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@Lostwalt Well if you are talking about extracting gmod stuff (the mods I made for instance), with traditional method you go with the Crowbar tool for Source engine, decompile .mdl files to .smd and import with Blender smd plugin. Or go with the faster method by importing the who .mdl directly with a newly released Blender addon, can't recall the name unfortunately. For else games, it depends on the engines.
Please let me know the tools or methods I should use. I really need your help.
I want to practice Unity development using those resources.