7 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 25.5 hrs on record (15.5 hrs at review time)
Posted: 18 Apr, 2016 @ 3:13am

It's somewhat to play, but very rough and un-polished. The combat is VERY bad, the skill/XP system is worse and seems mostly half-assed and not thought-out. The quests and the storyline are kind of domb, but not as dumb as literally every main character in the game. The characters have one-liners that they repeat to no end, and it gets annoying.

I have to go back to the combat, because it's legendarily bad. It just queues your actions when another action is in progress, and it's impossible to stop the queued actions. For example, you press attack three times, you cannot do ANYTHING until you've attacked three times. ANYTHING includes pausing the game, running away, using secondary attack, opening inventory etc. but not using items in your quickbar, which is a relief, because you need all that healing when you can't dodge any attacks.

The skill system is the weirdest. You have "Glory" which is XP and used to increase your 4 base talents, which increase their 3 or so each sub-talents. The talents are useless if you don't know any skills, which you need GOLD to learn, by paying someone and also having the required talent (and prerequisite skill) levels. The XP amount needed to increase the talents is also half-assedly chosen, just multiply the talent level by 1000.

The movement is hilarious, Jumping works like if you are put on an invisible conveyor belt that transports you 0.5 meter up and 1 meter forward.

The thieving system is half-assed, you need to learn two skils and then just keep increasing your thievery skill and you can open any lock, if you have a lockpick, that is. You can also pick pockets, but you do this by talking to someone, instead of sneaking up to them. And you can only pickpocket certain characters at certain times. Lockpicking is the least challenging in all the RPG games, you just move the mouse back and forth and it will open, you can't fail.

You can dig for gold and treasure, the treasure appears as a literal red X on the spot once you have the map. You need a shovel for digging treasure and a pickaxe for mining gold (there are very few randomly scattered gold veins). You can have many pickaxes and shovels and they are classified under consumables, but they never get consumed, like the lockpick. Seems like they were maybe planning to make them consumable? I don't know.

One good thing is, that you can skip all dialogue sentences and it makes the horribly stretched-out dialogues more bearable.
Was this review helpful? Yes No Funny Award