to hit next update.
7-2 it would be more friendly to remind people to run back and forth to divide and lure monsters so to survive the waves at the very first battles.
7-3 armor top and absorp could boost up your survivability and duration for you to take hits.

Beyond what I've said, I am really happy to see the game finally got released after so many years since it was initially on the Steam green light project. Hope to see some of the positive changes in the next update.
Publicado a 10 de Fevereiro de 2020. Última alteração: 10 de Fevereiro de 2020.
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Ainda ninguém achou esta análise útil
1,176.4 hrs em registo (8.1 horas no momento da análise)
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They've proven to have invested tons of time and energy to make this decent work, for which deserves a big thumb up.
Publicado a 1 de Maio de 2019. Última alteração: 15 de Maio de 2022.
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3 pessoas acharam esta análise útil
287.5 hrs em registo (114.0 horas no momento da análise)
Wolcen, the official version, when you call it official people would expect you to be ready. Well, it's not. The maturity of it was if it were the alpha version, full of bugs. Top of all, if they ever test it before launch, they would spot some of the severe ones.

So no is voted to their attitude, NOT RESPONSIBLE.

This game is a lot of things, spectacular visual and sound effect, cool skills, fate of gate is fun despite of all bugs, runnable even if your computer is quite old etc ,etc. On the other side, no news now that it's so damn buggy, they are all over , like there is a million of them. And literally zero balance.

As someone who's been following this game since at least 4 years ago, and being close to the community for a period, my finally vote to this game is NO.
Publicado a 26 de Abril de 2019. Última alteração: 24 de Fevereiro de 2020.
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A apresentar 41-50 de 57 entradas