24 people found this review helpful
Recommended
0.0 hrs last two weeks / 83.2 hrs on record (52.2 hrs at review time)
Posted: 24 May, 2021 @ 3:51pm

I've been giving this another go after playing it on Switch and being too disappointed and underwhelmed by it to continue. I will state upfront that I never played Mineral Town on the Game Boy Advance back when it was still under the Harvest Moon name, so it's not scratching that nostalgia itch the way it would for fans of the original and that's likely heavily effecting my experience. All that said, after giving it another chance, I've come to the conclusion that it is a decent game. I was able to get some enjoyment out of it, it just doesn't hold a candle to the previous two for me personally. I would probably give it a "mixed" rating if it were available, but with my own bias in mind, and again, not having played the original, I decided to go with a thumbs up with some big caveats.

The first two Story of Seasons are among my all-time favorite games, second only to Rune Factory 4. Having played all four Story of Seasons titles, there has been a noticeable (and in my opinion, negative) change in tone and style compared to the previous two, the first in particular. It's more compact, less detailed, and the world and characters just feel sterile in comparison, which is depressing considering how pretty the 3DS games were and what they could have achieved visually on a more powerful console, but didn't. The first game in particular dealt with heavy topics; the town grieving together after losing a long-time resident, animals falling ill and dying of old age or if not cared for properly, elements which in this game appear to have either been glossed over or removed entirely.

My biggest issue with Mineral town is a somewhat subjective and arguably a shallow one, but it bothered me immensely nonetheless. While I know this is a remake, as mentioned before, there's been a drastic shift in art direction since the first Story of Seasons game, particularly the portraits, which were much more painterly and detailed, and much less bobble-headed in previous games. As a visual novel junkie, portraits have always made a massive difference in immersion for me, and while the character sprites and portraits in this series have always been on the cutesy side and not completely proportionate, for me they still managed to strike a good balance between being cute yet able to be taken seriously when needed. This installment feels like they just grabbed the chibidometer and cranked it up to eleven to unsettling effect. It's a look that bugs me a lot less and I think can work well in titles like Animal Crossing, but in a game where you're procreating with the human townsfolk, it just doesn't do it for me and greatly detracted from my experience. Even the animal models look less appealing (cows in particular went from cute and stylized to big marshmallowy blobs barely resembling bovines) and this isn't just true of the Mineral Town remake; it's something they carried over to Olive Town, too. I really hope they eventually return to the old style, but if the most recent game is anything to go by, we'll be lucky if future games get character portraits at all. While I didn't like the portrait style of this game, I'll still take it over the cold, soulless 3D stares of Olive Town any day. To me, Mineral Town marks the point where the series started taking a nosedive, and it's a little heartbreaking.

One significant improvement that I do want to give Mineral Town credit for is the addition of same-sex marriage. Bachelors and bachelorettes are no longer gender-locked or relegated to being "best friends". You're free to romance them all with your protagonist of choice, and even if you prefer one demographic over the other, it's still nice to be able to see everyone's stories without having to start an entire new game to do so.

Despite my issues with it, Mineral Town isn't a bad game in and of itself. Style and tone aside, the core mechanics remain largely the same, so it's still a solid farming/life sim that's sure to be loved by fans of its Harvest Moon predecessor, but if you're buying it as a die-hard fan of the first two Story of Seasons games like me, you may want to taper your expectations before diving in.
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3 Comments
Esumii 25 May, 2021 @ 12:00pm 
Yeah I haven't picked up Olive Town just because it doesn't have any portraits. Also RIP Cliff's ponytail lol
。・𝓑𝓲𝓷𝓷𝔂・゚ 25 May, 2021 @ 2:14am 
Yeah, Olive Town's a hot mess. :yetublackface: I've tried to give it a chance but I just can't connect with the characters anymore. I think when it comes to anime, portraits are just able to convey something that 3D can't even with great models, which Olive Town doesn't even have in its defense. Rune Factory 5 has way better and more expressive character models, but they still kept the portraits. I've seen pure 3D work well for anime games in a small handful of cases (I think the later DBZ games do a good job of it, for example, but their style is super distinctive and you're not dating the characters so that's apples to oranges anyway)

Also, I don't know if this is just me, but it feels like they took out anything and everything objectionable to achieve an E rating? Like, to the detriment of having interesting characters and stories? I don't know if they're trying to appeal to a younger audience now or what, but I'm so worried for the future of this series.
Indigo 25 May, 2021 @ 1:38am 
I couldn't agree more. I'm very glad I'm not the only one feeling that way. The art style is getting worse. I was really shocked by the Olive Town character design, so much in fact that I skipped that title entirely. Maybe we'll see some improved arts in the future again, but I highly doubt it :/