No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 291.4 hrs on record (55.0 hrs at review time)
Posted: 11 Jul, 2020 @ 6:14pm

This is a good game but NOT IN ITS CURRENT STATE

This game has some issues but it is a pretty decent SOLO GAME. The multiplayer is boring because anyone who is not the host is basically an follower NPC controlled by a player.

Improve the AI: The NPC combat is so scuffed that most of the time in fights, they either don't shoot at all and flee or miss 90% of shots even point blank. Also if an NPC is low on HP, there should be a way to have them flee from the Juggernaut instead of trying to melee attack it. Probably not the smartest thing to do in that situation.

Ferals: I love the concept of ferals, but they just do so much damage. Regular mode ferals with no armor is cool to deal with BUT HEARTLAND MODE FERALS ARE SOMETHING ELSE. Not only do they do plague damage, basically maxing you out with plague in 2 attack cycles, BUT THEY HAVE ARMOR. The whole point of the ferals was kind of to have a glass cannon, in heartland mode they're just broken unless you can just cheese them with a vehicle. Just maybe make them slower or do a tad bit less damage.

Heartland Mode Glitches: Speaking of the heartland mode, either there was very little playtesting of this map or they just released it without really caring. Why are there so many street curbs that act as walls? Instead of my character being able to raise a foot and get up on the ledge, they just spaz out and can't move unless you can get your character to aim they gun and get them off the glitch. We just need to make whatever wall that prevents people from walking onto the sidewalk go away.

Multiplayer: Oh man do I love me a survival esque game with multiplayer, but I guess it is kind of hard with this game isn't it? Considering there's a save state for each individual player. I just wish there was a better way for Player 2 to loot and contribute to quests. It just feels like it's an NPC controlled by a player. But the looting system is kind of scuffed since each player has their own loot they can get, so if theres something I want that is in the other players container, they need to put it in their inventory AND THEN drop it. Maybe just make looted containers public? Also the quests are kind of weird since if you need to give an item to an NPC for a quest, you cannot help out and have to go through the terrible "take off the sack" animation (which makes sense) but I just wish it just took my item and then gave the reward to the main player or something.

Vehicles: Let me flip my car even if it's not upside down please. I know it is my fault I like to take dumb routes and get my car stuck between a trailer and a wall and can't reverse or drive out of the spot but PLEASE just have it so like when you're crouching and press e on a car it flips or something. Either that or have it be a trait where people can push cars or something?

Bigger Bases: I just want a bigger base OR a customizable base where you can spend resources/money to turn smaller slots into big slots OR build/destroy roofing that may be over that slot. I'm sure it will be harder with pre-build locations but maybe just have like a ultra customizable home on one map that starts off as nothing and you can build what you want?

This game is good, don't get me wrong but it just needs some fine tuning. I would not recommend buying it now but maybe in the future if they just kind of fix some of the issues. Or buy it now and enjoy a solo playthrough, just avoid heartland at all costs.
Was this review helpful? Yes No Funny Award