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Neue Rezensionen von animaniac

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Ergebnisse 11–20 von 31
2 Personen fanden diese Rezension hilfreich
1.7 Std. insgesamt (0.7 Std. zum Zeitpunkt der Rezension)
Negative only if you're looking for a quirky fun game. It's for speedrunners and speedrunners only, difficult to master not rewarding at all.
Verfasst am 17. Juli 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
0.8 Std. insgesamt
Looks pretty, but horrible controls, boring level design, and huge difficulty spikes. It's a worst case scenario where I want to see the content but the gameplay is just so boring I can't play it.
Verfasst am 31. Mai 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
14 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
12.9 Std. insgesamt
A solid 12-hour game, with great characters and solid story. It's not one of these tough as nails platformers and that's a good thing, the game mechanics are fun while making for nice puzzles to the end.
Verfasst am 20. Januar 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
3 Personen fanden diese Rezension hilfreich
2.1 Std. insgesamt
More pixel hunting than puzzle solving. I had to rely on guides to progress, simply because "hints" are often scattered on seemingly unrelated items (an antique lock's code on a contemporary poster for example), or simply too difficult to see, one key item is supposed to be hinted at by a glow coming from behind furniture for example, but the graphics are too dull to see it. Many hints are also beyond normal viewpoint, like on roofs or looking down on ground level. A far cry from the clever "in plain sight" design of the "room" games.
Verfasst am 4. Dezember 2019.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
3 Personen fanden diese Rezension hilfreich
2.6 Std. insgesamt
The art looks awesome in the screenshots, but playing this game just isn't worth it. The tutorial insists on the importance of parrying and shooting with perfect timing, but doesn't bother expaining how. As a result, the already hard game is made much harder when trying to play "right", with basic enemies wiping you out when failing. In all the let's plays I checked, the player just spams cheap attack, which is actually much easier. Based on the reported play length and endings, the game is a waste of time.
Verfasst am 29. Juni 2019.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
3.2 Std. insgesamt
Voted down only because it's not much of a game by itself, it's mostly a platform to compete for high scores, not really a game like super meat boy or slime-san, where completing a level is rewarding by itself without having to care about high scores or time challenges.
Verfasst am 26. März 2018.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
2.7 Std. insgesamt
The controls are a bit obtuse at first, but in the end it's a satisfying indie game with some clever puzzles.
Verfasst am 5. Februar 2018.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
4 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
2.3 Std. insgesamt
This game is notoriously hard, but not the good kind of hard. The controls are poor, jump are unreliable, flying enemies will appear to make you miss this platform... this is a game made by someone who remembers these classic games without understanding what made them great. I'll play something else for the same reason we stopped playing these games: there are just more fun ones now.
Verfasst am 8. Januar 2018.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
3 Personen fanden diese Rezension hilfreich
5.0 Std. insgesamt
I really, really wanted to like this game. It looks great, the gameplay is interesting, but the devs insisted on a no-controller policy, and while the keyboard controls work, they're... not fun. It relies heavily on a slo-mo mechanic, which means a lot of the game is spent aiming the dash direction with the mouse while everything is slowed down. Once again, not fun. I really think a controller would have made the game more dynamic.
Verfasst am 1. Dezember 2017.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
14.2 Std. insgesamt
Think Flashback, but much bigger and deeper than it seems.
Verfasst am 23. November 2017.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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Ergebnisse 11–20 von 31