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@RGX12 Indeed, "je ne sais quoi" might just be the most fitting phrase in this case. And strangely enough, I found such “je ne sais quoi” qualities are kinda commonly and exclusively seen in eastern european titles. This might needs further study.
@Sorenzo I get you, as Dark Souls 1 is also one of my all time favourites. I only wish I could have the memory of playing it erased, so that I can again play the later-to-be-released remastered version anew...
The problem with having all these design principles and truisms is that, as you suggest, the games become predictable.
I would rather not have to think "What does the game designer want me to do now?", but I've gotten used to - and been told - that a good game designer wants me to do something, and they'll draw my attention to it.
But I really prefer having to actually look for solutions and trying what works or not.
As such, one of my favourite games is Dark Souls, where you pretty much have to die in order to find out whether you're doing it right.