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Ostatnie recenzje napisane przez użytkownika -shhfiftyfive

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Wyświetlanie 11-20 z 50 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
89.4 godz. łącznie (49.4 godz. w momencie publikacji recenzji)
.
Opublikowana: 20 kwietnia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
108.2 godz. łącznie (38.0 godz. w momencie publikacji recenzji)
.
Opublikowana: 18 kwietnia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
89.8 godz. łącznie (64.5 godz. w momencie publikacji recenzji)
first time playing, ended up playing 23 hours in a row.
second time - 23 hours again.
third time was more like 18 hours but i'd have played more if i wasn't distracted at home.

definitely buy the dlc's. they do give the game a ton more (background) story - and a lot more content both early game and mid/end game. and more variety and more/better ways to make money.

it does feel better than Stardew Valley due to not being forced to sleep.
and instead of needing to go across the map to a shower for more energy like Stardew... here you will craft a ton of energy food and chug it all the time to get a lot more done. you do end up wanting to sleep (even just for a second) to get rid of energy loss for being tired.

it reminds me a bit of runescape, given how many activities and locations there are. the game doesn't force you which activity or quest to do. you play them on your own time table.

the game dialogue starts out very funny (and continues). and then introduces you to the activities. and if you're like me, you study ways to upgrade and find ways to leap ahead in tech and productivity. it is your choice how you want to play.

beginner tips:

- get the little teleport stone item you buy early on from the bartender - it has a very short cooldown and infinite uses.

- you can double tap E on some repeat jobs (like compost bin, crop plot, some alchemy stations)

- you'll get an option to expand your workshop (your front yard). when you do this - make at least 3 furnaces, and like 10+ storage boxes. same for church basement and your cellar.

- one thing to note is the locations can have storage. your workshop you can build several storage boxes. in the church basement these storage are called other things, like alchemy racks. the game is super frustrating if you don't build enough of these.


pro tips:

- the tech tree can be quickly completed by crafting tons of glass bottles, and/or the entry level +2 stone grave fences.

- there is automation if you create a zombie workforce. they can gather the raw materials, tend farms, create alcohol, transport things where they belong, transport big items that you'd normally need to carry (like log).

- candles in church give major faith rewards, they only last 1 day. make the time to craft them and set them up before service each week. you'll go from getting +13 with no candles lit to over +100 per week with them lit.

- when you get into embalming. do lye > glue > silver > gold > then remove blood and fat. will be about 11-12 white skulls.

- the sins DLC eventually has a lady join that will sell you recipes for best marble gravestones (+7 fence)
Opublikowana: 5 stycznia 2021. Ostatnio edytowane: 5 stycznia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
288.5 godz. łącznie (4.2 godz. w momencie publikacji recenzji)
i do recommend the game.
it is worth playing right now, but it doesn't deserve the recommendation at this moment. they need a few months to iron out the scuff.

i've managed many hours without crashes, but i still get gpu driver failure crashes sometimes.
and there are a lot of obvious bugs in game.
and half-baked systems and features.
and a lot left to be desired in quality of life stuff.
really lacking in the rpg department in terms of "choices matter" or just hard lockouts like romance requirements.

- for me, i spent the first 100 hours played with a non-functioning steam overlay, so no screenshots or fps display. the solution was moving the dx12 files out of the subfolder into the parent where the game exe is located... (this may also solve some of my crashes, but it is really hard to tell at this point, as i am 95% done with the game now...)

- i am unable to run the game with g-sync enabled. the game looks like its melting my pc at under 5 fps if i have it on. perhaps a problem with the game only having windowed or borderless windowed options in the settings... (no plain fullscreen option)

- one unresolved issue for me is RED launcher doesn't sign me in, so no way to redeem pre-order bonuses...

- there was 2 early side missions that i failed (and i didn't reload because my save wasn't very recent) - the failure was due to a mission requirement for a car with passenger seat, when the main story crashed my only car and i was to wait for it to be repaired, yet i get these 2 missions early on, and all i had was a bike. fail design.

- i think people will put this game behind them pretty quickly.
story is quite short, choices are illusions. lack of 3rd person. really bad relationships for an RPG. bad" sex" scenes due to 1st person restrictions (would rather see a kiss and fade to black instead of what we get is jank scuff embarrassing camera angles and awful lighting that makes you look like something out of your nightmares... technical failures)

- all side content - it may feel like a lot, but i think it isn't that much content. most of it is giving street cred, but max level for that is 50 - you will reach 50 street cred long before you finish HALF the content, so then you're getting less engagement for continuing beyond that point.

- i think the limit on attribute makes it so you get less out of your experience. skills grow as you use them, but are capped by attribute investments. but imo it would be more satisfying and give you more to do and play longer if you could level all skills regardless of attribute investment (skyrim is the best example i can think of). you can really only focus on 2 or 3 of the 5 attributes, meaning likely 4 or more skills will be cut off from you. which i find boring design, particularly because you are overpowered quite early regardless. so this restriction is pointless.

- i changed the files so the crafting and disassembling is almost instant. it is quite ridiculous that you can only craft 1 at a time and have to hold a button. crafting is a slog without editing this.

- the same issue exists with trying to sell consumables.. the consumables in this game are trash, and super common loot, and take forever to sell them. hopefully this gets reworked. it is absolutely awful.

- the mini-map needs rework. should get dynamic so it zooms out when you drive, and an option to not rotate (TW3 has this).

- most vehicles are a nightmare to handle. the coyote is probably the most dependable.

- the pedestrians lose their mind if you park on the sidewalk.... but there is NO parking in this game. but you parked on the sidewalk??!?! you are a terrorist !!!

- when you finish shopping with a vendor, they think you're rude for walking away from a conversation that doesn't exist. every single vendor does this.

- what is more annoying than these 2 issues? um... the street corner pedestrian signs that speak "WALK WALK WALK WALK" all over the entire game. stfu stupid sign!

- when you are going around clearing areas of "bad guys" and saving people's lives, they usually do not even say thank you. they just stay there with their hands up as if they're still being held up by the bad guys... or after thanking you they then begin to fear you because you killed the bad guys... there is never a direct conversation with anyone after. reminds me a bit of of TW3 'liberation' areas, but half-baked.

--- there is a lot of half baked stuff in this game. hopefully in a year when they start adding expansion stuff, all the obvious issues will be reworked and resolved, for a much better experience. it is just sad that this was released like this, as it feels like AAA early access.
Opublikowana: 11 grudnia 2020. Ostatnio edytowane: 24 grudnia 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
88.5 godz. łącznie (87.8 godz. w momencie publikacji recenzji)
.
Opublikowana: 1 lipca 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
146.2 godz. łącznie (142.2 godz. w momencie publikacji recenzji)
... soda
Opublikowana: 1 lipca 2019. Ostatnio edytowane: 1 lipca 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 4 osób ta recenzja jest przydatna
1.4 godz. łącznie
Recenzja wczesnego dostępu
- equipping items, inventory management, crafting... all are very, very, very bad.

- not enough game content. massive empty world. no goals after getting equipped..

- short run duration/stamina penalty/long stamina recovery time is not fun. walking instead isn't a fun solution on a massive map.

- no keybind to auto walk/run. holding a button to slowly walk long distances through empty game world makes you want to uninstall.
Opublikowana: 14 września 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 11 osób ta recenzja jest przydatna
686.4 godz. łącznie (438.1 godz. w momencie publikacji recenzji)
greedy publisher that tries to trick the community into thinking they are the same as the developer (both go by the name of Bethesda but are 2 entirely different and separate entities that each operate on their own)

now we have newest attempt to push paid mods

console and mobile may be conditioned to accept this business practice, but PC has been around long enough that this trend is entirely unwelcome. do not believe the PR team message. this stuff is not designed to compensate modders. it is designed to hijack/demolish/bastardize/re-pave the pc gaming experience into a way that pleases the corporate pocket books.
Opublikowana: 29 sierpnia 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
79.8 godz. łącznie (78.6 godz. w momencie publikacji recenzji)
now banning single player mods...

this corporate trend of going to war with the mod scene that is responsible for the popularity of this industry... just stop it.

also, the multiplayer load screens are so bad its a waste of time.
Opublikowana: 17 czerwca 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
1.2 godz. łącznie
Recenzja wczesnego dostępu
small, empty, fenced "world" (play space).
imbalanced. pathetic.
get your money back before you put in 2 hours.
idk if bad reviews disappear if you refund, so i'll leave this up a while before i do so, as a warning to others.
Opublikowana: 4 czerwca 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
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