Trunten
Ryan   Massillon, Ohio, United States
 
 
Storm Chaser
Martial Artist / Jedi Knight
Professional Photographer
Drummer / Guitarist
Phone/Tablet Reviewer/Tester
Gun Expert
Вітрина майстерні
152
Предмети
637
Відстежувачі
Вітрина майстерні
Merges the original from Rayman with the other adding the first L4D's content. No other changes. This version is a true "fix" and most likely "official" version. Rayman and my other associate who created the other will be credited as contributors. This con
Оцінок: 2 309
Автор(и): Trunten, Rayman1103, та KingDavid
Колекціонер значків
Вітрина нагород
x13
x7
x12
x20
x33
246
Отримані нагороди
0
Присуджені нагороди
Вітрина найрідкісніших досягнень
[TF] Jack Bauer ︻デ▬—— 28 серп. о 18:50 
It isn't about that. Though it seems ilcannibal is responding now. :)
Trunten 28 серп. о 18:20 
if it's about the damned tank not refilling or moving or whatever...
there's been more than enough annoying complaints about it
cannibal is either busy or doesn't know how to fix it
eventually i'll just see if good old Mr Time Lord has any ideas
[TF] Jack Bauer ︻デ▬—— 28 серп. о 18:15 
Hi. To who should I ask a technical mapping question about the Dead City 2 campaign? ;)
SP33D [™۞] 4 серп. о 12:08 
Hello Trunten, can I add you? I want to ask you something.
Oxxy (Real) 12 лип. о 8:28 
The Hospital Urban map has been split into four separate maps, with HL2-style map transitions. When all living Survivors enter a checkpoint and the door is closed, the next map in the sequence will load. All items, players, and infected will retain their state across map transitions. Checkpoint doors are impervious to damage until all of the Survivors leave the Checkpoint once (with a few exceptions). The "exit" door of a Checkpoint cannot be opened until after the map transition.
Trunten 26 черв. о 17:58 
No worries, no hard feelings, nothing personal
You helped make sure a proper version was available
And with good people
Peace, love, unity, respect
Cheers
:health: