3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 10.3 hrs on record (7.5 hrs at review time)
Posted: 1 Dec, 2020 @ 1:01pm

Early Access Review
The game implies that it has multiple classes (six in total), but in reality there are only two archetypal classes: Fighter and Mage, where fighter type classes only receives a message that says that they've leveled up, and where mage type classes receive an increase in a predetermined amount and type of spells. That's it! Leveling up is basically just a message saying that you've progressed to a point where they've felt the need to boost you--- for you.

Which brings me on to the next point.

Excluding the creation screen, you cannot select any stats in the game. While games like Diablo 3 and SWTOR has reduced the meaning of stats to "Primary" and "Secondary", because so many people now can't be bothered to figure out what the different stats does that they end up giving Intelligence to their Barbarian, and Aim to their Jedi, Baldur's Gate has determined to make it even easier by removing this system entirely.

In other words, the game doesn't actually need an attribute/skills/talents/feats/whatever system, because it's all running in the background and you don't get to do anything with it. Which makes me question why the game isn't just a movie where you occasionally click on a button that imitates the throwing of a dice, because that's what it feels like.

The game is as of early access riddled with so many bugs that you will be unable to progress in the story and navigate combat in single- and multiplayer.
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