69
Products
reviewed
3233
Products
in account

Recent reviews by scottux

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Showing 11-20 of 69 entries
No one has rated this review as helpful yet
0.4 hrs on record
I already played the demo on itch but loved hitting the lanes again. I've never just soaked in such a chill n64 atmosphere like this
Posted 11 June.
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No one has rated this review as helpful yet
1.6 hrs on record
Fantastic megastructure experience. The guns feel strangely satisfying, for having soft kickback animations and even softer sounds, and the movement is nice. The lore and logs are more than enough to get your mind churning with possibilities, and the actual setting is primo megastructure goodness.
Posted 3 June.
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No one has rated this review as helpful yet
0.4 hrs on record
plenty of ai slop here, and what feels like a paint by numbers game design ethos. Not good, and not in a "good idea bad execution" kinda way that's still enjoyable. If there's anything in this game that isn't a prebuilt asset or interface pack, I haven't seen it.
Posted 30 May.
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1 person found this review helpful
16.3 hrs on record (11.2 hrs at review time)
blendo only makes bangers
Posted 3 May.
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No one has rated this review as helpful yet
0.1 hrs on record
Extremely bite sized and really well done
Posted 26 March.
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3 people found this review helpful
274.2 hrs on record (216.0 hrs at review time)
pretty fun, another idler to leave on in the background, just wish the art wasn't so bad. I saw screenshots of the grid and thought it looked fun and bought it, but quickly realized a lot of the assets are just pixelated ai gen, which is a bummer. I'd rather some visuals that look intentional but maybe less complex than the nest of pipes and lines the generation churns out.
Posted 16 November, 2024. Last edited 16 November, 2024.
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No one has rated this review as helpful yet
8.2 hrs on record
it's good
Posted 20 October, 2024.
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3 people found this review helpful
7.3 hrs on record
I don't have words, it's just so well done
Posted 14 October, 2024.
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No one has rated this review as helpful yet
5.2 hrs on record (5.1 hrs at review time)
hot damn what a great game. don't read spoilers, just start playing, and if you get stuck feel free to look up the solution (the planetarium tripped me up enough that I checked out the guide on here), but otherwise let yourself experience this entirely fresh.
Posted 12 October, 2024.
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No one has rated this review as helpful yet
15.6 hrs on record (9.7 hrs at review time)
Early Access Review
Rough edges but a brilliant core. I'm thinking about this game when I'm not playing this game. I love stealth, I love horror, I love megastructures and spaces engineered by inhuman architects. Loading into a map only to find it's the desolate nightmare version is a treat that haunts my dreams and I absolutely admire the way my blood runs a little cold when I realize I'm going to have to extract from this hellscape without getting caught by a Mother Courage, a swarm of cyborgs, or the indestructible four legged robo dog thing that instantly triggers the horror soundtrack.

I dislike the water mechanic, though I do like what its trying to do. I hope they can find a solution that retains the anxiety it provides without punishing people who don't want to have do homework every week or so to maintain their equipment stockpile. It's not been a problem for me so far, but I'll eventually set this game aside to play something else and it would just be a miserably ♥♥♥♥♥♥ punishment to come back to an empty innards just because I forgot to do that homework.

I don't play anything else that has these kinds of wipe mechanics, and generally despise dailies / weeklies / any of those design patterns that are clearly focused on maintaining engagement and daily player count. I have so many good feelings and incredible experiences with the game even in just the 9 hours I've played so far, but the water thing just gnaws at the back of my mind.
Posted 28 September, 2024. Last edited 28 September, 2024.
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Showing 11-20 of 69 entries