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12 pessoas acharam esta análise útil
0.9 hrs em registo
Análise de Acesso Antecipado
This is an early access review of the state of the game on 17.01.2016

Endorlight is a rogue-like dungeon explorer in the style of Spelunky (ish), but rather watered down. The game's point is to (at least for now) pass from one almost same level to another, while gathering gold and gems on your way lower and lower.

Concept
As I've already said, the game is inspired by Spelunky (seems so). So gather monies, kill enemies, avoid traps and get to the end of the level. That said, at this moment, it's like Spelunky without some of the crucial features like: shops, bombs, ropes, bosses and pretty much - a point to all of this. You've got 3 weapons to use, but to be honest, axe and the whip feel almost the same (I think there might be slight a difference in the range?)

Gameplay
The gameplay is pretty smooth and reactive, haven't noticed any glaring issues here. That said, there are a few minor annoyances. The gold and gems are unpickable for a while after falling out of a container, which made me go back to repick the items which I thought I had already picked. Another thing is the lack of possibility to break chests/pots/crates while standing on them, except by using a bow(?). There's also an issue with the whip that its range is actually shorter than the animation indicates. The last thing that really annoyed me, however, is not a bug is that the spikes will always instantly kill you when you fall on them, but there's a certain height, if you fall from they don't do anything to you. Sometimes the level design forces you to climb on a wall and jump on spikes and it's a guessing game if they will one-hit-ko you or will you actually manage to land safely.

Level Design
As far as I noticed the levels are generated procedurally on each playthrough. Quite often you might find areas that are not accessible without being lucky with a bomb monster or a crate with a bomb. There is also a possibility that an unfortunate bomb will leave you trapped in an area and you'll be forced to restart.

Graphics
The game looks pretty nice at first, if you like the oldschool pixelated graphics. After several levels it gets really dull though because you'll always visit levels in the same biome.

Music and Sound
There's only one song and, as far as I know, you can't turn it off. It gets repetitive quite quickly and you just stop paying attention to it or mute the sound altogether after a while. There's also a problem with sounds being played every time you press the attack button, instead of when you actually take a swing.

Content
At this point, the game is really poor in terms of content. There are basically 4 types of enemies (+ a few reskins that just have more hp or slightly more damage on touch). You can gather gold, but there's no way to make any use out of it. There are 3 biomes, two of which share the exact same pool of monsters and neither happens to have anything that stands out from another (apart from the color). There's also no sense of progression - you can just jump down each level and proceed to another as there's not much point in killing anything or gathering gold anyway.

Overall
The game is at very early level of development and you should buy it only if you want to support the process of creation (hopefully). There's just no point in playing the game at the moment, as the amount of content will only keep you in it for half an hour or so (unless you're waiting for the cards to drop).
Publicado a 17 de Janeiro de 2016. Última alteração: 17 de Janeiro de 2016.
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3 pessoas acharam esta análise útil
21.4 hrs em registo
UnEpic is a brilliant (not so) little indie game. We accompany a real-life 'nerd' that gets sucked into a castle full of traps and hostile creatures, trying to find his way out of the 'hallucination', he gets possessed, by one of the guardians of the castle, which doesn't really go too well for both of them. And this where the fun begins.

The whole game is kept in a comedic setting, which is upheld mainly by the witty dialogues (monologues?) between the 'hero' and the spirit. There are lots of references and parodies of different fantasy and science-fiction films throughout the gameplay. The story, even though fairly simple, is actually quite interesting and I caught myself wondering 'how will this end?' many time when playing. However, on several occassions, the humour was just too low and a bit cringeworthy (most notably, 'a dream come true' quest, argh!). Apart from that, seeing the two main characters, argue or make fools of one another was really enjoyable.

As for the game itself, I was surprised by the sheer amount of possibilities to build your character. One is given plenty of tools to do the job right and can just pick the ones that suit him the most. I rarely replay games, but I'm sure I could play UnEpic again, levelling my character in a totally different way and would still succeed. The game doesn't hold one by his hand too much, so sometimes a little thinking is required, when trying to complete some quests. That said, there are scrolls sold by one merchant in the game that will point you out directly to the places you need to go, if someone would get stuck and wouldn't like to search for the answers in the Internet.

Mechanically, the game was ok. The character response to pressing buttons felt a bit weird at first, but I got used to it fairly quick and it didn't bother me at all for the rest of the time. I think, the feeling of unresponsiveness was mainly caused by the fact that the attack animations are somewhat long and that makes attacking and dodging harder. That said, this is not a trick jump, button mashing game, so it's not THAT important. In most cases, the strategy of beating a room/boss is much more important than the execution of it.

As I've already mentioned bosses, UnEpic features some really enjoyable boss fights. Every boss requires a different tactics, which you have to work out in few tries usually. And that is usually enough to beat every boss, except one, which I didn't really like, who is really annoying and requires you to, actually, throw away most of your stuff from the inventory or face death. Apart from that one fight, the others are really great and fulfilling.

The graphics and music (was there even music?) is a totally different story and this is where the 'Indie' shows. I really can't tell if there was music in the game, if there was, I turned it off almost instantly and used my own playlists for the background soundtrack. On the other hand, the voicing is on a decent level, the characters sounded as one could think judging by how they were depicted. The graphics is, well, not so good, so this might be a chokepoint for some players, who look for some high-budget, 3d, flashy backgrounds and animations. Some enemies/bosses look a bit kitschy, but to be honest, the gameplay and the way story goes makes up for that totally.

I've encountered few bugs and crashes, nothing too serious though. Two most annoying were stucking movement and automatic resolution changes. The first one appeared several times to me and even got me killed once or twice, the second one was a bit weird and might have been caused by me pressing some hidden key combination (no idea, couldn't find anything) and was resolved by exiting and entering the saved game. Not sure if others also got those, or is it me doing something wrong. Anyway, nothing too groundbreaking and spoiling the fun too much.

All in all, I really do recommend UnEpic, even at the full price. It is a really fine mix of witty dialogues, crude and/or intelligent humour, movie references, difficulty level and boss fights. What's more, it gives you about 15h+ of gameplay (medium difficulty, all quests), which is a fair amount of time, not too much and definitely not too little. So, if you're on the fence about buying UnEpic, take my word and get it, it's worth it.

P.S. Wow, the ending is really cool!
Publicado a 11 de Agosto de 2015. Última alteração: 11 de Agosto de 2015.
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7 pessoas acharam esta análise útil
1.1 hrs em registo
Warning: May Contains Spoilers

Two words: wasted potential!

I have just finished playing Out There Somewhere and it was a really pleasant experience. However, it was a very SHORT experience indeed.

Anyway, let me break it down to details and grade every aspect on its own.

Concept
Game starts off as a shoot'em up side-scroller, which really took me by surprise. I mean, judging by the screens you'd rather expect a puzzle platformer and you get that not so long after the game starts, too. And then it just hit me, the brilliance of the idea: you fly, fighting your way to a new planet. Then you land, 'meet the locals' and proceed with the featured mission, which involves solving puzzles, fighting your way forward and doing some cool oldschool platformer type trickjumps. It's just all there. Again, really awesome mix.

Story
Not much to say really. No history, no explanations, no nothing. Just fix your ship and welp, you're done. I mean, I didn't really expect to have a Witcher 3 in space, but for the sake of having the player become involved in the game, it really needs something. Tell me a story of a war, rebellion maybe, invasion, whatever, but please share some details with us, not just generic 'Humanity almost extinct, Grigori attacks, protect planet' stuff. I wouldn't even need any cut scenes, just some text scrolling up with a nice background, skippable for those who don't care about such aspects of the game.

Graphics
It's mostly just your basic 'oldschool-nes-like-game-graphics'. Anyway, the art style is pleasant to watch. The only thing that somehow buggered me was that some maps looked a bit mundane and dull, with only same bricks of terrain laid over another same bricks of terrain. Adding more background details and decorations would probably make the game look a bit nicer, but then again, it's not really about the graphics this time, is it?

Music
Simple, yet quite atmospheric. It reminds me of the soundtrack of Risk of Rain that is electronic sounds that just really fit the space exploration theme of the game. The musical themes change when you change a map/biome and pretty much all of them are really enjoyable.

Gameplay
The puzzle part is rather fun, the puzzles are not terribly easy, but also not too complicated. Can't imagine spending 8 minutes trying to beat one though (one of the achievements). As the game progresses, different beams are implemented, which change the behaviour of your teleport gun. The variety of enemies is rather limited - 4 kinds, erasing them is a bit of a chore, spam your gun until they drop dead. The game could feature no enemies and no one would probably miss them. The NPCs remind me the ones in old NES games, like Duck Tales, sometimes you have to sweat a little to get to them, but they might have some useful information or will say some funny things.
The shoot'em up part is just there I guess. It covers approx. 5% of a game that lasts for an hour, so you don't really spend too much time in it, shame.

Content
I've got only one thing to say about the content - More!. The game needs more planets, more story depth, more types of guns, more types of enemies, more collectibles, more puzzles, more bosses, more flying in space, more technical upgrades to your ship, more play time, more replayability, just literally, more of everything.
Honestly, give this game a 10h playthrough time which implements new mechanisms, enemies and bosses gradually, add a decent story, raise the price accordingly and you have a really decent game!
To compare, playing this game right now is like getting a new toy, figuring out how it works and suddenly, someone snaps it out of our hands. It just leaves hunger for more

Overall
To sum up, for the price you're going to get this, which is usually less than 1$, this game is totally worth it. But be warned, it literally has an hour of gameplay (exactly 53 minutes on my save file). I really hope that if the next part ever comes, it's going to have a significantly larger budget, which will allow creating a more in-depth experience with some solid (re)play value of at least 10+ hours.
Publicado a 16 de Junho de 2015.
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2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
3.4 hrs em registo
I'm a little torn when I try to rate The Stanley Parable. It is not really a game I would say. I mean, in a way it is: you control a character move, press buttons, but that's pretty much it, in terms of 'playing' the game. It is more of an experience, a little bit pleasant, a little bit masochistic. One worth going through, for sure.

Stanley Parable leaves one confused. You will never know, if you have gotten to the ending yet. Actually, there really is no ending at all. Or maybe there is, I don't know.

I will tell you what it will do to you though. It WILL make you change your mind often. It WILL make you notice tiny, little details change, when entering the same room for the 50th time and it WILL leave you trying to figure out, if that change will eventually lead to another part of the game. It WILL leave you in a janitor's closet for at least 10 minutes and it WILL make you listen to the narrator mock you for sitting there for the whole time. It WILL try to kill you. It WILL make you kill yourself. It WILL kill you. It WON'T kill you. It WILL lead you to heaven. It WILL make you push buttons, or not...

The only real problem with Stanley Parable is that it's too short. Because who wouldn't like to walk through empty corridors for a tiny bit longer, while being mocked of and insulted by someone who controls you?

Some people say they would like to have Morgan Freeman as a narrator of their life, I would prefer to leave this job to the narrator of The Stanley Parable.
Publicado a 22 de Fevereiro de 2015.
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2 pessoas acharam esta análise útil
8.0 hrs em registo (4.7 horas no momento da análise)
Hammerwatch is not a great game, but it is certainly enjoyable.

The game itself is pretty straightforward. Choose a hero, hack through waves and waves of enemies, buy upgrades, kill even more enemies, get more upgrades, kill a boss, get to the next level, start the whole process over. However dull that may sound, player will often suffer from the "one more" syndrome - "I will wipe one more floor and I will go to bed", "I'll clear one more level and I'm going to do something else" - which prolongs the time one spends playing it.

Hammerwatch has a very pleasant art style. The graphics is pixelated (in a good manner) and generally looks quite pretty and also fits the dungeon crawler theme. The only problem would be some single coins being too small to notice when lying directly behind a wall.

The game seems to have lots of content - enemies, levels, secret areas, traps, puzzles, bosses, upgrades. But the gameplay itself is a little too shallow, so playing for more than 2 hours feels like a chore (and makes your fingers hurt for bashing the skill buttons). There is a level editor and Steam Workshop integration, so probably there are more fun scenarios to play rather than the original ones. There's also a multiplayer mode, which I had no chance to test and I deeply regret it because it looks like the game's value shines much brighter with it.

The game could use some improvements with loot system being the most important one in my opinion. Currently, there are only 4 things that can be picked up: gold, hp/mana pots, vendor coins and extra lives. Implementing some more interesting loot system could really improve the overall value of the game and increase the feeling of playing a good roguelike (luck based drops that sometimes set you up for a level and sometimes require specific play style to benefit). Lack of randomly generated worlds is also a little bit bummer, as it decreases replayability value a lot, however, it is understandable that some of the current elements (puzzles, secret areas) would just not work with generated floors so devs had to make a decision there.

As I said in the beginning, Hammerwatch is not a great game. However, it is often to be found at 90% discount (1€~), which is a crazy good price for a solid game like this one. I bought it on one of such occassions and I don't regret it. Paying the full price might be a bit to steep, though. All in all, I had some fun playing it and I will have some more, because I am not finished yet.
Publicado a 2 de Janeiro de 2015.
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6 pessoas acharam esta análise útil
1.8 hrs em registo
I'm quite disappointed with this game. When buying this I expected an rpg-like roguelike with advanced tactics, simplistic but nice graphics and tons of loot.

The art style is quite nice, I admit that, however, the game lacks depth drastically.

At first it may seem fun, but as soon as you unlock few other classes it turns out that there's not much more to see, as every class feels the same apart from the few skills you might use. One might say that every class has probably some over 20 items, however, the items are exactly the same for every class so it's really just 20 items in the whole game (not counting usables and few accessories I found).

The game is tagged as "roguelike", "strategy" and "RPG", but in my opinion is neither of them.
- As for being a roguelike, it does not have permanent death, the loot is scarce and the game itself is rather easy.
- As for strategy, there is not much of strategic thinking in waiting a turn for your enemy to come closer to avoid him attacking you,
- As for RPG, there are so-called quests in this game, however, each one requires you to clear a small dungeon and that's basically it. The story is probably not too bad, however, I found myself skipping the dialogues as they resolved about the same things all the time (another civilization -> blablabla -> message of peace -> blablabla).

The game also feels like it was made having mobiles in mind, so it couldn't have been too complicated in terms of strategy and controls. The whole experience is a bit bland, there's no sense of achieving anything when completing a dungeon after you clear first few, it's just pretty much the same over and over again (apart from few new enemies).

I believe some people might actually get hooked on this game, however, I really can't see more play value than 5-10 hours. Personally, it took me 2, to get fed up. I believe this game could be much better, if creators added more different items for each class, maybe work on the village a bit more and implemented more INTERESTING quests.

All in all, I don't recommend the game. Do not buy it for it's full price, it's not worth it. I've paid 5€ and I think that it still was too much for this game...
Publicado a 18 de Dezembro de 2014.
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2 pessoas acharam esta análise útil
447.9 hrs em registo (247.9 horas no momento da análise)
Decided to pre-order on the last possible day and I'm not disappointed. Still only few hours into it and I can't really state all the pros/cons, but I will try to write as many as I could find.

+ NO FPS DROPS
+ New items (tons)
+ New characters (Azazel is just awesome)
+ New bosses and enemies
+ New secrets
+ Big rooms (quite fun to clear those)
+ Still grasps what BoI was about (loot, challenge and the replay value)

+/- New graphics style, some might like it some might not
+/- Personally, I would love to have RoR style item list with descriptions about what item does what
+/- The difficulty level seems to be changed. Some say it's easier (I think it is in general), however, some fights are much harder imo (like mom's heart), but maybe it's cause I didn't work out the strategy to clear it easily

- No mouse support (that hit me HARD)
- I think I liked the previous background music more (that's just a personal opinion though)

All in all, the game is great and I would recommend it both to BoI veterans and to people who just want to start playing the series. It covers the previous version content fully, while improving it as well as adds so many features and content that it's still something new for the old BoI players.

It has this missing time syndrome, where you go "just for a one last run" and when you actually check the clock it's already few hours later.
Publicado a 5 de Novembro de 2014. Última alteração: 26 de Novembro de 2017.
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3 pessoas acharam esta análise útil
40.5 hrs em registo
Really drags you in once you try it. I couldn't help myself and just went on playing with the purpose to reach 100% achievements, however stopped at 97% with few monster logs missing. It has an enormous replay value, which sadly ends once you unlock some artifacts (Kin, Glass, Command, Sacrifice) and items (infusion, chargefield generator).

Once you get them, starting on a lemurian map, grabbing early infusion and stacking on barbed wire soon makes you and unstoppable ball of death and after 30 minutes of farming you always beat monsoon regardless of the character choice.
That kinda killed the fun for me, as I couldn't just go back to the regular style of playing after trying that. All in all though, the point where you can possibly roll through the maps every time you play start after you've played for some 20 hours or so already (if you are fresh new to the game), probably less if you've played it before or read the wikis a lot.

Before that I still had lots of fun, trying to survive, which is not always that simple. If you play it the regular way, your every gameplay will be different, some items will make cleaning the levels a breeze, while other sets will push you to change your strategy in order to prevent your painful death. The graphics might be a little archaic, but I think it synergizes well with the game overall and it actually looks pretty neat. The background music is prefect as for a space survival game, it fits well with the atmosphere of being on another planet, alone. Another great thing about the game are the monster logs, which I found very well written and enjoyable to collect and read.

RoR doesn't escape few minor bugs like item containers (the always come in three and you can buy only one item) sometimes spawn all in the same place, so you can't even really see what you might get or some items not working properly sometimes (looking at you Imp Overlord's tentacle), but it's nothing gamebreaking. For me, the most annoying issue was the FPS rate in later stages of the game, I mean, I don't really have a gaming rig (yet), but for a game that doesn't involve any too complex graphics, I think it should run smoother rather than lowering my details to the minimum and the FPS rate dropping to 20-30 (which also affects the clock, so the in-game time is not the same a real life time).

Still, for such a low price, this game is well-worth buying. It costs like 3 euro, when there's a discount running, which is a funny price for the fun I've had, especially with the AAA games having 5-10 hours of gameplay with no replay value at the cost of 40 euros. I recommend it to everyone who likes games with roguelike elements and is a completionist freak like me.
Publicado a 11 de Setembro de 2014. Última alteração: 11 de Setembro de 2014.
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32 pessoas acharam esta análise útil
14.9 hrs em registo
I was kinda hyped about this game after reading the positive reviews, however, I didn't like it at all.

I haven't tried the multiplayer aspect of the game so I can't really judge that, I've played only single player.

I do like hard games, but I like it when they're fair to you. Here though, sometimes the way the map is generated or some unexpected events, make advancing any further practically impossible.

For example, monster gets killed by a trap and explodes just by the shopkeepers store. Well, from now on, you have to deal with an angry shopkeeper on every single level that is to come and good luck with that.
Or let's say you're going for the full run to get to the bonus levels and then suddenly, darkness modifier on the next level you enter. Of course, it's not impossible to beat the level, but the chances you will succeed drop drastically.
Or just the sole platform/mob placement makes it that you will fail 9 out of 10 times while trying to complete a stunt.
Or you make a tiny mistake, which concludes in you being dead instead of just losing some hp, because that yeti just kept catching you and trowing back at a wall, while you could do nothing.

I also didn't really like the mechanics of holding one item at a time, which is pretty annoying when digging a tunnel to the temple and on some other occasions. After you finally get a weapon, getting the golden idol or Damsel to the exit becomes just a hassle, because you have to juggle between those items, which involves running back and forth several times, also keeping in mind that the ghost will eventually spawn and get you.

I've managed to get to Olmec many times in the end and then finally beat it, with fairly simple tactics, but I've done it strictly for the sake of beating the game, I had no fun in playing it whatsoever.
Publicado a 30 de Julho de 2014. Última alteração: 30 de Julho de 2014.
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1 pessoa achou esta análise útil
88.5 hrs em registo (28.7 horas no momento da análise)
Great game. Apart from the last battle, it is possible to fight almost any enemy using different strategies, adapting to it's weaponry and abilities. Requires a lot of planning, but fortunately active-pausing lets the player to take some time and think the strategy through.
Being a roguelike game makes it even more fun and grants much more satisfaction upon beating the final boss.
Publicado a 8 de Janeiro de 2014.
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