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Recommended
0.0 hrs last two weeks / 84.1 hrs on record (64.7 hrs at review time)
Posted: 10 Apr, 2017 @ 11:55pm
Updated: 10 Apr, 2017 @ 11:55pm

DOOM 4 is amazing. I know many people were unsure if it'd live up to its legacy, but after playing the game twice over, I can safely say it reached that livelihood and exceeded.

The gameplay is extremely entertaining. The fast-paced action combined with the glory kill system, returning overwhelming amounts of demons in a singular area, extended movement, and other small features (power-ups, weapon mods, etc.) make nearly every fight a one-hit wonder. Everything is eye candy, going from the landscape to the weaponry and demon designs to the executions and other animations.

DOOM 4 expands on itself by bringing a multiplayer more interesting than DOOM 3's slow and boring one and a level editor that allows demon-slaying for ages, but not without its cons.
In Multiplayer, I was mildly unsure because honestly I hardly play multiplayer games because I constantly believe myself to suck at it a lot, but DOOM 4's gameplay in Multiplayer allowed me to have fun regardless. Implementing glory kills in Multiplayer makes defeating another player look so satisfying. Demon runes make the 10-minute round more fun, even if your not the demon, because, like I said earlier with satisfying glory kills, you can do the same to the demon and be in a true victory moment. But anyway, being a demon is very easy to control and you feel so powerful if you utilize your abilities in a strategic manner. It would've been better if there were more demons to pick from besides the four (Revenant, Mancubus, Baron of Hell, and Prowler), but with their varied attack strategies, you are sure to find one you like.
In SnapMap, the level editor is extremely easy to use and the fact you can edit game logic and create scripted events lets players do a variety of things (Some player made a farming game and another made a piano in SnapMap, which all actually work). The game also gives you tutorials that are easy to follow through and let you master your way through creating masterpieces (not immediately, but through more and more practice). Of course, though, when something is simplified, even in a pristine way as SnapMap, many features you'd like to put from singleplayer in your map aren't possible. First off, you cannot create campaigns, only singular levels (there isn't even a way to create a playlist). Second, key features that let you build your character in singleplayer are removed in SnapMap, like finding Elite Guards, PDAs, Argent Cells, and Rune Trials, so you're character is forced to be as vanilla as the character is in the beginning of singleplayer, which can be disorienting if you aren't used to being so weak. Third, no matter how neat you can make your level, it is impossible to virtually build your own landscape. You are forced to using the game's indoor complex with preset rooms (which you can stretch and bend, but still). I can only hope an update will come which will allow a much better editing experience. Even with the limitations, though, people have made some impressive stuff, which make using SnapMap worth it for a time.

DOOM 1 and 2 were never big on giving Marine a personality or even model, which DOOM 3 threw out (which I didn't mind), but which DOOM 4 replicates (which, which, which), to an extent. The developers for Classic DOOM stated at one point that the doom guy doesn't have much of a personality because they are supposed to be you. DOOM 4 takes this a step further by never showing the Marine's face or letting the player hear them grunt, making it even more like the player (except for the fact in the beginning you can clearly see your arms and legs are male structure). You can play the game the entire way through and pretend you are the marine fighting through the forces of evil, but like I said earlier, to an extent. There are small moments through animations and actions Marine shows emotion. Like in the beginning where the Marine was clearly angry with the (minor spoiler)UAC director for letting the (extremely minor spoiler)demonic invasion happen, showing this by destroying various terminals the (minor)director attempts to contact Marine with, and when Marine is (major spoiler)about to destroy VEGA, but before doing so, they decide to (major)backup his systems, so that (major)he may live on. With the small hints here and there, Marine is shown to, although having an obvious anger towards the demons, have some sort of a merciful side (not to the demons, but to people, along with showing (medium spoiler)comradery), which may (or somehow may not if you're that kind of guy) let the player more connect with the Marine, in my eyes.

I recommend this game to any classic DOOM fan and anyone who likes fast-paced combat and maybe also feeling a sense of integration in the game/connection with the Marine.
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