5 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 3 Nov, 2021 @ 6:28pm

I greatly enjoyed the change of pace with this dlc and steeltown. Its fun having to adapt to different situations if you want to get optimal results.
For instance I loved the objective based gameplay in Holy Detonation. I just wish the dlc was longer to flesh out the new mechanics introduced, such as the security beacons and spider drones.
The base game humor is back as well in this expansion which with a critical eye isn't for everyone, but I appreciate it. The new weapons and armors added are completely insane a few ways, I feel like a few might be a little overpowered with the correct weapons mods and build (the assualt rifle and SMG stand out to me.) But they are still great fun to use. Didn't encounter any bugs during the DLC or playthroughs runtime, though I waited a few months for those to be ironed out.

As far as audio goes I actually have a few issues, not BIG issues, yet issues none-the-less. The part with the monstet mash tends to drag for a bit and the song plays on loop with no dead air unlike the other vocal songs, which can be a bit grating.

The choices in this expansion also seem a bit lacking, atleast with Steeltown it felt a little more multifaceted with the choices between Crow and Markham and the penultimate decision at the end of the DLC was a lot more grey. In Holy Detonation you only really have a few that aren't backed by either being a do-gooder or greed, which is a shame. For instance you really have no reason to kill Bezoar unless you're greedy. Im glad that the choice exists though.

Overall I thoroughly enjoyed COTHD and and excited to see what Inxile comes up with for Wasteland 4 : ).
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