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- Sonic, Tails and Knuckles can all make Super transformations after winning 7 emeralds. It functions as usual; Tails doesn't get his companion super birds though.
- There are *some* unique routes for Tails and Knuckles, but maybe not as many as S3&K. Sonic and Knuckles both get one boss that's unique to their playthrough.
- Sonic's Super Peelout from SCD is an unlock for all characters, usable via No Save games, or in regular games via modding. Sonic also gets S3&K's insta-shield in the same way.
- The game includes 4 entirely new zones, and remakes of (spoiler alert...) Green Hill from S1, Chemical Plant and Oil Ocean from S2, Hydrocity from S3, Flying Battery and Lava Reef from S&K, and Stardust Speedway and Metallic Madness from SCD.
That doesn't mean they're retreads though - all are basically new zones with some familiar sections and assets.
- When playing as Sonic & Tails, you can command Tails to fly by pressing Up+Jump, so you can airlift in the same way as in 2-player co-op. It's the same mechanism as the Sonic 1 and 2 mobile phone conversions, which were made by the same lead designers as Mania.
- Special Stages are through giant rings hidden in the levels, as in S3&K, rather than after clearing acts as in S1/CD/Chaotix. They feel harder to find than S3&K, you won't get many opportunities to re-try failed attempts on your first playthrough.
- The only Special Stage from previous games that's in Mania is Blue Spheres. You enter these through Star Posts, and their only purpose is unlocking extra features (eg. Debug Mode, Dr Robotnik's Mean Bean Machine, enabling Knuckles as a companion). They have absolutely no effect on the current playthrough (aside from cancelling Super mode), and there are 32 that you have to beat to unlock everything.
(post 1/2, splitting to meet char limit)