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A 1 persona le pareció útil esta reseña
47.5 h registradas
This game screams of: "I think the devs initially wanted to make a JRPG and were 33% of the way done with the game and someone higher up said: use freemium gacha monetization model and release the game in the next few months or we go bust"

I like the game but I don't like the precedence that this game sets for the future of JRPGs. Nothing feels ♥♥♥♥♥♥♥♥ than spending money and not getting a full product in return.

If you spend 0 dollars clearing this game (totally doable with the free characters), it's an easy 7/10

If you spend more than 0 dollars, the game becomes a 4/10.

World traversal is 2D, similar to Octopath Traveller/Sea of Stars/Chained Echoes. There are puzzles that are pure reflex tests and some that do require some brain cell activation.

Combat however is 3D, similar to the likes of Genshin Impact/Wuthering Waves. You can set up a party of 3 characters but you only control one character at a time, while the others are AI, similar to Granblue Fantasy Relink.

Each playable character has something along the lines of a chain of basic attacks, empowered basic attacks, a skill and an ultimate. Only the ultimate is a shared resource among the team members, so normally you end up just using the ult of your DPS, which kinda sucks. Combat is really not that deep, there are a lot of micro adjustments such as basic attack into dodge cancel spam for some characters like Semba but overall it's kinda cut and dry. Do basic attack > build up resource > spam skill/enhanced basic attack > dodge/parry sometimes > win. The AI of some units are atrociously bad, but some are really good and this is purely due to the nature of their kits. The AIs are perfect dodgers at least, so while their rotations are not the best, they at least don't die relentlessly.

Character Building: I really do like that they do take character building to a higher step than other gacha games. The first limited character, Semba, is traditionally a healer where she puts down a healing field under an enemy. You can however choose to press a button that turns off that healing field and transforms it into one that damages enemies when you attack them inside. This is something I wished other gacha games would adopt: playstyle versatility. This implication makes it so that you can not only experience a different playstyle, but you can also build them differently. Farming open world that doesn't need healing? DPS Semba it is. Boss too hard and you need healing for certain phases? back to healing Semba it is. Got an insane damage piece for your healer? Well, it's at least not wasted and useful.

Graphics: Runs well on midrange PCs and decently well for mobile. It doesn't have the graphical fidelity being mainly 2D, even the 3D fighting "arenas" are not that well designed either. UI is piss ugly, looks like it was rushed together in a day or two. Character models have a very distinct style (danganronpa), but they don't look very polished. It's got that mid 2010s JRPG jank I would say. Weirdly enough tho, the characters are 4x more expressive than the characters from Hoyoverse games. I really am not a fan of the art style but I stayed because the characters were quite endearing and the story was good enough of a hook for me to keep me interested.

Progression: The more you play it, the more you realise it's a JRPG than a gacha game. There is no stamina system. Completing dailies gets you passes for "dungeons" which, if you wanted to, is actually infinitely farmable. It tries to adopt the daily/weekly slop that gacha games do but there is infinite grind...? If you wanted to you can max out every character if you played like 12 hours a day for a month straight, just like a traditional JRPG.

If you can get like 60 hours of main story content from a traditional JRPG, then you can easily get 20 hours out of Tribe Nine. Like I said, if you just play for the story, and spend 0 dollars, this is definitely worth trying. The moment you open the wallet.. I really don't want to encourage it.

Personally, like every gacha game that I touch, I will always spend about 15 dollars for the monthly log in pass + battlepass on first try. Turns out to be my worst mistake because I thought it was a gacha game first.

If the game doesn't go End of Service in like 9 months, maybe I'll return and continue the story again.
Publicada el 24 de marzo.
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A 1 persona le pareció útil esta reseña
170.2 h registradas (92.9 h cuando escribió la reseña)
GAMEPLAY REVIEW:

To summarize, this game is Destiny 2's gunplay + Fortnite movement + Warframe gear progression. It has MMO elements such as a shared hub/city but most of the times when you load into a map, it is technically instanced, you will be matched with 3 other players but not everyone will necessarily be doing the same objective as there are various missions per map.

From a TPS standpoint, gunplay feels good. Various weapons have various recoils, they sound appropriate to the gun type, and when they hit an enemy, it feels solid. You see the bullet hit an enemy? It does damage the moment the bullet projectile hits the enemy hitbox. It's snappy. There isn't some lag or a half second delay when you fire your weapon, however there is some issues with ADS when using toggle instead of hold. Guns will automatically go back to being zoomed in after you are done reloading, which feels very awkward. When you forget to toggle off during reload, you will maintain your reduced movement speed, as though you are still zoomed in but your character is actually not zoomed into a scope but in 3rd person doing a reload animation. Please fix.

Looting. Many would say it's a looter shooter, but I'd akin it to being MMORPG instead of looter shooter. In games like Borderlands, there are loot fountains and chests to open. The action of interacting with your loot, is what I'm trying to say. This game you don't interact with the item when you get a drop. When the mission ends, there is a UI that pops up and tells you what loot you get. It is not the same feeling as inspecting loot on a ground, taking a few moments to decide whether to keep it or not. In TFD, you walk over an icon of the item and it will temporarily flash what item it is at a corner of the screen for a second. If you like gambling, you will enjoy the loot aspect of this game. Dungeons are essentially slot machines and you do the dungeon (akin to pulling the lever on a slot machine), and the result will appear on screen.

The grind. I skipped 2 days of sleep just to grind and it completely ruined my life for about 4 days afterwards (I have about 87-88 hours of gametime, 7 days into its release). Now why did I do that? Because the feeling of getting a 6% drop after countless runs, completely negates all negative feelings I have accumulated when I failed for 94% of the time. The item that you want, it directly translates to visible changes in your build or the strength of the weapon and that feeling is gratifying. All your hardwork to see the obvious power spike on your favourite character or weapon or to finally play a character you've wanted to try since you saw their first preview.

Game modes. You progress through the story and you'll understand that the game modes available are not infinite, they are essentially the same 5-10 activities on a different map, or a combination of various modes into one mission. There isn't much variability there but hey, I don't see people complaining about helldivers 2's gameplay loop.

Bosses. The bosses in dungeons are very uninspiring. If you've seen 3 of them, you've seen all of them (16 of them). Similar mechanics, with slight variations. Yes, I'm talking about the balls and shield mechanics.

Raid bosses are a tad different. Every raid boss so far are giants compared to the size of the characters that you play. They are called collosi, and they truly are large in size. For most of the raid bosses, the mechanics are pretty simple, shoot their weak point, break their shield, then break their HP bar. The differences lie in how you match up against them. Use countering elements and weapon types against the boss to progress smoothly. Mechanics wise, you can just stack HP/DEF and you'll mostly survive to do enough damage. With the exception of the last raid boss in normal mode, you win the fights simply by having enough DPS. There are no party-wipe mechanics to be respected, just enrage mechanics that change the way you approach the raid boss.

The game is currently in its honeymoon phase. A lot of people are discovering new metas for various contents which makes part of why this game feels magical. There is a lot of discussions in various discord groups, there are plenty of players so the world feels alive, matchmaking is fast and coop play is pretty seamless so far. Very few hickups in the social aspect. This quality will diminish as time goes on so I'm lucky to be alive to experience this right now. With online play also comes things like people who are bad at gear optimization and got hard carried to end game, or leechers that want rewards but don't want to play the game.

There isn't pay to win, you can't buy perfectly rolled gear. The people who got first clear on the hardest raid only got a discord/twitter shoutout. You can pay to skip the grind, but that is shooting yourself in the foot because you should be playing this for the grind gameplay loop if you like it. Don't play a game you don't find enjoyable. The more you spend, the less content you will have in this game.

I want to note that one thing that bothers me is I think there isn't any way to own more descendant slots aside from the given 10 slots. In Warframe you could trade rare gear for premium currency to buy slots for more frames but there isn't trading yet in this game, and although confirmed will be coming in the future, no guarantee it will be the same trading as in Warframe. It's 50 premium currency to unlock one slot. Battle pass costs 500 premium currency and returns 250 currency back if you finish the battlepass.

Game can get 60 fps on 2080 GPU with an i9 processor on 2k resolution. Only the last few maps in the main story quest seems to be poorly optimized and frames dip to <40 fps. Otherwise with DLSS, I can play at 60 - 90 fps consistently for most content.

TFD is a winning formula for me overall, it's a lot of the things that I like (and don't) from various games and all condensed into one. 7.5/10.
Publicada el 10 de julio de 2024.
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238.2 h registradas (53.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
bro the devs should charge more for this game, it's so fun and rewarding

the sound when you pick up exp gems, the slight rng when choosing weapons and the progression pace is very well done
Publicada el 23 de abril de 2022.
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23.7 h registradas
I enjoyed skyrim a lot but I also enjoy FPSes a lot. This game is a perfect mix of those two things.

Only downside? ITS TOO FREAKING SHORT. I thought I'd get like 60 hours out of this game but I completed it in 20 -.-
Publicada el 30 de enero de 2022.
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285.5 h registradas (200.5 h cuando escribió la reseña)
Yes only if you are rich. New story DLC every 4 months, each DLC is like USD 20 or something. In-game cosmetics are so ridiculously priced and some unobtainable with regular grind.

As an RPG, the game design is okay-ish. There is a power grind as well as a gear grind but the gear grind isn't that rewarding sometimes. Some quests are deliberately grindy to obtain a gun, but the grind may or may not be worth it for you, depending on your preference of the gun.

The connection in PVP is P2P and not dedicated servers so that paired with aim assist makes PVP frustrating sometimes. I understand that there are purely PVE players out there and I have bad news a lot of weapon quests are behind a PVP wall, so you are forced to grind in PVP. The Recluse. one of the best PVP/PVE SMGs in the game, is an example of this.
Publicada el 15 de noviembre de 2019.
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5 personas han encontrado divertida esta reseña
0.3 h registradas
what the ♥♥♥♥ i paid 5 dollars for a game that ended in 15 minutes?????
Publicada el 23 de mayo de 2019.
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104.9 h registradas (104.9 h cuando escribió la reseña)
Being a big fan of Action-RPGs, this game hits a lot of the good spots. 60FPS gameplay (for a japanese title?!?!? HERESY!) while not being too taxing on the GPU, the graphics are crisp, gameplay mechanics are brain dead easy to get used to but require a lot of skill to perfect (no damage runs etc). I'm a little sad about the audio work on this game, a lot of dialogues didn't have a lot of voice acting (only the cutscenes had proper voice acting) and the audio cues by important NPCs are repeatable to a point where you get annoyed and then transition into feeling funny about it.

I'm not that hardcore of a gamer, so I don't care about speedruns or no damage runs etc but anyways, I think the scaling is great in this game. I would've preferred a smarter AI as the difficulty increased (just like DMC or Darksiders) but instead they just buffed the HP pool and damage of monsters.

I did not complete ALL the game has to offer, however, I managed to get about 85% of all the quests done and the main story completed by around 100+ hours. Did not even get to max out my character as it required pure grind and I didn't really care much to grind for a single-player game, Personally, I think grinding is fun only with friends and there isn't much to grind for unless you want those achievements.

I would've liked a non-linear storyline to my ARPG games and this game doesn't have it, but I understand. The main protag is supposed to have a happy ending (you probably could've guessed a little from the title). There are some parts about the plot which I sometimes don't really understand why (random isekai out of nowwhere) but I shrugged it off quickly enough as the story progressed.

The review sounds overall negative but I honestly, I enjoyed the game very, very much overall. i just happen to talk a lot more about the things that I disliked but everything else to expect from an ARPG was great. At 50% off the original price when I purchased it, it was so ♥♥♥♥♥♥♥ worth it. I think even a 25% discount would've done this game justice to be honest.

8/10 overall!

PS- would recommend using a controller for this game, but KB-mice works perfectly fine too.
Publicada el 16 de marzo de 2019. Última edición: 16 de marzo de 2019.
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4.6 h registradas (1.8 h cuando escribió la reseña)
Invoker on steroids. Cast fireball meteor for insane FPS drops.

Is funny.
Publicada el 10 de septiembre de 2012.
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5,369.4 h registradas (644.1 h cuando escribió la reseña)
THIS GAME TEACHES YOU HOW TO RAGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Its a classic revamp of the original Dota 2. Some people enjoy MOBAs, some just don't get it. If you belong to the former, then this game is for you. It'll be free to play. Soon. Valve time though.
Publicada el 25 de agosto de 2012.
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4.0 h registradas (3.5 h cuando escribió la reseña)
If you enjoy zipping along lines hundreds of metres above ground, wall running and the large panoramic views whilst you surf the rooftops of a city, this game is for you.

Its genre would be similar to that of the Prince of Persia series, but puzzle solving taken to another level with its breath-catching parkour moves and beautiful scenery. There is ALWAYS more than one way to get to your objective.

Mirror's Edge would not be for the light hearted, fast reflexes are mandatory and quick decision making too. Gunplay is almost unnecessary as this game desires for your abilities to make split second decisions to make the best of your situation. Well who needs guns anyway when you can run along walls?

Highly logical and serious, nothing goofy at all about this game. Graphics are brilliant on high even without AA turned on. The cut scenes during stage changing are a graphically comical, a little disappointing there, however the storyline will make up for it.

Acrophobics beware.
Publicada el 25 de agosto de 2012.
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Mostrando 1-10 de 11 aportaciones