현재 오프라인
동영상 전시대
Memories of Finland
5
아트워크 전시대
Gateway
90 4 8
Strange how time flies
Here are the funnies on Youtube: https://www.youtube.com/c/SideZeo/featured
And I occasionally stream too: https://www.twitch.tv/sidezeo


It's strange how quickly time seems to fly by these days
I used to be a Source-Artist, associated with that community and those people, then I joined an Arma Unit and became a squad-leader there, then I started studying 3D-Modelling and learnt how to use software such as Autodesk Maya, Adobe Substance and Zbrush... and now I stream from time to time on Twitch too...

You never really know what's coming for you until it's too late
좋아하는 게임
281
플레이 시간
69
도전 과제
창작마당 전시대
Non-WotC version available here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=618977388 Adds several new customisation options. See the images above. It is my ambition to make this pack of comparable quality to an official DLC, hope you all enjoy
6,508명이 평가했습니다.
제작자: Mothvie
스크린샷 전시대
There's a Cybersnake in my boot
2
제품 평가 전시대
48시간 플레이
MANKIND IS CRINGE
MEMES ARE FUEL
HELL IS BRUH

Where to even begin with this honest to god piece of art? Ultrakill, despite still being Early Access, features gameplay that is one of the few modern cases of TRUE FREEDOM, in terms of expression, challenge and skill. From turning a bug like punchine one's shotgun pellets to make them faster, into an actual gameplay mechanic, to making a gameplay loop that is so unbelievably tight and well thoughtout, that you can play for 20 hours and still not discover everything it has to offer, Ultrakill is some of the most fun I've had in recent times.

To explain a bit more in detail, the game, like I said, gives you complete freedom as to how you approach any encounter and makes itself as mechanically open as can be. A few Examples: That coin you can throw with the Revolvers Secondary Form? Try shooting it with something other than the Revolver like the Railgun for example. See those Beams that Maurice likes to occasionally shoot at you? Try throwing a coin his way. See the Shotgun core your secondary fire ejects? Try shooting it. These are just ones that I've recently discovered through other people's gameplay, but it immediately reminded me of why I love games like Ultrakill, MGR and Furi. From the outside the main gameplay loop seems simple, basic, like something you can easily keep an eye on. But as you get deeper and deeper into the carnage, you learn just how well thought-out it is. It asks you to experiment, to vary your style, to break the chains and think outside the box. The toolset it gives you: Magnets on the Nailgun, the coin on your Revolver, a Timestopper on the Rocketlauncher, an explosive core on the shotgun... these all seem perhaps a bit strange at first glance. But like I said, experiment a bit. You'll be shocked to find out the shenanigans you can get up to.
Also the game has a grappling hook

And well... Ultrakill's not afraid to kick your ass. Admittedly, it can kinda seem daunting, to realize just how HIGH the skill-ceiling can go in this game. Again, think back to something seemingly simple like Rocketjumping in TF2: Looks easy at first, but the more you learn about it, the more you realize just how far up the ceiling goes and how little you truly know about it. Ultrakill gives me that same feeling. Every time I get my ass handed to me by Gabe, or just the regular enemies on Violent, I think to myself that I can still get better.
Oh, you can beat the game reliably on Violent? Well then try to S Rank everything.
Oh you S Ranked everything? Well then its time to go for P Rank.
Oh you got all P Ranks? Good luck with the Secret Bosses then.
Oh you beat the Secrets? Well... can you do it faster?
Oh you speedran it? Well... can you do it without getting hit?

This game pushes and pushes you to be better, more brutal, more efficient, faster and stronger. The Gameplay at first can seem overly hectic and brutalizing, but once you get into that zone, it'll feel like second Nature. If you ever wanted to relive that 'click' that you had while playing DOOM or DOOM: ETERNAL, then Ultrakill is for you.

Oh and lastly, despite this game being fast and very skill based, please don't be shy to start out on Standard or one of the easier ones if you find it to be too much for you. I know that I often feel completely exhausted after two hours of this game, so if you're not ready yet for Violent, or you feel you're not physically capable of that, then there's no shame in going for one of the easier ones. I'd like to call myself a "tRuE gAmER", having played the aformentioned DOOM and Eternal on Ultraviolence, MGR on Hard, DUSK on its highest difficulty ect ect ect and even I get completely crapped on by Violent in Ultrakill.
Gitting Gud is one thing, but first you should find yourself having fun. Becoming Skilled comes naturally then.
최근 활동
기록상 154시간
마지막으로 플레이한 날짜: 2025년 6월 3일
기록상 411시간
마지막으로 플레이한 날짜: 2025년 6월 1일
기록상 149시간
마지막으로 플레이한 날짜: 2025년 6월 1일
Phantasiaa 2023년 12월 7일 오후 1시 31분 
⠀⠀⠀⠀⠀⠀ __
     />  フ
     |  _  _ l
     /` ミ_xノ
     /      |
    /  ヽ   ノ
    │  | | |
 / ̄|   | | |
 | ( ̄ヽ__ヽ_)__)
 \二つ
Phantasiaa 2023년 11월 27일 오전 11시 22분 
⠀⠢⣀⠀⠀⠀⠀⠀⢄⠀⠈⣆⣠⣼⣿⣿⣿⣿⣿⣦⣼⣏⡀⠀⠀⠀⠀⠀⠀⠀
⠀⠈⠻⣶⣄⡀⠀⣨⣷⡿⠟⠋⠉⠉⠉⠉⠛⠿⣿⣿⣿⣧⣀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠙⢿⣿⡿⠋⠀⠀⠀⠀⢠⡄⠀⠀⠀⠈⠙⣿⣿⣏⠀⠀
⠀⠀⠀⠀⠀⣼⡟⠀⠀⠀⠀⠀⣠⣿⣿⣆⠀⠀⠀⠀⠈⣿⣿
⠀⠀⠀⠒⢺⣿⠁⠀⠀⠀⠀⡰⠿⠿⠿⠿⢆⠀⠀⠀⠀⠸⣿⡿⠃
⠀⠀⠀⢠⣾⣿⠀⠀⠀⠀⣴⣷⡀⠀⠀⢀⣼⣦⠀⠀⠀⠀⣿⣿⠆⠀⠀⠀⠀
⠀⠀⠀⠀⣹⣿⠀⠀⠀⣼⣿⣿⣷⡀⢀⣾⣿⣿⣧⡀⠀⢠⣿⡧⠤⠀⠀
⠀⠀⠀⠈⠛⢿⣆⠀⠈⠉⠉⠉⠉⠉⠈⠉⠉⠉⠉⠁⠀⣼⡿⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠻⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣷⣄⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠚⢻⣿⣿⣦⣄⡀⠀⠀⠀⠀⢀⣠⣶⣿⡋⠀⠈⠙⠻⣦⡀
⠀⠀⠀⠀⠀⠀⠀⢙⣿⠿⢿⣿⣿⣿⣿⣿⠛⠙⡁⠀⠁⠀⠀⠀⠀⠀⠉⠂⠄
⠀⠀⠀⠀⠀⠰⣶⡾⠿⠀⠸⠋⠻⣿⣁⠀⠀⠀
lakatarrr 2023년 4월 25일 오전 2시 44분 
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⣄⡀⠄⠄⠄⠄⠄⠄⠄
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣤⡀⠄⠄⠄⠄⠄
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄⠄⠄
⣿⣿⣿⠟⠋⠁⣀⣀⡈⠙⣿⣿⣿⣿⡿⠿⠿⠿⠿⢡⣤⣄⡈⠙⢧⠄⠄⠄
⣏⣉⣀⣠⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠷⠶⠶⠤⣉⠙⠷⣼⣇⠄⠄
⠿⠿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⡀⠄⠄⣿⣿⣶⣈⠙⣄⠄
⣿⣷⡶⠶⠶⠶⠒⠂⠄⠈⣽⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⣿⣿⣷⡶⠖⠄⣶
⣁⣤⣴⣶⣶⠾⠟⠛⠛⢛⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⣿⣿⣿⣓⠂⠄⣤
⠟⢛⣉⣥⣤⣶⡶⠛⢋⣉⡴⢟⣙⠶⣋⣿⣿⣿⠿⠛⠄⠛⠻⢧⡙⠾⢂⣄
⣾⣿⣿⡿⠓⣀⠐⠲⠞⣡⣶⠟⢁⣴⠽⠛⣉⣠⣶⣿⣿⣿⣶⣤⠉⣠⣌⠻
⣿⣿⣫⣶⣾⣿⡟⣠⣤⣤⠄⣀⣤⣤⣴⣾⣿⣿⣿⣿⣿⣿⡿⢋⡄⢻⣿⣷
lakatarrr 2022년 3월 26일 오후 9시 51분 
:awkward:
lakatarrr 2022년 1월 30일 오후 11시 04분 
:cleanseal:
Ryan N Games 2021년 12월 16일 오전 7시 11분 
Half-life 2 is the best game. You are awesome.