17
Products
reviewed
616
Products
in account

Recent reviews by B33B0™ XL

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Showing 1-10 of 17 entries
1 person found this review helpful
0.0 hrs on record
This really feels like history repeating itself with Nicalis dropping the ball and the community having to choose between Afterbirth+ and Antibirth (for those of you who remember).

The online is super cool but it's just not ready to be hyped-up like this. The lag-compensation is terrible and breaking all mods despite knowing how passionate the modding community is feels wrong. I love this game and always will but I didn't anticipate still being a playtester 10 months after the first beta was shut down.

I really hope the community makes a mod to backport all of the balance changes and QOL improvements of Rep+ to regular Repentance. For the time being I'm sticking to Remote Play.
Posted 21 November, 2024.
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8 people found this review helpful
2
0.7 hrs on record
Imagine buying a red car and loving that car, then years later the original manufacturer decides to force you to paint it blue. The car still drives great but you didn't buy a blue car, you spent your hard-earned money on a red one only to have that taken away.

That's what happened to Superhot VR. The developer retroactively altered their game and removed the original ending. If you buy this game in it's current state, you're paying for less content then you would have had upon release. This wouldn't be a problem if the game wasn't around 45 minutes long and the removed content being the ending of said experience.

The most memorable parts of this game are now only accessible through modification or downloading an older version, and because of that I think people should look elsewhere for a VR experience. A lot of better games have released since, only buy at a steep discount if you really want to play.
Posted 14 October, 2024. Last edited 14 October, 2024.
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42 people found this review helpful
0.9 hrs on record
I really wanted to like this game, but it's vastly inferior to the first. I expected a campaign mode where I could play all of Sister Location and FFPS but it's unfortunate we're still getting generic shooting-gallery games in 2024.

I wasn't expecting anything groundbreaking or genre-defining, I had pretty lax expectations but this game is nothing more than a sleazy attempt at combining Wii Sports and Job Simulator. It feels much more disjointed and uninspired than the first, I played almost 2 hours before deciding this just wasn't the sequel I wanted.
Posted 13 October, 2024.
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3 people found this review helpful
0.2 hrs on record
Surprisingly cool little experience on an ultrawide display. Very derivative of one of the dev's previous titles but that's by design. Even if you've never played the original KIDS you'd probably get some mild enjoyment out of this. Took a little under 20 minutes to beat.
Posted 1 April, 2024.
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1 person found this review helpful
46.7 hrs on record (40.2 hrs at review time)
An Excellent yet Confused Spin-off
Subnautica: Below Zero boasts both a greater emphasis on story and land-traversal than the first game while shaking it up in several new ways. There is a distinct polish and graphical fidelity that shows definite care and attention put into designing an interesting, vast, and certainly-unique underwater setting. That being said despite all the polish, they left-out all of the horror, isolation, and biome-diversity of the first installment.



Subnautica: Below Zero functions much better as a stand-alone game or DLC than a sequel. Some of the design choices remind me of just how well the first installment handled certain aspects, this review will consist of a lot of comparisons due to the nature of this game and how it was originally meant to be DLC that spiraled into a pseudo-sequel to the first.

The first major gripe I have is the lack of meaningful horror within its world, the player receives an upgrade to your vehicle 10% through the game that basically negates any and all threats. Gone is the panic and dread brought-on by the megafauna of the first game. Why not just avoid this upgrade then? You could, but on top of avoiding a game mechanic intended by the developers there is also a noticeable decrease in threats-presented compared to the first installment.

Below Zero has a much stronger emphasis on story than its predecessor, gone are the joys of stumbling upon a crashed lifepod and optionally trying to piece-together a story using the voice recordings and environment. Below Zero injects the story directly into the player’s brain (literally) there is no interpretation left. Every fact, quip, and discussion is no longer optional as the now-voiced protagonist acts as a character rather than a silent vessel for the player. I wouldn’t have such a huge problem with this if the story was worth being spoon-fed (it’s subpar at best). It would also help if the game did a good job establishing why we should care about its characters.

One thing this game nails is its visuals, this is a VERY pretty game. The world is vast despite having a smaller map than the first game and the hand-crafted environment lends itself well to exploration. I only wish it had a larger selection of biomes like the first Subnautica, not to mention the fact that the map is much smaller too. That wouldn’t be an issue if less-is-more was properly adhered to. (it wasn’t really, and you can stumble upon the end of the game by complete accident ending the adventure very early)

Land traversal isn’t fun. It wasn’t great in the first game therefore there wasn’t a lot of it, but Below Zero cranks the land-segments up to 11 with a much greater emphasis on exploring on-foot. The controls and physics feel slow when out-of-water and the amount of nurturing plants and hiding spots make exploring feel like a chore rather than a fun activity.

I really like this game but wish I could have loved it, Below Zero is much-less engaging and interesting than its predecessor but definitely can be enjoyed on its own. As mixed as this review has been I would still recommend it if you liked the first game’s story and wanted a lot more of that and wanted to explore more of the game’s world.

Story: 5/10

Visuals: 9/10
Gameplay: 7.5/10

It should have been DLC rather than a standalone title.
Posted 24 December, 2022. Last edited 24 December, 2022.
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8 people found this review helpful
11.1 hrs on record (1.6 hrs at review time)
An Excellently-Simple Yet Engaging Rougelike!


Think "Downwell" but you're character eats to become incredibly obese.

Numbers are the name of the game and managing your characters weight combined with deciding which path to take make it a mechanically-deep experience. The "puzzle" element of "puzzle rougelike" comes into play as quick-thinking and number management become more important the more your character softens-up.

There are many upgrades that can either significantly change the way you play or guarantee your own survival. Though it is worth noting that you cannot unlock new content for subsequent runs, the ability to jump to specific levels is the only permanent-unlock this game has.

The presentation and graphics undoubtedly succeed in what was intended, There's consistent theming and really cute enemies in every level.
(Though I might just be a sucker for worms and other little-critters)

The only thing that would sweeten the experience further would be Steam Achievements and some Steam Community Items (cards, stickers, and points-shop items) as well as some good controller/Haptic feedback.



Graphics: 9.5/10 (very soft)
Gameplay: 8/10
Sound Design: 7.5/10
Posted 30 November, 2022. Last edited 21 November, 2023.
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No one has rated this review as helpful yet
2.8 hrs on record (1.7 hrs at review time)
Simple but effective introduction to the Steamdeck set in the Portal universe, A must-have for deck-owners and portal fans alike. That being said: MAKE PORTAL 3!!!
Posted 24 November, 2022.
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87 people found this review helpful
3 people found this review funny
3
0.0 hrs on record
One of the largest gripes I have with other socialVR platforms over the years is the insistence on being sanitized and a safe platform for children. Well what if I don't want to play with children?

All SocialVR platforms feature extreme and sexual content and giving players an outlet and the ability to choose who they wish to hang out with behind closed walls helps keep the sanitized parts clean, and the dirty stuff age-gated. As it should be.

Big props to Alpha Blend Interactive for providing a sense of freedom and comfort for its player-base.
Posted 27 July, 2022.
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No one has rated this review as helpful yet
6.9 hrs on record (0.2 hrs at review time)
It's alright.
Posted 2 July, 2022. Last edited 2 July, 2022.
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446 people found this review helpful
16 people found this review funny
6
4
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10
1,113.6 hrs on record (936.6 hrs at review time)
Early Access Review
This review is coming from someone with 1000+ hours of experience, most of which were in VR.

I own a Valve Index and fullbody-tracking and have been playing since late 2018.

To start this out I make content for this game and I also play it with friends. The one compliment I can really give it is that the UI of this game is great and very easy to navigate. Aside from that I struggle to say kind things about VRChat in 2021.

The game used to be pretty playable in 'public worlds' but ever since the quest update dropped I've had to resort to private and invite-only instances with those I trust. The number of children on this platform is
disgusting and the large community of predators that roam the platform make it even worse. Every time I do enter a public world I feel like a babysitter as children run and scream around me. If the game gave me the option to play with those my age (18+) I would be a lot more forgiving of this, but as it stands there is no way to tell who's 14 and who's 44.

The game is also a major security risk to your computer and network. It's disgraceful that you pretty much have to modify the game if you want to protect yourself from ip-grabbers or get even basic features. (such as more favorites, flight, messaging, etc)

VRChat has introduced a monthly subscription-based monetization-strategy that is not only grossly expensive but also provides the same basic features that the free mods offer. The devs also effectively struck down these mod creators and banned them from the platform only to introduce their own compromises for these features, which are (once again) much more limited than the free offerings prior. It is baffling that of all the Facebook money they've received; the devs have put such little work into optimizing their game and providing the same features that players had already worked-hard to code in themselves.

I can't honestly recommend VRChat in 2021, the only reason I stick around is to fulfill avatar commissions and chat with long-time friends. The only thing this game has going for it is the large player-base. Otherwise I highly recommend ChilloutVR or NeosVR.

July 2022 Update:
So the VRC team is going Nuclear and adding EAC (Easy Anti-Cheat) and hundreds of QOL mods such as "VRC-CC" that help deaf/HH people will prevent the game from booting, alongside mods that prevent crashers or ip-grabbing. It's absolutely baffling and out of touch. The devs have been dragging modding communities feet through the dirt for years and despite all the money they have It still takes them years to add much needed and promised features. Happy to say their competitors are outclassing them in almost every way.

Don't buy VRC+, in fact it might just be time to jump ship to NeosVR or ChilloutVR.

These platforms are welcoming and cater towards there users.
Posted 23 September, 2021. Last edited 26 July, 2022.
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Showing 1-10 of 17 entries