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Maybe temple of Osiris is an OK game as a 4-player co-op game. But it's mostly a bad sequel. Guardian of light surprised everyone with clever level design, a fun campaign, challenging secrets and most important for me, the amazing work that went into making it a great single player game, despite being designed as a co-op game.

Temple of Osiris feels like the opposite game: the levels are built as arenas with the occasional lever or ball to push. Most puzzles are straightforward, because they don't (or didn't bother to) use the potential of co-op solving. As a result, the single player campaign is the same as the co-op one, only harder. Also, My biggest pet peeve in recent games is putting everything behind a (virtual) paywall, with upgrades bought with collected gems, instead of rewarding exploration. Finally, the game is poorly optimized and can't run without hiccups on a decent system.

So, Temple of Osiris lost most that made Guardian of light so special, and is almost indistinguishable from other light-hearted co-op shooters. Not what I wanted, and certainly not what I expected when buying the game.
Geplaatst 15 maart 2015. Laatst gewijzigd 15 maart 2015.
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