No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 16.8 hrs on record (12.0 hrs at review time)
Posted: 23 May @ 5:27pm

This is a roguelike deckbuilder in the style of Slay the Spire except with grid-based tactical combat with a Kung Fury-style retrowave aesthetic. If you like the sound of that, you'll probably like the game. If you're not convinced, then I think you will still probably enjoy it.

Overall, I think it looks pretty good, with some special attention paid to rooms like the shop or the KID rooms. There isn't much in the way of visual spectacle in either the animations or combat environments. Instead I would describe as "nice" or "pleasant." It is a nice bit of additional effort compared to similar games which often rely on card art to prop up their visuals. I think a lot of the card art in Nitro Kid is quality, and a few of the pieces are standout, but most are serviceable.

The gameplay consistently is fun and replayable. There are three unlockable characters; the starter is an aggressive and mobile martial artist who is good at chaining kills and darting around the field in addition to his unique "burning" damage. Burning is similar to poison in Spire except some cards apply it to yourself for bonus effects. I like L33 the best. but I like the other characters well enough and they all have unique card mechanics. I don't like any of their names though

As far as difficulty goes, I think it is not especially hard compared to other roguelikes. For instance, I beat it on Realistic (read: Normal) on my third run while Slay the Spire took me closer to a dozen. That being said, there are a bunch of increased difficulty levels a la Ascension. The level traversal method in this game is another area of reduced difficulty. Instead of making a linear path from start to boss, each floor has three paths, independent of each other that you can switch between after each encounter. I liked the added level of choice this gave but I could see others feeling it compromised too much in difficulty. The cards themselves are also not incredibly mechanically complex and it doesn't take super long to feel like you have seen most of everything.

I got the game for 5 bucks, I would've paid 10, maybe even 15 for the dozen+ hours of game I got out of it
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