Trunten
Ryan   Massillon, Ohio, United States
 
 
Storm Chaser
Martial Artist / Jedi Knight
Professional Photographer
Drummer / Guitarist
Phone/Tablet Reviewer/Tester
Gun Expert
Expositor de Workshop
Expositor de Workshop
Merges the original from Rayman with the other adding the first L4D's content. No other changes. This version is a true "fix" and most likely "official" version. Rayman and my other associate who created the other will be credited as contributors. This con
2.309 valoraciones
Creado por - Trunten, Rayman1103, y KingDavid
Coleccionista de insignias
Expositor de premios
x13
x7
x12
x20
x33
246
Premios recibidos
0
Premios otorgados
Expositor de los logros más raros
[TF] Jack Bauer ︻デ▬—— 28 AGO a las 18:50 
It isn't about that. Though it seems ilcannibal is responding now. :)
Trunten 28 AGO a las 18:20 
if it's about the damned tank not refilling or moving or whatever...
there's been more than enough annoying complaints about it
cannibal is either busy or doesn't know how to fix it
eventually i'll just see if good old Mr Time Lord has any ideas
[TF] Jack Bauer ︻デ▬—— 28 AGO a las 18:15 
Hi. To who should I ask a technical mapping question about the Dead City 2 campaign? ;)
SP33D [™۞] 4 AGO a las 12:08 
Hello Trunten, can I add you? I want to ask you something.
Oxxy (Real) 12 JUL a las 8:28 
The Hospital Urban map has been split into four separate maps, with HL2-style map transitions. When all living Survivors enter a checkpoint and the door is closed, the next map in the sequence will load. All items, players, and infected will retain their state across map transitions. Checkpoint doors are impervious to damage until all of the Survivors leave the Checkpoint once (with a few exceptions). The "exit" door of a Checkpoint cannot be opened until after the map transition.
Trunten 26 JUN a las 17:58 
No worries, no hard feelings, nothing personal
You helped make sure a proper version was available
And with good people
Peace, love, unity, respect
Cheers
:health: